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arb_program_shader.c
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wined3d: Consistently use .xyzw for vector components.
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2008-12-20 11:11:55 +01:00 |
ati_fragment_shader.c
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wined3d: Give ATIFS a pixel shader handler.
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2008-12-15 12:24:38 +01:00 |
baseshader.c
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wined3d: Consistently use .xyzw for vector components.
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2008-12-20 11:11:55 +01:00 |
basetexture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Remove the shader_cleanup() method from the shader backend.
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2008-12-17 14:02:24 +01:00 |
cubetexture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
device.c
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wined3d: Properly reset the stateblock.
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2008-12-20 11:11:39 +01:00 |
directx.c
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wined3d: Fix compilation for Windows build.
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2008-12-22 10:29:14 +01:00 |
drawprim.c
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wined3d: Fake GL_ARB_multitexture.
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2008-12-16 14:31:25 +01:00 |
gl_compat.c
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wined3d: Fix double const.
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2008-12-17 15:28:39 +01:00 |
glsl_shader.c
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wined3d: Only apply shader constants that changed.
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2008-12-20 11:11:45 +01:00 |
indexbuffer.c
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wined3d: Remove a useless FIXME.
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2008-12-20 11:11:49 +01:00 |
Makefile.in
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wined3d: Fake GL_ARB_multitexture.
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2008-12-16 14:31:25 +01:00 |
nvidia_texture_shader.c
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wined3d: Fake GL_ARB_multitexture.
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2008-12-16 14:31:25 +01:00 |
palette.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
pixelshader.c
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wined3d: Make pixelshaders disable fog properly.
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2008-12-19 17:17:16 +01:00 |
query.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
resource.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
state.c
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wined3d: Make pixelshaders disable fog properly.
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2008-12-19 17:17:16 +01:00 |
stateblock.c
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wined3d: Only apply shader constants that changed.
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2008-12-20 11:11:45 +01:00 |
surface_base.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
surface_gdi.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
surface.c
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wined3d: Reinstall the G16R16F format surface load fixup.
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2008-12-16 14:32:11 +01:00 |
swapchain_base.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
swapchain.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
texture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
utils.c
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wined3d: Only apply shader constants that changed.
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2008-12-20 11:11:45 +01:00 |
vertexbuffer.c
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wined3d: Fix some spelling errors.
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2008-12-09 11:27:51 +01:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Shaders will never have a NULL function.
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2008-12-16 12:52:04 +01:00 |
volume.c
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wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
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2008-12-04 11:59:06 +01:00 |
volumetexture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
wined3d_gl.h
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wined3d: Fix a couple of typos in wined3d_gl.h
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2008-12-22 14:14:52 +01:00 |
wined3d_main.c
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winex11.drv/wined3d: Fix tsx11 calling convention.
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2008-12-23 12:51:44 +01:00 |
wined3d_private_types.h
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wined3d_private.h
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winex11.drv/wined3d: Fix tsx11 calling convention.
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2008-12-23 12:51:44 +01:00 |
wined3d.spec
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wined3d: Fix the WineDirect3DCreate() export.
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2008-10-27 12:37:27 +01:00 |