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This is the recommended way to read back render targets. It's also much faster on current wined3d, but that's mostly a side effect of imperfections in our resource location management. |
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.. | ||
buffer.c | ||
d3d9ex.c | ||
device.c | ||
Makefile.in | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
texture.c | ||
vertexdeclaration.c | ||
visual.c | ||
volume.c |