mirror of
https://github.com/reactos/wine.git
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298 lines
8.3 KiB
Plaintext
298 lines
8.3 KiB
Plaintext
/*
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* Copyright 2014 Jacek Caban for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "oaidl.idl";
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import "ocidl.idl";
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import "dxgi1_2.idl";
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import "d3dcommon.idl";
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import "d3d11.idl";
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typedef enum D3D11_LOGIC_OP {
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D3D11_LOGIC_OP_CLEAR = 0,
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D3D11_LOGIC_OP_SET,
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D3D11_LOGIC_OP_COPY,
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D3D11_LOGIC_OP_COPY_INVERTED,
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D3D11_LOGIC_OP_NOOP,
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D3D11_LOGIC_OP_INVERT,
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D3D11_LOGIC_OP_AND,
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D3D11_LOGIC_OP_NAND,
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D3D11_LOGIC_OP_OR,
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D3D11_LOGIC_OP_NOR,
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D3D11_LOGIC_OP_XOR,
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D3D11_LOGIC_OP_EQUIV,
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D3D11_LOGIC_OP_AND_REVERSE,
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D3D11_LOGIC_OP_AND_INVERTED,
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D3D11_LOGIC_OP_OR_REVERSE,
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D3D11_LOGIC_OP_OR_INVERTED
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} D3D11_LOGIC_OP;
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typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 {
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BOOL BlendEnable;
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BOOL LogicOpEnable;
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D3D11_BLEND SrcBlend;
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D3D11_BLEND DestBlend;
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D3D11_BLEND_OP BlendOp;
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D3D11_BLEND SrcBlendAlpha;
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D3D11_BLEND DestBlendAlpha;
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D3D11_BLEND_OP BlendOpAlpha;
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D3D11_LOGIC_OP LogicOp;
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UINT8 RenderTargetWriteMask;
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} D3D11_RENDER_TARGET_BLEND_DESC1;
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typedef struct _D3D11_BLEND_DESC1 {
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BOOL AlphaToCoverageEnable;
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BOOL IndependentBlendEnable;
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D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
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} D3D11_BLEND_DESC1;
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typedef struct _D3D11_RASTERIZER_DESC1 {
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D3D11_FILL_MODE FillMode;
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D3D11_CULL_MODE CullMode;
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BOOL FrontCounterClockwise;
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INT DepthBias;
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FLOAT DepthBiasClamp;
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FLOAT SlopeScaledDepthBias;
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BOOL DepthClipEnable;
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BOOL ScissorEnable;
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BOOL MultisampleEnable;
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BOOL AntialiasedLineEnable;
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UINT ForcedSampleCount;
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} D3D11_RASTERIZER_DESC1;
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[
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uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11BlendState1 : ID3D11BlendState
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{
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void GetDesc1(D3D11_BLEND_DESC1 *pDesc);
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}
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[
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uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3DDeviceContextState : ID3D11DeviceChild
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{
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}
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[
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uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11DeviceContext1 : ID3D11DeviceContext
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{
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void CopySubresourceRegion1(
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ID3D11Resource *pDstResource,
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UINT DstSubresource,
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UINT DstX,
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UINT DstY,
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UINT DstZ,
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ID3D11Resource *pSrcResource,
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UINT SrcSubresource,
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const D3D11_BOX *pSrcBox,
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UINT CopyFlags);
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void UpdateSubresource1(
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ID3D11Resource *pDstResource,
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UINT DstSubresource,
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const D3D11_BOX *pDstBox,
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const void *pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags);
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void DiscardResource(ID3D11Resource *pResource);
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void DiscardView(ID3D11View *pResourceView);
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void VSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void HSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void DSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void GSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void PSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void CSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void VSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void HSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void DSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void GSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void PSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void CSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void SwapDeviceContextState(
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ID3DDeviceContextState *pState,
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ID3DDeviceContextState **ppPreviousState);
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void ClearView(
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ID3D11View *pView,
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const FLOAT Color[4],
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const D3D11_RECT *pRect,
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UINT NumRects);
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void DiscardView1(
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ID3D11View *pResourceView,
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const D3D11_RECT *pRects,
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UINT NumRects);
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}
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[
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uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3DUserDefinedAnnotation : IUnknown
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{
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INT BeginEvent(LPCWSTR Name);
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INT EndEvent();
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void SetMarker(LPCWSTR Name);
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BOOL GetStatus();
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}
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[
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uuid(1217d7a6-5039-418c-b042-9cbe256afd6e),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11RasterizerState1 : ID3D11RasterizerState
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{
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void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc);
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}
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[
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uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11Device1 : ID3D11Device
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{
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void GetImmediateContext1(
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ID3D11DeviceContext1 **ppImmediateContext);
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HRESULT CreateDeferredContext1(
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UINT ContextFlags,
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ID3D11DeviceContext1 **ppDeferredContext);
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HRESULT CreateBlendState1(
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const D3D11_BLEND_DESC1 *pBlendStateDesc,
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ID3D11BlendState1 **ppBlendState);
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HRESULT CreateRasterizerState1(
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const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
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ID3D11RasterizerState1 **ppRasterizerState);
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HRESULT CreateDeviceContextState(
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UINT Flags,
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const D3D_FEATURE_LEVEL *pFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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REFIID EmulatedInterface,
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D3D_FEATURE_LEVEL *pChosenFeatureLevel,
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ID3DDeviceContextState **ppContextState);
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HRESULT OpenSharedResource1(
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HANDLE hResource,
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REFIID returnedInterface,
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void **ppResource);
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HRESULT OpenSharedResourceByName(
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LPCWSTR lpName,
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DWORD dwDesiredAccess,
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REFIID returnedInterface,
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void **ppResource);
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}
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