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289562eeb5
- Ensure wined3d objects maintain a reference count of at least that of the d3dx version.
85 lines
3.0 KiB
C
85 lines
3.0 KiB
C
/*
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* state block implementation
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*
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* Copyright 2002 Raphael Junqueira
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* 2004 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent) {
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IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
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IUnknown_AddRef(This->parent);
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*pParent = This->parent;
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock* iface) {
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IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
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/* Note this may have a large overhead but it should only be executed
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once, in order to initialize the complete state of the device and
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all opengl equivalents */
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TRACE("-----------------------> Setting up device defaults...\n");
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This->blockType = D3DSBT_ALL;
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TRACE("-----------------------> Device defaults now set up...\n");
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return D3D_OK;
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}
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/**********************************************************
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* IUnknown parts follows
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**********************************************************/
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HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,REFIID riid,LPVOID *ppobj)
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{
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface) {
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IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
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TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
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IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %ld\n", This, This->ref);
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ref = InterlockedDecrement(&This->ref);
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if (ref == 0) {
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IWineD3DDevice_Release(This->wineD3DDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/**********************************************************
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* IWineD3DStateBlock VTbl follows
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**********************************************************/
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IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl =
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{
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IWineD3DStateBlockImpl_QueryInterface,
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IWineD3DStateBlockImpl_AddRef,
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IWineD3DStateBlockImpl_Release,
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IWineD3DStateBlockImpl_GetParent,
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IWineD3DStateBlockImpl_InitStartupStateBlock
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};
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