wine/dlls/d3d9/tests
Henri Verbeet 27b72fa847 d3d9/tests: Use GetRenderTargetData() for reading back pixels.
This is the recommended way to read back render targets. It's also much faster
on current wined3d, but that's mostly a side effect of imperfections in our
resource location management.
2010-11-23 13:15:29 +01:00
..
buffer.c wined3d: Make resources 16 byte aligned. 2010-03-17 13:36:39 +01:00
d3d9ex.c d3d9/tests: Specify width and height when changing the display orientation. 2010-11-09 14:20:37 +01:00
device.c wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
query.c
shader.c
stateblock.c d3d9: Remove variable hr which is not really used from resource_test_cleanup. 2010-04-26 06:59:57 -05:00
surface.c d3d9/tests: Add a test for 0 width / height surface creation. 2010-11-18 12:37:40 +01:00
texture.c
vertexdeclaration.c d3d9/tests: Correct the size of a memcmp. 2010-01-11 11:35:28 -06:00
visual.c d3d9/tests: Use GetRenderTargetData() for reading back pixels. 2010-11-23 13:15:29 +01:00
volume.c d3d9/tests: A volume really isn't a resource, despite having all the methods. 2009-12-22 13:48:25 +01:00