wine/dlls/dplayx/dplaysp.c
Peter Hunnisett 8adbdd7c7b - More implementation
- Should be able to enumerate sessions anywhere with at least tcp/ip
2000-08-29 23:55:06 +00:00

920 lines
22 KiB
C

/* This contains the implementation of the interface Service
* Providers require to communicate with Direct Play
*
* Copyright 2000 Peter Hunnisett <hunnise@nortelnetworks.com>
*/
#include "heap.h"
#include "winerror.h"
#include "debugtools.h"
#include "dpinit.h"
#include "dplaysp.h"
#include "dplay_global.h"
#include "name_server.h"
#include "dplayx_messages.h"
#include "dplayx_global.h" /* FIXME: For global hack */
/* FIXME: Need to add interface locking inside procedures */
DEFAULT_DEBUG_CHANNEL(dplay);
/* Prototypes */
static BOOL DPSP_CreateIUnknown( LPVOID lpSP );
static BOOL DPSP_DestroyIUnknown( LPVOID lpSP );
static BOOL DPSP_CreateDirectPlaySP( LPVOID lpSP, IDirectPlay2Impl* dp );
static BOOL DPSP_DestroyDirectPlaySP( LPVOID lpSP );
/* Predefine the interface */
typedef struct IDirectPlaySPImpl IDirectPlaySPImpl;
typedef struct tagDirectPlaySPIUnknownData
{
ULONG ulObjRef;
CRITICAL_SECTION DPSP_lock;
} DirectPlaySPIUnknownData;
typedef struct tagDirectPlaySPData
{
LPVOID lpSpRemoteData;
DWORD dwSpRemoteDataSize; /* Size of data pointed to by lpSpRemoteData */
LPVOID lpSpLocalData;
DWORD dwSpLocalDataSize; /* Size of data pointed to by lpSpLocalData */
IDirectPlay2Impl* dplay; /* FIXME: This should perhaps be iface not impl */
LPVOID lpPlayerData; /* FIXME: Need to figure out how this actually behaves */
DWORD dwPlayerDataSize;
} DirectPlaySPData;
#define DPSP_IMPL_FIELDS \
ULONG ulInterfaceRef; \
DirectPlaySPIUnknownData* unk; \
DirectPlaySPData* sp;
struct IDirectPlaySPImpl
{
ICOM_VFIELD(IDirectPlaySP);
DPSP_IMPL_FIELDS
};
/* Forward declaration of virtual tables */
static ICOM_VTABLE(IDirectPlaySP) directPlaySPVT;
/* Create the SP interface */
extern
HRESULT DPSP_CreateInterface( REFIID riid, LPVOID* ppvObj, IDirectPlay2Impl* dp )
{
TRACE( " for %s\n", debugstr_guid( riid ) );
*ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlaySPImpl ) );
if( *ppvObj == NULL )
{
return DPERR_OUTOFMEMORY;
}
if( IsEqualGUID( &IID_IDirectPlaySP, riid ) )
{
ICOM_THIS(IDirectPlaySPImpl,*ppvObj);
ICOM_VTBL(This) = &directPlaySPVT;
}
else
{
/* Unsupported interface */
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return E_NOINTERFACE;
}
/* Initialize it */
if( DPSP_CreateIUnknown( *ppvObj ) &&
DPSP_CreateDirectPlaySP( *ppvObj, dp )
)
{
IDirectPlaySP_AddRef( (LPDIRECTPLAYSP)*ppvObj );
return S_OK;
}
/* Initialize failed, destroy it */
DPSP_DestroyDirectPlaySP( *ppvObj );
DPSP_DestroyIUnknown( *ppvObj );
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return DPERR_NOMEMORY;
}
static BOOL DPSP_CreateIUnknown( LPVOID lpSP )
{
ICOM_THIS(IDirectPlaySPImpl,lpSP);
This->unk = (DirectPlaySPIUnknownData*)HeapAlloc( GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof( *(This->unk) ) );
if ( This->unk == NULL )
{
return FALSE;
}
InitializeCriticalSection( &This->unk->DPSP_lock );
return TRUE;
}
static BOOL DPSP_DestroyIUnknown( LPVOID lpSP )
{
ICOM_THIS(IDirectPlaySPImpl,lpSP);
DeleteCriticalSection( &This->unk->DPSP_lock );
HeapFree( GetProcessHeap(), 0, This->unk );
return TRUE;
}
static BOOL DPSP_CreateDirectPlaySP( LPVOID lpSP, IDirectPlay2Impl* dp )
{
ICOM_THIS(IDirectPlaySPImpl,lpSP);
This->sp = (DirectPlaySPData*)HeapAlloc( GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof( *(This->sp) ) );
if ( This->sp == NULL )
{
return FALSE;
}
This->sp->dplay = dp;
/* Normally we should be keeping a reference, but since only the dplay
* interface that created us can destroy us, we do not keep a reference
* to it (ie we'd be stuck with always having one reference to the dplay
* object, and hence us, around).
* NOTE: The dp object does reference count us.
*/
/* IDirectPlayX_AddRef( (LPDIRECTPLAY2)dp ); */
return TRUE;
}
static BOOL DPSP_DestroyDirectPlaySP( LPVOID lpSP )
{
ICOM_THIS(IDirectPlaySPImpl,lpSP);
/* Normally we should be keeping a reference, but since only the dplay
* interface that created us can destroy us, we do not keep a reference
* to it (ie we'd be stuck with always having one reference to the dplay
* object, and hence us, around).
* NOTE: The dp object does reference count us.
*/
/*IDirectPlayX_Release( (LPDIRECTPLAY2)This->sp->dplay ); */
HeapFree( GetProcessHeap(), 0, This->sp->lpSpRemoteData );
HeapFree( GetProcessHeap(), 0, This->sp->lpSpLocalData );
/* FIXME: Need to delete player queue */
HeapFree( GetProcessHeap(), 0, This->sp );
return TRUE;
}
/* Interface implementation */
static HRESULT WINAPI DPSP_QueryInterface
( LPDIRECTPLAYSP iface,
REFIID riid,
LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlaySPImpl,iface);
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
*ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlaySPImpl ) );
if( *ppvObj == NULL )
{
return DPERR_OUTOFMEMORY;
}
CopyMemory( *ppvObj, iface, sizeof( IDirectPlaySPImpl ) );
(*(IDirectPlaySPImpl**)ppvObj)->ulInterfaceRef = 0;
if( IsEqualGUID( &IID_IDirectPlaySP, riid ) )
{
ICOM_THIS(IDirectPlaySPImpl,*ppvObj);
ICOM_VTBL(This) = &directPlaySPVT;
}
else
{
/* Unsupported interface */
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return E_NOINTERFACE;
}
IDirectPlaySP_AddRef( (LPDIRECTPLAYSP)*ppvObj );
return S_OK;
}
static ULONG WINAPI DPSP_AddRef
( LPDIRECTPLAYSP iface )
{
ULONG ulInterfaceRefCount, ulObjRefCount;
ICOM_THIS(IDirectPlaySPImpl,iface);
ulObjRefCount = InterlockedIncrement( &This->unk->ulObjRef );
ulInterfaceRefCount = InterlockedIncrement( &This->ulInterfaceRef );
TRACE( "ref count incremented to %lu:%lu for %p\n",
ulInterfaceRefCount, ulObjRefCount, This );
return ulObjRefCount;
}
static ULONG WINAPI DPSP_Release
( LPDIRECTPLAYSP iface )
{
ULONG ulInterfaceRefCount, ulObjRefCount;
ICOM_THIS(IDirectPlaySPImpl,iface);
ulObjRefCount = InterlockedDecrement( &This->unk->ulObjRef );
ulInterfaceRefCount = InterlockedDecrement( &This->ulInterfaceRef );
TRACE( "ref count decremented to %lu:%lu for %p\n",
ulInterfaceRefCount, ulObjRefCount, This );
/* Deallocate if this is the last reference to the object */
if( ulObjRefCount == 0 )
{
DPSP_DestroyDirectPlaySP( This );
DPSP_DestroyIUnknown( This );
}
if( ulInterfaceRefCount == 0 )
{
HeapFree( GetProcessHeap(), 0, This );
}
return ulInterfaceRefCount;
}
static HRESULT WINAPI IDirectPlaySPImpl_AddMRUEntry
( LPDIRECTPLAYSP iface,
LPCWSTR lpSection,
LPCWSTR lpKey,
LPCVOID lpData,
DWORD dwDataSize,
DWORD dwMaxEntries
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
FIXME( "(%p)->(%p,%p%p,0x%08lx,0x%08lx): stub\n",
This, lpSection, lpKey, lpData, dwDataSize, dwMaxEntries );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_CreateAddress
( LPDIRECTPLAYSP iface,
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
FIXME( "(%p)->(%s,%s,%p,0x%08lx,%p,%p): stub\n",
This, debugstr_guid(guidSP), debugstr_guid(guidDataType),
lpData, dwDataSize, lpAddress, lpdwAddressSize );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_EnumAddress
( LPDIRECTPLAYSP iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress,
DWORD dwAddressSize,
LPVOID lpContext
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
TRACE( "(%p)->(%p,%p,0x%08lx,%p)\n",
This, lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_EnumMRUEntries
( LPDIRECTPLAYSP iface,
LPCWSTR lpSection,
LPCWSTR lpKey,
LPENUMMRUCALLBACK lpEnumMRUCallback,
LPVOID lpContext
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
FIXME( "(%p)->(%p,%p,%p,%p,): stub\n",
This, lpSection, lpKey, lpEnumMRUCallback, lpContext );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_GetPlayerFlags
( LPDIRECTPLAYSP iface,
DPID idPlayer,
LPDWORD lpdwPlayerFlags
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
FIXME( "(%p)->(0x%08lx,%p): stub\n",
This, idPlayer, lpdwPlayerFlags );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_GetSPPlayerData
( LPDIRECTPLAYSP iface,
DPID idPlayer,
LPVOID* lplpData,
LPDWORD lpdwDataSize,
DWORD dwFlags
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() );
FIXME( "(%p)->(0x%08lx,%p,%p,0x%08lx): stub\n",
This, idPlayer, lplpData, lpdwDataSize, dwFlags );
*lplpData = This->sp->lpPlayerData;
*lpdwDataSize = This->sp->dwPlayerDataSize;
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_HandleMessage
( LPDIRECTPLAYSP iface,
LPVOID lpMessageBody,
DWORD dwMessageBodySize,
LPVOID lpMessageHeader
)
{
LPDPMSG_SENDENVELOPE lpMsg = (LPDPMSG_SENDENVELOPE)lpMessageBody;
HRESULT hr = DPERR_GENERIC;
WORD wCommandId;
WORD wVersion;
ICOM_THIS(IDirectPlaySPImpl,iface);
TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() );
FIXME( "(%p)->(%p,0x%08lx,%p): mostly stub\n",
This, lpMessageBody, dwMessageBodySize, lpMessageHeader );
wCommandId = lpMsg->wCommandId;
wVersion = lpMsg->wVersion;
TRACE( "Incomming message has envelope of 0x%08lx, %u, %u\n",
lpMsg->dwMagic, wCommandId, wVersion );
if( lpMsg->dwMagic != DPMSGMAGIC_DPLAYMSG )
{
ERR( "Unknown magic 0x%08lx!\n", lpMsg->dwMagic );
}
switch( lpMsg->wCommandId )
{
/* Name server needs to handle this request */
case DPMSGCMD_ENUMSESSIONSREQUEST:
{
DPSP_REPLYDATA data;
data.lpSPMessageHeader = lpMessageHeader;
data.idNameServer = 0;
data.lpISP = iface;
NS_ReplyToEnumSessionsRequest( lpMessageBody, &data, This->sp->dplay );
hr = (This->sp->dplay->dp2->spData.lpCB->Reply)( &data );
if( FAILED(hr) )
{
ERR( "Reply failed 0x%08lx\n", hr );
}
break;
}
/* Name server needs to handle this request */
case DPMSGCMD_ENUMSESSIONSREPLY:
{
NS_SetRemoteComputerAsNameServer( lpMessageHeader,
This->sp->dplay->dp2->spData.dwSPHeaderSize,
(LPDPMSG_ENUMSESSIONSREPLY)lpMessageBody,
This->sp->dplay->dp2->lpNameServerData );
/* No reply expected */
break;
}
case DPMSGCMD_NEWPLAYERIDREPLY:
case DPMSGCMD_REQUESTNEWPLAYERID:
{
DPSP_REPLYDATA data;
data.lpMessage = NULL;
data.dwMessageSize = 0;
/* Pass this message to the dplay interface to handle */
DP_HandleMessage( This->sp->dplay, lpMessageBody, dwMessageBodySize,
lpMessageHeader, wCommandId, wVersion,
&data.lpMessage, &data.dwMessageSize );
/* Do we want a reply? */
if( data.lpMessage != NULL )
{
HRESULT hr;
data.lpSPMessageHeader = lpMessageHeader;
data.idNameServer = 0;
data.lpISP = iface;
hr = (This->sp->dplay->dp2->spData.lpCB->Reply)( &data );
if( FAILED(hr) )
{
ERR( "Reply failed %s\n", DPLAYX_HresultToString(hr) );
}
}
break;
}
default:
FIXME( "Unknown Command of %u and size 0x%08lx\n",
lpMsg->wCommandId, dwMessageBodySize );
}
#if 0
HRESULT hr = DP_OK;
HANDLE hReceiveEvent = 0;
/* FIXME: Aquire some sort of interface lock */
/* FIXME: Need some sort of context for this callback. Need to determine
* how this is actually done with the SP
*/
/* FIXME: Who needs to delete the message when done? */
switch( lpMsg->dwType )
{
case DPSYS_CREATEPLAYERORGROUP:
{
LPDPMSG_CREATEPLAYERORGROUP msg = (LPDPMSG_CREATEPLAYERORGROUP)lpMsg;
if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
{
hr = DP_IF_CreatePlayer( This, lpMessageHeader, msg->dpId,
&msg->dpnName, 0, msg->lpData,
msg->dwDataSize, msg->dwFlags, ... );
}
else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
{
/* Group in group situation? */
if( msg->dpIdParent == DPID_NOPARENT_GROUP )
{
hr = DP_IF_CreateGroup( This, lpMessageHeader, msg->dpId,
&msg->dpnName, 0, msg->lpData,
msg->dwDataSize, msg->dwFlags, ... );
}
else /* Group in Group */
{
hr = DP_IF_CreateGroupInGroup( This, lpMessageHeader, msg->dpIdParent,
&msg->dpnName, 0, msg->lpData,
msg->dwDataSize, msg->dwFlags, ... );
}
}
else /* Hmmm? */
{
ERR( "Corrupt msg->dwPlayerType for DPSYS_CREATEPLAYERORGROUP\n" );
return;
}
break;
}
case DPSYS_DESTROYPLAYERORGROUP:
{
LPDPMSG_DESTROYPLAYERORGROUP msg = (LPDPMSG_DESTROYPLAYERORGROUP)lpMsg;
if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
{
hr = DP_IF_DestroyPlayer( This, msg->dpId, ... );
}
else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
{
hr = DP_IF_DestroyGroup( This, msg->dpId, ... );
}
else /* Hmmm? */
{
ERR( "Corrupt msg->dwPlayerType for DPSYS_DESTROYPLAYERORGROUP\n" );
return;
}
break;
}
case DPSYS_ADDPLAYERTOGROUP:
{
LPDPMSG_ADDPLAYERTOGROUP msg = (LPDPMSG_ADDPLAYERTOGROUP)lpMsg;
hr = DP_IF_AddPlayerToGroup( This, msg->dpIdGroup, msg->dpIdPlayer, ... );
break;
}
case DPSYS_DELETEPLAYERFROMGROUP:
{
LPDPMSG_DELETEPLAYERFROMGROUP msg = (LPDPMSG_DELETEPLAYERFROMGROUP)lpMsg;
hr = DP_IF_DeletePlayerFromGroup( This, msg->dpIdGroup, msg->dpIdPlayer,
... );
break;
}
case DPSYS_SESSIONLOST:
{
LPDPMSG_SESSIONLOST msg = (LPDPMSG_SESSIONLOST)lpMsg;
FIXME( "DPSYS_SESSIONLOST not handled\n" );
break;
}
case DPSYS_HOST:
{
LPDPMSG_HOST msg = (LPDPMSG_HOST)lpMsg;
FIXME( "DPSYS_HOST not handled\n" );
break;
}
case DPSYS_SETPLAYERORGROUPDATA:
{
LPDPMSG_SETPLAYERORGROUPDATA msg = (LPDPMSG_SETPLAYERORGROUPDATA)lpMsg;
if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
{
hr = DP_IF_SetPlayerData( This, msg->dpId, msg->lpData, msg->dwDataSize, DPSET_REMOTE, ... );
}
else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
{
hr = DP_IF_SetGroupData( This, msg->dpId, msg->lpData, msg->dwDataSize,
DPSET_REMOTE, ... );
}
else /* Hmmm? */
{
ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" );
return;
}
break;
}
case DPSYS_SETPLAYERORGROUPNAME:
{
LPDPMSG_SETPLAYERORGROUPNAME msg = (LPDPMSG_SETPLAYERORGROUPNAME)lpMsg;
if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
{
hr = DP_IF_SetPlayerName( This, msg->dpId, msg->dpnName, ... );
}
else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
{
hr = DP_IF_SetGroupName( This, msg->dpId, msg->dpnName, ... );
}
else /* Hmmm? */
{
ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" );
return;
}
break;
}
case DPSYS_SETSESSIONDESC;
{
LPDPMSG_SETSESSIONDESC msg = (LPDPMSG_SETSESSIONDESC)lpMsg;
hr = DP_IF_SetSessionDesc( This, &msg->dpDesc );
break;
}
case DPSYS_ADDGROUPTOGROUP:
{
LPDPMSG_ADDGROUPTOGROUP msg = (LPDPMSG_ADDGROUPTOGROUP)lpMsg;
hr = DP_IF_AddGroupToGroup( This, msg->dpIdParentGroup, msg->dpIdGroup,
... );
break;
}
case DPSYS_DELETEGROUPFROMGROUP:
{
LPDPMSG_DELETEGROUPFROMGROUP msg = (LPDPMSG_DELETEGROUPFROMGROUP)lpMsg;
hr = DP_IF_DeleteGroupFromGroup( This, msg->dpIdParentGroup,
msg->dpIdGroup, ... );
break;
}
case DPSYS_SECUREMESSAGE:
{
LPDPMSG_SECUREMESSAGE msg = (LPDPMSG_SECUREMESSAGE)lpMsg;
FIXME( "DPSYS_SECUREMESSAGE not implemented\n" );
break;
}
case DPSYS_STARTSESSION:
{
LPDPMSG_STARTSESSION msg = (LPDPMSG_STARTSESSION)lpMsg;
FIXME( "DPSYS_STARTSESSION not implemented\n" );
break;
}
case DPSYS_CHAT:
{
LPDPMSG_CHAT msg = (LPDPMSG_CHAT)lpMsg;
FIXME( "DPSYS_CHAT not implemeneted\n" );
break;
}
case DPSYS_SETGROUPOWNER:
{
LPDPMSG_SETGROUPOWNER msg = (LPDPMSG_SETGROUPOWNER)lpMsg;
FIXME( "DPSYS_SETGROUPOWNER not implemented\n" );
break;
}
case DPSYS_SENDCOMPLETE:
{
LPDPMSG_SENDCOMPLETE msg = (LPDPMSG_SENDCOMPLETE)lpMsg;
FIXME( "DPSYS_SENDCOMPLETE not implemented\n" );
break;
}
default:
{
/* NOTE: This should be a user defined type. There is nothing that we
* need to do with it except queue it.
*/
TRACE( "Received user message type(?) 0x%08lx through SP.\n",
lpMsg->dwType );
break;
}
}
FIXME( "Queue message in the receive queue. Need some context data!\n" );
if( FAILED(hr) )
{
ERR( "Unable to perform action for msg type 0x%08lx\n", lpMsg->dwType );
}
/* If a receieve event was registered for this player, invoke it */
if( hReceiveEvent )
{
SetEvent( hReceiveEvent );
}
#endif
return hr;
}
static HRESULT WINAPI IDirectPlaySPImpl_SetSPPlayerData
( LPDIRECTPLAYSP iface,
DPID idPlayer,
LPVOID lpData,
DWORD dwDataSize,
DWORD dwFlags
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
/* FIXME: I'm not sure if this stuff should be associated with the DPlay
* player lists. How else would this stuff get deleted?
*/
TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() );
FIXME( "(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub\n",
This, idPlayer, lpData, dwDataSize, dwFlags );
This->sp->lpPlayerData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
This->sp->dwPlayerDataSize = dwDataSize;
CopyMemory( This->sp->lpPlayerData, lpData, dwDataSize );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_CreateCompoundAddress
( LPDIRECTPLAYSP iface,
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
FIXME( "(%p)->(%p,0x%08lx,%p,%p): stub\n",
This, lpElements, dwElementCount, lpAddress, lpdwAddressSize );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_GetSPData
( LPDIRECTPLAYSP iface,
LPVOID* lplpData,
LPDWORD lpdwDataSize,
DWORD dwFlags
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() );
TRACE( "(%p)->(%p,%p,0x%08lx)\n",
This, lplpData, lpdwDataSize, dwFlags );
#if 0
/* This is what the documentation says... */
if( dwFlags != 0 )
{
return DPERR_INVALIDPARAMS;
}
#else
/* ... but most service providers call this with 1 */
/* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of
* thing?
*/
if( dwFlags != 0 )
{
FIXME( "Undocumented dwFlags 0x%08lx used\n", dwFlags );
}
#endif
/* Yes, we're supposed to return a pointer to the memory we have stored! */
if( dwFlags == DPSET_REMOTE )
{
*lpdwDataSize = This->sp->dwSpRemoteDataSize;
*lplpData = This->sp->lpSpRemoteData;
}
else if( dwFlags == DPSET_LOCAL )
{
*lpdwDataSize = This->sp->dwSpLocalDataSize;
*lplpData = This->sp->lpSpLocalData;
}
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_SetSPData
( LPDIRECTPLAYSP iface,
LPVOID lpData,
DWORD dwDataSize,
DWORD dwFlags
)
{
LPVOID lpSpData;
ICOM_THIS(IDirectPlaySPImpl,iface);
TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() );
TRACE( "(%p)->(%p,0x%08lx,0x%08lx)\n",
This, lpData, dwDataSize, dwFlags );
#if 0
/* This is what the documentation says... */
if( dwFlags != 0 )
{
return DPERR_INVALIDPARAMS;
}
#else
/* ... but most service providers call this with 1 */
/* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of
* thing?
*/
if( dwFlags != 0 )
{
FIXME( "Undocumented dwFlags 0x%08lx used\n", dwFlags );
}
#endif
if( dwFlags == DPSET_REMOTE )
{
lpSpData = DPLAYX_PrivHeapAlloc( HEAP_ZERO_MEMORY, dwDataSize );
}
else
{
lpSpData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
}
CopyMemory( lpSpData, lpData, dwDataSize );
/* If we have data already allocated, free it and replace it */
if( dwFlags == DPSET_REMOTE )
{
/* FIXME: This doesn't strictly make sense as there is no means to share
* this shared data. Must be misinterpreting something...
*/
if( This->sp->lpSpRemoteData )
{
DPLAYX_PrivHeapFree( This->sp->lpSpRemoteData );
}
/* NOTE: dwDataSize is also stored in the heap structure */
This->sp->dwSpRemoteDataSize = dwDataSize;
This->sp->lpSpRemoteData = lpSpData;
}
else if ( dwFlags == DPSET_LOCAL )
{
if( This->sp->lpSpLocalData )
{
HeapFree( GetProcessHeap(), 0, This->sp->lpSpLocalData );
}
This->sp->lpSpLocalData = lpSpData;
This->sp->dwSpLocalDataSize = dwDataSize;
}
return DP_OK;
}
static VOID WINAPI IDirectPlaySPImpl_SendComplete
( LPDIRECTPLAYSP iface,
LPVOID unknownA,
DWORD unknownB
)
{
ICOM_THIS(IDirectPlaySPImpl,iface);
FIXME( "(%p)->(%p,0x%08lx): stub\n",
This, unknownA, unknownB );
}
static struct ICOM_VTABLE(IDirectPlaySP) directPlaySPVT =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
DPSP_QueryInterface,
DPSP_AddRef,
DPSP_Release,
IDirectPlaySPImpl_AddMRUEntry,
IDirectPlaySPImpl_CreateAddress,
IDirectPlaySPImpl_EnumAddress,
IDirectPlaySPImpl_EnumMRUEntries,
IDirectPlaySPImpl_GetPlayerFlags,
IDirectPlaySPImpl_GetSPPlayerData,
IDirectPlaySPImpl_HandleMessage,
IDirectPlaySPImpl_SetSPPlayerData,
IDirectPlaySPImpl_CreateCompoundAddress,
IDirectPlaySPImpl_GetSPData,
IDirectPlaySPImpl_SetSPData,
IDirectPlaySPImpl_SendComplete
};