wine/dlls/d3d10core
2010-02-01 12:49:37 +01:00
..
tests d3d10core/tests: Fix a test failure when no adapters are present. 2010-02-01 12:49:37 +01:00
async.c d3d10core: Add a stub ID3D10Query implementation. 2009-12-14 12:04:05 +01:00
buffer.c wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
d3d10core_main.c dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer. 2009-12-08 12:33:43 +01:00
d3d10core_private.h d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
d3d10core.spec dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer. 2009-12-08 12:33:43 +01:00
device.c d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
inputlayout.c wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Makefile.in d3d10core: Add a stub ID3D10Query implementation. 2009-12-14 12:04:05 +01:00
shader.c d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
state.c d3d10core: Add a stub ID3D10BlendState implementation. 2009-11-04 13:07:56 +01:00
texture2d.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
utils.c d3d10core: Use debugstr_a()/debugstr_an() to trace external strings. 2009-09-10 10:49:53 +02:00
version.rc
view.c d3d10core: Add a stub ID3D10ShaderResourceView implementation. 2009-11-03 21:16:23 +01:00