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229 lines
7.3 KiB
C
229 lines
7.3 KiB
C
/* DirectDraw - IDirectPalette base interface
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*
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* Copyright 1997-2000 Marcus Meissner
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2006 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "winerror.h"
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#include "wine/debug.h"
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#include <string.h>
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define SIZE_BITS (WINEDDPCAPS_1BIT | WINEDDPCAPS_2BIT | WINEDDPCAPS_4BIT | WINEDDPCAPS_8BIT)
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static HRESULT WINAPI IWineD3DPaletteImpl_QueryInterface(IWineD3DPalette *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IWineD3DPalette)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IWineD3DPaletteImpl_AddRef(IWineD3DPalette *iface) {
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IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IWineD3DPaletteImpl_Release(IWineD3DPalette *iface) {
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IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
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if (!ref) {
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DeleteObject(This->hpal);
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HeapFree(GetProcessHeap(), 0, This);
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return 0;
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}
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return ref;
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}
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/* Not called from the vtable */
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static DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags)
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{
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switch (dwFlags & SIZE_BITS) {
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case WINEDDPCAPS_1BIT: return 2;
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case WINEDDPCAPS_2BIT: return 4;
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case WINEDDPCAPS_4BIT: return 16;
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case WINEDDPCAPS_8BIT: return 256;
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default:
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FIXME("Unhandled size bits %#x.\n", dwFlags & SIZE_BITS);
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return 256;
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}
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}
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static HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt) {
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IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
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TRACE("(%p)->(%08x,%d,%d,%p)\n",This,Flags,Start,Count,PalEnt);
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if (Flags != 0) return WINED3DERR_INVALIDCALL; /* unchecked */
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if (Start + Count > IWineD3DPaletteImpl_Size(This->Flags))
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return WINED3DERR_INVALIDCALL;
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if (This->Flags & WINEDDPCAPS_8BITENTRIES)
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{
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unsigned int i;
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LPBYTE entry = (LPBYTE)PalEnt;
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for (i=Start; i < Count+Start; i++)
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*entry++ = This->palents[i].peRed;
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}
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else
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memcpy(PalEnt, This->palents+Start, Count * sizeof(PALETTEENTRY));
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface,
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DWORD Flags, DWORD Start, DWORD Count, const PALETTEENTRY *PalEnt)
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{
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IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
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IWineD3DResourceImpl *res;
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TRACE("(%p)->(%08x,%d,%d,%p)\n",This,Flags,Start,Count,PalEnt);
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TRACE("Palette flags: %#x\n", This->Flags);
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if (This->Flags & WINEDDPCAPS_8BITENTRIES) {
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unsigned int i;
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const BYTE* entry = (const BYTE*)PalEnt;
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for (i=Start; i < Count+Start; i++)
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This->palents[i].peRed = *entry++;
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}
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else {
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memcpy(This->palents+Start, PalEnt, Count * sizeof(PALETTEENTRY));
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/* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */
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if(!(This->Flags & WINEDDPCAPS_ALLOW256))
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{
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TRACE("WINEDDPCAPS_ALLOW256 set, overriding palette entry 0 with black and 255 with white\n");
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This->palents[0].peRed = 0;
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This->palents[0].peGreen = 0;
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This->palents[0].peBlue = 0;
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This->palents[255].peRed = 255;
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This->palents[255].peGreen = 255;
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This->palents[255].peBlue = 255;
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}
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if (This->hpal)
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SetPaletteEntries(This->hpal, Start, Count, This->palents+Start);
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}
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#if 0
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/* Now, if we are in 'depth conversion mode', update the screen palette */
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/* FIXME: we need to update the image or we won't get palette fading. */
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if (This->ddraw->d->palette_convert != NULL)
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This->ddraw->d->palette_convert(palent,This->screen_palents,start,count);
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#endif
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/* If the palette is attached to the render target, update all render targets */
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LIST_FOR_EACH_ENTRY(res, &This->device->resources, IWineD3DResourceImpl, resource.resource_list_entry)
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{
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if(IWineD3DResource_GetType((IWineD3DResource *) res) == WINED3DRTYPE_SURFACE) {
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IWineD3DSurfaceImpl *impl = (IWineD3DSurfaceImpl *) res;
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if(impl->palette == This)
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IWineD3DSurface_RealizePalette((IWineD3DSurface *) res);
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}
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}
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DPaletteImpl_GetCaps(IWineD3DPalette *iface, DWORD *Caps) {
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IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
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TRACE("(%p)->(%p)\n", This, Caps);
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*Caps = This->Flags;
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DPaletteImpl_GetParent(IWineD3DPalette *iface, IUnknown **Parent) {
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IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
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TRACE("(%p)->(%p)\n", This, Parent);
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*Parent = This->parent;
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IUnknown_AddRef(This->parent);
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return WINED3D_OK;
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}
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static const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl =
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{
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/*** IUnknown ***/
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IWineD3DPaletteImpl_QueryInterface,
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IWineD3DPaletteImpl_AddRef,
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IWineD3DPaletteImpl_Release,
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/*** IWineD3DPalette ***/
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IWineD3DPaletteImpl_GetParent,
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IWineD3DPaletteImpl_GetEntries,
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IWineD3DPaletteImpl_GetCaps,
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IWineD3DPaletteImpl_SetEntries
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};
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HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
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DWORD flags, const PALETTEENTRY *entries, IUnknown *parent)
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{
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HRESULT hr;
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palette->lpVtbl = &IWineD3DPalette_Vtbl;
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palette->ref = 1;
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palette->parent = parent;
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palette->device = device;
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palette->Flags = flags;
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palette->palNumEntries = IWineD3DPaletteImpl_Size(flags);
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palette->hpal = CreatePalette((const LOGPALETTE *)&palette->palVersion);
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if (!palette->hpal)
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{
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WARN("Failed to create palette.\n");
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return E_FAIL;
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}
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hr = IWineD3DPalette_SetEntries((IWineD3DPalette *)palette, 0, 0, IWineD3DPaletteImpl_Size(flags), entries);
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if (FAILED(hr))
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{
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WARN("Failed to set palette entries, hr %#x.\n", hr);
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DeleteObject(palette->hpal);
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return hr;
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}
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return WINED3D_OK;
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}
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