mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 22:50:43 +00:00
3697 lines
97 KiB
C
3697 lines
97 KiB
C
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/* Auto-generated file... Do not edit ! */
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#include "config.h"
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#include "wine_gl.h"
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typedef const GLubyte * GLstring;
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/***********************************************************************
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* glAccum
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*/
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void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
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ENTER_GL();
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glAccum( op, value );
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LEAVE_GL();
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}
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/***********************************************************************
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* glActiveTextureARB
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*/
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void WINAPI wine_glActiveTextureARB( GLenum texture ) {
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ENTER_GL();
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glActiveTextureARB( texture );
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LEAVE_GL();
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}
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/***********************************************************************
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* glAlphaFunc
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*/
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void WINAPI wine_glAlphaFunc( GLenum func, GLclampf ref ) {
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ENTER_GL();
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glAlphaFunc( func, ref );
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LEAVE_GL();
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}
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/***********************************************************************
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* glAreTexturesResident
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*/
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GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) {
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GLboolean ret_value;
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ENTER_GL();
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ret_value = glAreTexturesResident( n, textures, residences );
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LEAVE_GL();
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return ret_value;
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}
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/***********************************************************************
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* glArrayElement
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*/
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void WINAPI wine_glArrayElement( GLint i ) {
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ENTER_GL();
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glArrayElement( i );
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LEAVE_GL();
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}
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/***********************************************************************
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* glBegin
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*/
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void WINAPI wine_glBegin( GLenum mode ) {
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ENTER_GL();
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glBegin( mode );
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LEAVE_GL();
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}
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/***********************************************************************
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* glBindTexture
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*/
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void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) {
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ENTER_GL();
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glBindTexture( target, texture );
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LEAVE_GL();
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}
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/***********************************************************************
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* glBitmap
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*/
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void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) {
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ENTER_GL();
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glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
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LEAVE_GL();
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}
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/***********************************************************************
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* glBlendColor
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*/
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void WINAPI wine_glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
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ENTER_GL();
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glBlendColor( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glBlendEquation
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*/
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void WINAPI wine_glBlendEquation( GLenum mode ) {
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ENTER_GL();
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glBlendEquation( mode );
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LEAVE_GL();
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}
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/***********************************************************************
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* glBlendFunc
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*/
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void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) {
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ENTER_GL();
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glBlendFunc( sfactor, dfactor );
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LEAVE_GL();
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}
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/***********************************************************************
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* glCallList
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*/
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void WINAPI wine_glCallList( GLuint list ) {
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ENTER_GL();
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glCallList( list );
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LEAVE_GL();
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}
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/***********************************************************************
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* glCallLists
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*/
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void WINAPI wine_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) {
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ENTER_GL();
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glCallLists( n, type, lists );
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LEAVE_GL();
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}
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/***********************************************************************
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* glClear
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*/
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void WINAPI wine_glClear( GLbitfield mask ) {
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ENTER_GL();
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glClear( mask );
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LEAVE_GL();
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}
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/***********************************************************************
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* glClearAccum
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*/
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void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
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ENTER_GL();
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glClearAccum( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glClearColor
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*/
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void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
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ENTER_GL();
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glClearColor( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glClearDepth
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*/
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void WINAPI wine_glClearDepth( GLclampd depth ) {
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ENTER_GL();
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glClearDepth( depth );
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LEAVE_GL();
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}
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/***********************************************************************
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* glClearIndex
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*/
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void WINAPI wine_glClearIndex( GLfloat c ) {
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ENTER_GL();
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glClearIndex( c );
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LEAVE_GL();
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}
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/***********************************************************************
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* glClearStencil
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*/
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void WINAPI wine_glClearStencil( GLint s ) {
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ENTER_GL();
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glClearStencil( s );
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LEAVE_GL();
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}
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/***********************************************************************
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* glClientActiveTextureARB
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*/
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void WINAPI wine_glClientActiveTextureARB( GLenum texture ) {
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ENTER_GL();
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glClientActiveTextureARB( texture );
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LEAVE_GL();
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}
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/***********************************************************************
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* glClipPlane
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*/
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void WINAPI wine_glClipPlane( GLenum plane, GLdouble* equation ) {
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ENTER_GL();
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glClipPlane( plane, equation );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3b
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*/
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void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
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ENTER_GL();
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glColor3b( red, green, blue );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3bv
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*/
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void WINAPI wine_glColor3bv( GLbyte* v ) {
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ENTER_GL();
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glColor3bv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3d
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*/
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void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
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ENTER_GL();
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glColor3d( red, green, blue );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3dv
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*/
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void WINAPI wine_glColor3dv( GLdouble* v ) {
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ENTER_GL();
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glColor3dv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3f
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*/
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void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
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ENTER_GL();
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glColor3f( red, green, blue );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3fv
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*/
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void WINAPI wine_glColor3fv( GLfloat* v ) {
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ENTER_GL();
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glColor3fv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3i
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*/
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void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) {
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ENTER_GL();
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glColor3i( red, green, blue );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3iv
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*/
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void WINAPI wine_glColor3iv( GLint* v ) {
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ENTER_GL();
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glColor3iv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3s
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*/
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void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) {
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ENTER_GL();
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glColor3s( red, green, blue );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3sv
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*/
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void WINAPI wine_glColor3sv( GLshort* v ) {
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ENTER_GL();
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glColor3sv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3ub
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*/
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void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
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ENTER_GL();
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glColor3ub( red, green, blue );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3ubv
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*/
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void WINAPI wine_glColor3ubv( GLubyte* v ) {
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ENTER_GL();
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glColor3ubv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3ui
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*/
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void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) {
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ENTER_GL();
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glColor3ui( red, green, blue );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3uiv
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*/
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void WINAPI wine_glColor3uiv( GLuint* v ) {
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ENTER_GL();
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glColor3uiv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3us
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*/
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void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) {
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ENTER_GL();
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glColor3us( red, green, blue );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor3usv
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*/
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void WINAPI wine_glColor3usv( GLushort* v ) {
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ENTER_GL();
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glColor3usv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4b
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*/
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void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
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ENTER_GL();
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glColor4b( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4bv
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*/
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void WINAPI wine_glColor4bv( GLbyte* v ) {
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ENTER_GL();
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glColor4bv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4d
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*/
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void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
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ENTER_GL();
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glColor4d( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4dv
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*/
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void WINAPI wine_glColor4dv( GLdouble* v ) {
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ENTER_GL();
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glColor4dv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4f
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*/
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void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
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ENTER_GL();
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glColor4f( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4fv
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*/
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void WINAPI wine_glColor4fv( GLfloat* v ) {
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ENTER_GL();
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glColor4fv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4i
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*/
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void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
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ENTER_GL();
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glColor4i( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4iv
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*/
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void WINAPI wine_glColor4iv( GLint* v ) {
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ENTER_GL();
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glColor4iv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4s
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*/
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void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
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ENTER_GL();
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glColor4s( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4sv
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*/
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void WINAPI wine_glColor4sv( GLshort* v ) {
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ENTER_GL();
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glColor4sv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4ub
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*/
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void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
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ENTER_GL();
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glColor4ub( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4ubv
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*/
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void WINAPI wine_glColor4ubv( GLubyte* v ) {
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ENTER_GL();
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glColor4ubv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4ui
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*/
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void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
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ENTER_GL();
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glColor4ui( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4uiv
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*/
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void WINAPI wine_glColor4uiv( GLuint* v ) {
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ENTER_GL();
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glColor4uiv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4us
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*/
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void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
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ENTER_GL();
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glColor4us( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColor4usv
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*/
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void WINAPI wine_glColor4usv( GLushort* v ) {
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ENTER_GL();
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glColor4usv( v );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColorMask
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*/
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void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
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ENTER_GL();
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glColorMask( red, green, blue, alpha );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColorMaterial
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*/
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void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) {
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ENTER_GL();
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glColorMaterial( face, mode );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColorPointer
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*/
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void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
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ENTER_GL();
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glColorPointer( size, type, stride, pointer );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColorSubTable
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*/
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void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
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ENTER_GL();
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glColorSubTable( target, start, count, format, type, data );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColorTable
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*/
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void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
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ENTER_GL();
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glColorTable( target, internalformat, width, format, type, table );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColorTableParameterfv
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*/
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void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
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ENTER_GL();
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glColorTableParameterfv( target, pname, params );
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LEAVE_GL();
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}
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/***********************************************************************
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* glColorTableParameteriv
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*/
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void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
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ENTER_GL();
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glColorTableParameteriv( target, pname, params );
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LEAVE_GL();
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}
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/***********************************************************************
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* glConvolutionFilter1D
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*/
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void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
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ENTER_GL();
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glConvolutionFilter1D( target, internalformat, width, format, type, image );
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LEAVE_GL();
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}
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/***********************************************************************
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* glConvolutionFilter2D
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*/
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void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
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ENTER_GL();
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glConvolutionFilter2D( target, internalformat, width, height, format, type, image );
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LEAVE_GL();
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}
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/***********************************************************************
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* glConvolutionParameterf
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*/
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void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) {
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ENTER_GL();
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glConvolutionParameterf( target, pname, params );
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LEAVE_GL();
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}
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/***********************************************************************
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* glConvolutionParameterfv
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*/
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void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
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ENTER_GL();
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glConvolutionParameterfv( target, pname, params );
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LEAVE_GL();
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}
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/***********************************************************************
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* glConvolutionParameteri
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*/
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void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) {
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ENTER_GL();
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glConvolutionParameteri( target, pname, params );
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LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glConvolutionParameteriv
|
|
*/
|
|
void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glConvolutionParameteriv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyColorSubTable
|
|
*/
|
|
void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
|
|
ENTER_GL();
|
|
glCopyColorSubTable( target, start, x, y, width );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyColorTable
|
|
*/
|
|
void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
|
|
ENTER_GL();
|
|
glCopyColorTable( target, internalformat, x, y, width );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyConvolutionFilter1D
|
|
*/
|
|
void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
|
|
ENTER_GL();
|
|
glCopyConvolutionFilter1D( target, internalformat, x, y, width );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyConvolutionFilter2D
|
|
*/
|
|
void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
|
|
ENTER_GL();
|
|
glCopyConvolutionFilter2D( target, internalformat, x, y, width, height );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyPixels
|
|
*/
|
|
void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
|
|
ENTER_GL();
|
|
glCopyPixels( x, y, width, height, type );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexImage1D
|
|
*/
|
|
void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
|
|
ENTER_GL();
|
|
glCopyTexImage1D( target, level, internalformat, x, y, width, border );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexImage2D
|
|
*/
|
|
void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
|
|
ENTER_GL();
|
|
glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexSubImage1D
|
|
*/
|
|
void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
|
|
ENTER_GL();
|
|
glCopyTexSubImage1D( target, level, xoffset, x, y, width );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexSubImage2D
|
|
*/
|
|
void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
|
|
ENTER_GL();
|
|
glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexSubImage3D
|
|
*/
|
|
void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
|
|
ENTER_GL();
|
|
glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCullFace
|
|
*/
|
|
void WINAPI wine_glCullFace( GLenum mode ) {
|
|
ENTER_GL();
|
|
glCullFace( mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDeleteLists
|
|
*/
|
|
void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) {
|
|
ENTER_GL();
|
|
glDeleteLists( list, range );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDeleteTextures
|
|
*/
|
|
void WINAPI wine_glDeleteTextures( GLsizei n, GLuint* textures ) {
|
|
ENTER_GL();
|
|
glDeleteTextures( n, textures );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDepthFunc
|
|
*/
|
|
void WINAPI wine_glDepthFunc( GLenum func ) {
|
|
ENTER_GL();
|
|
glDepthFunc( func );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDepthMask
|
|
*/
|
|
void WINAPI wine_glDepthMask( GLboolean flag ) {
|
|
ENTER_GL();
|
|
glDepthMask( flag );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDepthRange
|
|
*/
|
|
void WINAPI wine_glDepthRange( GLclampd near, GLclampd far ) {
|
|
ENTER_GL();
|
|
glDepthRange( near, far );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDisable
|
|
*/
|
|
void WINAPI wine_glDisable( GLenum cap ) {
|
|
ENTER_GL();
|
|
glDisable( cap );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDisableClientState
|
|
*/
|
|
void WINAPI wine_glDisableClientState( GLenum array ) {
|
|
ENTER_GL();
|
|
glDisableClientState( array );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawArrays
|
|
*/
|
|
void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) {
|
|
ENTER_GL();
|
|
glDrawArrays( mode, first, count );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawBuffer
|
|
*/
|
|
void WINAPI wine_glDrawBuffer( GLenum mode ) {
|
|
ENTER_GL();
|
|
glDrawBuffer( mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawElements
|
|
*/
|
|
void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) {
|
|
ENTER_GL();
|
|
glDrawElements( mode, count, type, indices );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawPixels
|
|
*/
|
|
void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glDrawPixels( width, height, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawRangeElements
|
|
*/
|
|
void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
|
|
ENTER_GL();
|
|
glDrawRangeElements( mode, start, end, count, type, indices );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEdgeFlag
|
|
*/
|
|
void WINAPI wine_glEdgeFlag( GLboolean flag ) {
|
|
ENTER_GL();
|
|
glEdgeFlag( flag );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEdgeFlagPointer
|
|
*/
|
|
void WINAPI wine_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) {
|
|
ENTER_GL();
|
|
glEdgeFlagPointer( stride, pointer );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEdgeFlagv
|
|
*/
|
|
void WINAPI wine_glEdgeFlagv( GLboolean* flag ) {
|
|
ENTER_GL();
|
|
glEdgeFlagv( flag );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEnable
|
|
*/
|
|
void WINAPI wine_glEnable( GLenum cap ) {
|
|
ENTER_GL();
|
|
glEnable( cap );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEnableClientState
|
|
*/
|
|
void WINAPI wine_glEnableClientState( GLenum array ) {
|
|
ENTER_GL();
|
|
glEnableClientState( array );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEnd
|
|
*/
|
|
void WINAPI wine_glEnd( ) {
|
|
ENTER_GL();
|
|
glEnd( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEndList
|
|
*/
|
|
void WINAPI wine_glEndList( ) {
|
|
ENTER_GL();
|
|
glEndList( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord1d
|
|
*/
|
|
void WINAPI wine_glEvalCoord1d( GLdouble u ) {
|
|
ENTER_GL();
|
|
glEvalCoord1d( u );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord1dv
|
|
*/
|
|
void WINAPI wine_glEvalCoord1dv( GLdouble* u ) {
|
|
ENTER_GL();
|
|
glEvalCoord1dv( u );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord1f
|
|
*/
|
|
void WINAPI wine_glEvalCoord1f( GLfloat u ) {
|
|
ENTER_GL();
|
|
glEvalCoord1f( u );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord1fv
|
|
*/
|
|
void WINAPI wine_glEvalCoord1fv( GLfloat* u ) {
|
|
ENTER_GL();
|
|
glEvalCoord1fv( u );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord2d
|
|
*/
|
|
void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) {
|
|
ENTER_GL();
|
|
glEvalCoord2d( u, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord2dv
|
|
*/
|
|
void WINAPI wine_glEvalCoord2dv( GLdouble* u ) {
|
|
ENTER_GL();
|
|
glEvalCoord2dv( u );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord2f
|
|
*/
|
|
void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) {
|
|
ENTER_GL();
|
|
glEvalCoord2f( u, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord2fv
|
|
*/
|
|
void WINAPI wine_glEvalCoord2fv( GLfloat* u ) {
|
|
ENTER_GL();
|
|
glEvalCoord2fv( u );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalMesh1
|
|
*/
|
|
void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
|
|
ENTER_GL();
|
|
glEvalMesh1( mode, i1, i2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalMesh2
|
|
*/
|
|
void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
|
|
ENTER_GL();
|
|
glEvalMesh2( mode, i1, i2, j1, j2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalPoint1
|
|
*/
|
|
void WINAPI wine_glEvalPoint1( GLint i ) {
|
|
ENTER_GL();
|
|
glEvalPoint1( i );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalPoint2
|
|
*/
|
|
void WINAPI wine_glEvalPoint2( GLint i, GLint j ) {
|
|
ENTER_GL();
|
|
glEvalPoint2( i, j );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFeedbackBuffer
|
|
*/
|
|
void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) {
|
|
ENTER_GL();
|
|
glFeedbackBuffer( size, type, buffer );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFinish
|
|
*/
|
|
void WINAPI wine_glFinish( ) {
|
|
ENTER_GL();
|
|
glFinish( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFlush
|
|
*/
|
|
void WINAPI wine_glFlush( ) {
|
|
ENTER_GL();
|
|
glFlush( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFogf
|
|
*/
|
|
void WINAPI wine_glFogf( GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glFogf( pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFogfv
|
|
*/
|
|
void WINAPI wine_glFogfv( GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glFogfv( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFogi
|
|
*/
|
|
void WINAPI wine_glFogi( GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glFogi( pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFogiv
|
|
*/
|
|
void WINAPI wine_glFogiv( GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glFogiv( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFrontFace
|
|
*/
|
|
void WINAPI wine_glFrontFace( GLenum mode ) {
|
|
ENTER_GL();
|
|
glFrontFace( mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFrustum
|
|
*/
|
|
void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
|
|
ENTER_GL();
|
|
glFrustum( left, right, bottom, top, zNear, zFar );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGenLists
|
|
*/
|
|
GLuint WINAPI wine_glGenLists( GLsizei range ) {
|
|
GLuint ret_value;
|
|
ENTER_GL();
|
|
ret_value = glGenLists( range );
|
|
LEAVE_GL();
|
|
return ret_value;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGenTextures
|
|
*/
|
|
void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) {
|
|
ENTER_GL();
|
|
glGenTextures( n, textures );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetBooleanv
|
|
*/
|
|
void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) {
|
|
ENTER_GL();
|
|
glGetBooleanv( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetClipPlane
|
|
*/
|
|
void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
|
|
ENTER_GL();
|
|
glGetClipPlane( plane, equation );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetColorTable
|
|
*/
|
|
void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
|
|
ENTER_GL();
|
|
glGetColorTable( target, format, type, table );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetColorTableParameterfv
|
|
*/
|
|
void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetColorTableParameterfv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetColorTableParameteriv
|
|
*/
|
|
void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetColorTableParameteriv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetConvolutionFilter
|
|
*/
|
|
void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
|
|
ENTER_GL();
|
|
glGetConvolutionFilter( target, format, type, image );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetConvolutionParameterfv
|
|
*/
|
|
void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetConvolutionParameterfv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetConvolutionParameteriv
|
|
*/
|
|
void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetConvolutionParameteriv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetDoublev
|
|
*/
|
|
void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
|
|
ENTER_GL();
|
|
glGetDoublev( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetError
|
|
*/
|
|
GLenum WINAPI wine_glGetError( ) {
|
|
GLenum ret_value;
|
|
ENTER_GL();
|
|
ret_value = glGetError( );
|
|
LEAVE_GL();
|
|
return ret_value;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetFloatv
|
|
*/
|
|
void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetFloatv( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetHistogram
|
|
*/
|
|
void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
|
|
ENTER_GL();
|
|
glGetHistogram( target, reset, format, type, values );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetHistogramParameterfv
|
|
*/
|
|
void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetHistogramParameterfv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetHistogramParameteriv
|
|
*/
|
|
void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetHistogramParameteriv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetIntegerv
|
|
*/
|
|
void WINAPI wine_glGetIntegerv( GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetIntegerv( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetLightfv
|
|
*/
|
|
void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetLightfv( light, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetLightiv
|
|
*/
|
|
void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetLightiv( light, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMapdv
|
|
*/
|
|
void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) {
|
|
ENTER_GL();
|
|
glGetMapdv( target, query, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMapfv
|
|
*/
|
|
void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) {
|
|
ENTER_GL();
|
|
glGetMapfv( target, query, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMapiv
|
|
*/
|
|
void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) {
|
|
ENTER_GL();
|
|
glGetMapiv( target, query, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMaterialfv
|
|
*/
|
|
void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetMaterialfv( face, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMaterialiv
|
|
*/
|
|
void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetMaterialiv( face, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMinmax
|
|
*/
|
|
void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
|
|
ENTER_GL();
|
|
glGetMinmax( target, reset, format, type, values );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMinmaxParameterfv
|
|
*/
|
|
void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetMinmaxParameterfv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMinmaxParameteriv
|
|
*/
|
|
void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetMinmaxParameteriv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPixelMapfv
|
|
*/
|
|
void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) {
|
|
ENTER_GL();
|
|
glGetPixelMapfv( map, values );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPixelMapuiv
|
|
*/
|
|
void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) {
|
|
ENTER_GL();
|
|
glGetPixelMapuiv( map, values );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPixelMapusv
|
|
*/
|
|
void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) {
|
|
ENTER_GL();
|
|
glGetPixelMapusv( map, values );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPointerv
|
|
*/
|
|
void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) {
|
|
ENTER_GL();
|
|
glGetPointerv( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPolygonStipple
|
|
*/
|
|
void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
|
|
ENTER_GL();
|
|
glGetPolygonStipple( mask );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetSeparableFilter
|
|
*/
|
|
void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
|
|
ENTER_GL();
|
|
glGetSeparableFilter( target, format, type, row, column, span );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetString
|
|
*/
|
|
GLstring WINAPI wine_glGetString( GLenum name ) {
|
|
GLstring ret_value;
|
|
ENTER_GL();
|
|
ret_value = glGetString( name );
|
|
LEAVE_GL();
|
|
return ret_value;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexEnvfv
|
|
*/
|
|
void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetTexEnvfv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexEnviv
|
|
*/
|
|
void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetTexEnviv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexGendv
|
|
*/
|
|
void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
|
|
ENTER_GL();
|
|
glGetTexGendv( coord, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexGenfv
|
|
*/
|
|
void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetTexGenfv( coord, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexGeniv
|
|
*/
|
|
void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetTexGeniv( coord, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexImage
|
|
*/
|
|
void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glGetTexImage( target, level, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexLevelParameterfv
|
|
*/
|
|
void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetTexLevelParameterfv( target, level, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexLevelParameteriv
|
|
*/
|
|
void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetTexLevelParameteriv( target, level, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexParameterfv
|
|
*/
|
|
void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glGetTexParameterfv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexParameteriv
|
|
*/
|
|
void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glGetTexParameteriv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glHint
|
|
*/
|
|
void WINAPI wine_glHint( GLenum target, GLenum mode ) {
|
|
ENTER_GL();
|
|
glHint( target, mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glHistogram
|
|
*/
|
|
void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
|
|
ENTER_GL();
|
|
glHistogram( target, width, internalformat, sink );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexMask
|
|
*/
|
|
void WINAPI wine_glIndexMask( GLuint mask ) {
|
|
ENTER_GL();
|
|
glIndexMask( mask );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexPointer
|
|
*/
|
|
void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
|
|
ENTER_GL();
|
|
glIndexPointer( type, stride, pointer );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexd
|
|
*/
|
|
void WINAPI wine_glIndexd( GLdouble c ) {
|
|
ENTER_GL();
|
|
glIndexd( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexdv
|
|
*/
|
|
void WINAPI wine_glIndexdv( GLdouble* c ) {
|
|
ENTER_GL();
|
|
glIndexdv( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexf
|
|
*/
|
|
void WINAPI wine_glIndexf( GLfloat c ) {
|
|
ENTER_GL();
|
|
glIndexf( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexfv
|
|
*/
|
|
void WINAPI wine_glIndexfv( GLfloat* c ) {
|
|
ENTER_GL();
|
|
glIndexfv( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexi
|
|
*/
|
|
void WINAPI wine_glIndexi( GLint c ) {
|
|
ENTER_GL();
|
|
glIndexi( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexiv
|
|
*/
|
|
void WINAPI wine_glIndexiv( GLint* c ) {
|
|
ENTER_GL();
|
|
glIndexiv( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexs
|
|
*/
|
|
void WINAPI wine_glIndexs( GLshort c ) {
|
|
ENTER_GL();
|
|
glIndexs( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexsv
|
|
*/
|
|
void WINAPI wine_glIndexsv( GLshort* c ) {
|
|
ENTER_GL();
|
|
glIndexsv( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexub
|
|
*/
|
|
void WINAPI wine_glIndexub( GLubyte c ) {
|
|
ENTER_GL();
|
|
glIndexub( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexubv
|
|
*/
|
|
void WINAPI wine_glIndexubv( GLubyte* c ) {
|
|
ENTER_GL();
|
|
glIndexubv( c );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glInitNames
|
|
*/
|
|
void WINAPI wine_glInitNames( ) {
|
|
ENTER_GL();
|
|
glInitNames( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glInterleavedArrays
|
|
*/
|
|
void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) {
|
|
ENTER_GL();
|
|
glInterleavedArrays( format, stride, pointer );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIsEnabled
|
|
*/
|
|
GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
|
|
GLboolean ret_value;
|
|
ENTER_GL();
|
|
ret_value = glIsEnabled( cap );
|
|
LEAVE_GL();
|
|
return ret_value;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIsList
|
|
*/
|
|
GLboolean WINAPI wine_glIsList( GLuint list ) {
|
|
GLboolean ret_value;
|
|
ENTER_GL();
|
|
ret_value = glIsList( list );
|
|
LEAVE_GL();
|
|
return ret_value;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIsTexture
|
|
*/
|
|
GLboolean WINAPI wine_glIsTexture( GLuint texture ) {
|
|
GLboolean ret_value;
|
|
ENTER_GL();
|
|
ret_value = glIsTexture( texture );
|
|
LEAVE_GL();
|
|
return ret_value;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightModelf
|
|
*/
|
|
void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glLightModelf( pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightModelfv
|
|
*/
|
|
void WINAPI wine_glLightModelfv( GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glLightModelfv( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightModeli
|
|
*/
|
|
void WINAPI wine_glLightModeli( GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glLightModeli( pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightModeliv
|
|
*/
|
|
void WINAPI wine_glLightModeliv( GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glLightModeliv( pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightf
|
|
*/
|
|
void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glLightf( light, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightfv
|
|
*/
|
|
void WINAPI wine_glLightfv( GLenum light, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glLightfv( light, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLighti
|
|
*/
|
|
void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glLighti( light, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightiv
|
|
*/
|
|
void WINAPI wine_glLightiv( GLenum light, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glLightiv( light, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLineStipple
|
|
*/
|
|
void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) {
|
|
ENTER_GL();
|
|
glLineStipple( factor, pattern );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLineWidth
|
|
*/
|
|
void WINAPI wine_glLineWidth( GLfloat width ) {
|
|
ENTER_GL();
|
|
glLineWidth( width );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glListBase
|
|
*/
|
|
void WINAPI wine_glListBase( GLuint base ) {
|
|
ENTER_GL();
|
|
glListBase( base );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLoadIdentity
|
|
*/
|
|
void WINAPI wine_glLoadIdentity( ) {
|
|
ENTER_GL();
|
|
glLoadIdentity( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLoadMatrixd
|
|
*/
|
|
void WINAPI wine_glLoadMatrixd( GLdouble* m ) {
|
|
ENTER_GL();
|
|
glLoadMatrixd( m );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLoadMatrixf
|
|
*/
|
|
void WINAPI wine_glLoadMatrixf( GLfloat* m ) {
|
|
ENTER_GL();
|
|
glLoadMatrixf( m );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLoadName
|
|
*/
|
|
void WINAPI wine_glLoadName( GLuint name ) {
|
|
ENTER_GL();
|
|
glLoadName( name );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLogicOp
|
|
*/
|
|
void WINAPI wine_glLogicOp( GLenum opcode ) {
|
|
ENTER_GL();
|
|
glLogicOp( opcode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMap1d
|
|
*/
|
|
void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) {
|
|
ENTER_GL();
|
|
glMap1d( target, u1, u2, stride, order, points );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMap1f
|
|
*/
|
|
void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) {
|
|
ENTER_GL();
|
|
glMap1f( target, u1, u2, stride, order, points );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMap2d
|
|
*/
|
|
void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) {
|
|
ENTER_GL();
|
|
glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMap2f
|
|
*/
|
|
void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) {
|
|
ENTER_GL();
|
|
glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMapGrid1d
|
|
*/
|
|
void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
|
|
ENTER_GL();
|
|
glMapGrid1d( un, u1, u2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMapGrid1f
|
|
*/
|
|
void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
|
|
ENTER_GL();
|
|
glMapGrid1f( un, u1, u2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMapGrid2d
|
|
*/
|
|
void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
|
|
ENTER_GL();
|
|
glMapGrid2d( un, u1, u2, vn, v1, v2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMapGrid2f
|
|
*/
|
|
void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
|
|
ENTER_GL();
|
|
glMapGrid2f( un, u1, u2, vn, v1, v2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMaterialf
|
|
*/
|
|
void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glMaterialf( face, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMaterialfv
|
|
*/
|
|
void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glMaterialfv( face, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMateriali
|
|
*/
|
|
void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glMateriali( face, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMaterialiv
|
|
*/
|
|
void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glMaterialiv( face, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMatrixMode
|
|
*/
|
|
void WINAPI wine_glMatrixMode( GLenum mode ) {
|
|
ENTER_GL();
|
|
glMatrixMode( mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMinmax
|
|
*/
|
|
void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) {
|
|
ENTER_GL();
|
|
glMinmax( target, internalformat, sink );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultMatrixd
|
|
*/
|
|
void WINAPI wine_glMultMatrixd( GLdouble* m ) {
|
|
ENTER_GL();
|
|
glMultMatrixd( m );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultMatrixf
|
|
*/
|
|
void WINAPI wine_glMultMatrixf( GLfloat* m ) {
|
|
ENTER_GL();
|
|
glMultMatrixf( m );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1dARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1dARB( target, s );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1dvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1dvARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1fARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1fARB( target, s );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1fvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1fvARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1iARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1iARB( target, s );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1ivARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1ivARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1sARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1sARB( target, s );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1svARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1svARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2dARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2dARB( target, s, t );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2dvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2dvARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2fARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2fARB( target, s, t );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2fvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2fvARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2iARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2iARB( target, s, t );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2ivARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2ivARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2sARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2sARB( target, s, t );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2svARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2svARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3dARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3dARB( target, s, t, r );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3dvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3dvARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3fARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3fARB( target, s, t, r );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3fvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3fvARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3iARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3iARB( target, s, t, r );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3ivARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3ivARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3sARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3sARB( target, s, t, r );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3svARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3svARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4dARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4dARB( target, s, t, r, q );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4dvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4dvARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4fARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4fARB( target, s, t, r, q );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4fvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4fvARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4iARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4iARB( target, s, t, r, q );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4ivARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4ivARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4sARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4sARB( target, s, t, r, q );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4svARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4svARB( target, v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNewList
|
|
*/
|
|
void WINAPI wine_glNewList( GLuint list, GLenum mode ) {
|
|
ENTER_GL();
|
|
glNewList( list, mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3b
|
|
*/
|
|
void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
|
|
ENTER_GL();
|
|
glNormal3b( nx, ny, nz );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3bv
|
|
*/
|
|
void WINAPI wine_glNormal3bv( GLbyte* v ) {
|
|
ENTER_GL();
|
|
glNormal3bv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3d
|
|
*/
|
|
void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
|
|
ENTER_GL();
|
|
glNormal3d( nx, ny, nz );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3dv
|
|
*/
|
|
void WINAPI wine_glNormal3dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glNormal3dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3f
|
|
*/
|
|
void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
|
|
ENTER_GL();
|
|
glNormal3f( nx, ny, nz );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3fv
|
|
*/
|
|
void WINAPI wine_glNormal3fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glNormal3fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3i
|
|
*/
|
|
void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) {
|
|
ENTER_GL();
|
|
glNormal3i( nx, ny, nz );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3iv
|
|
*/
|
|
void WINAPI wine_glNormal3iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glNormal3iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3s
|
|
*/
|
|
void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
|
|
ENTER_GL();
|
|
glNormal3s( nx, ny, nz );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3sv
|
|
*/
|
|
void WINAPI wine_glNormal3sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glNormal3sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormalPointer
|
|
*/
|
|
void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
|
|
ENTER_GL();
|
|
glNormalPointer( type, stride, pointer );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glOrtho
|
|
*/
|
|
void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
|
|
ENTER_GL();
|
|
glOrtho( left, right, bottom, top, zNear, zFar );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPassThrough
|
|
*/
|
|
void WINAPI wine_glPassThrough( GLfloat token ) {
|
|
ENTER_GL();
|
|
glPassThrough( token );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelMapfv
|
|
*/
|
|
void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) {
|
|
ENTER_GL();
|
|
glPixelMapfv( map, mapsize, values );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelMapuiv
|
|
*/
|
|
void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) {
|
|
ENTER_GL();
|
|
glPixelMapuiv( map, mapsize, values );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelMapusv
|
|
*/
|
|
void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) {
|
|
ENTER_GL();
|
|
glPixelMapusv( map, mapsize, values );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelStoref
|
|
*/
|
|
void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glPixelStoref( pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelStorei
|
|
*/
|
|
void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glPixelStorei( pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelTransferf
|
|
*/
|
|
void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glPixelTransferf( pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelTransferi
|
|
*/
|
|
void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glPixelTransferi( pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelZoom
|
|
*/
|
|
void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
|
|
ENTER_GL();
|
|
glPixelZoom( xfactor, yfactor );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPointSize
|
|
*/
|
|
void WINAPI wine_glPointSize( GLfloat size ) {
|
|
ENTER_GL();
|
|
glPointSize( size );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPolygonMode
|
|
*/
|
|
void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) {
|
|
ENTER_GL();
|
|
glPolygonMode( face, mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPolygonOffset
|
|
*/
|
|
void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) {
|
|
ENTER_GL();
|
|
glPolygonOffset( factor, units );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPolygonStipple
|
|
*/
|
|
void WINAPI wine_glPolygonStipple( GLubyte* mask ) {
|
|
ENTER_GL();
|
|
glPolygonStipple( mask );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPopAttrib
|
|
*/
|
|
void WINAPI wine_glPopAttrib( ) {
|
|
ENTER_GL();
|
|
glPopAttrib( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPopClientAttrib
|
|
*/
|
|
void WINAPI wine_glPopClientAttrib( ) {
|
|
ENTER_GL();
|
|
glPopClientAttrib( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPopMatrix
|
|
*/
|
|
void WINAPI wine_glPopMatrix( ) {
|
|
ENTER_GL();
|
|
glPopMatrix( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPopName
|
|
*/
|
|
void WINAPI wine_glPopName( ) {
|
|
ENTER_GL();
|
|
glPopName( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPrioritizeTextures
|
|
*/
|
|
void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLclampf* priorities ) {
|
|
ENTER_GL();
|
|
glPrioritizeTextures( n, textures, priorities );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPushAttrib
|
|
*/
|
|
void WINAPI wine_glPushAttrib( GLbitfield mask ) {
|
|
ENTER_GL();
|
|
glPushAttrib( mask );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPushClientAttrib
|
|
*/
|
|
void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
|
|
ENTER_GL();
|
|
glPushClientAttrib( mask );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPushMatrix
|
|
*/
|
|
void WINAPI wine_glPushMatrix( ) {
|
|
ENTER_GL();
|
|
glPushMatrix( );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPushName
|
|
*/
|
|
void WINAPI wine_glPushName( GLuint name ) {
|
|
ENTER_GL();
|
|
glPushName( name );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2d
|
|
*/
|
|
void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) {
|
|
ENTER_GL();
|
|
glRasterPos2d( x, y );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2dv
|
|
*/
|
|
void WINAPI wine_glRasterPos2dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glRasterPos2dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2f
|
|
*/
|
|
void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) {
|
|
ENTER_GL();
|
|
glRasterPos2f( x, y );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2fv
|
|
*/
|
|
void WINAPI wine_glRasterPos2fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glRasterPos2fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2i
|
|
*/
|
|
void WINAPI wine_glRasterPos2i( GLint x, GLint y ) {
|
|
ENTER_GL();
|
|
glRasterPos2i( x, y );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2iv
|
|
*/
|
|
void WINAPI wine_glRasterPos2iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glRasterPos2iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2s
|
|
*/
|
|
void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) {
|
|
ENTER_GL();
|
|
glRasterPos2s( x, y );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2sv
|
|
*/
|
|
void WINAPI wine_glRasterPos2sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glRasterPos2sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3d
|
|
*/
|
|
void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
|
|
ENTER_GL();
|
|
glRasterPos3d( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3dv
|
|
*/
|
|
void WINAPI wine_glRasterPos3dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glRasterPos3dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3f
|
|
*/
|
|
void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
|
|
ENTER_GL();
|
|
glRasterPos3f( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3fv
|
|
*/
|
|
void WINAPI wine_glRasterPos3fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glRasterPos3fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3i
|
|
*/
|
|
void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) {
|
|
ENTER_GL();
|
|
glRasterPos3i( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3iv
|
|
*/
|
|
void WINAPI wine_glRasterPos3iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glRasterPos3iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3s
|
|
*/
|
|
void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) {
|
|
ENTER_GL();
|
|
glRasterPos3s( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3sv
|
|
*/
|
|
void WINAPI wine_glRasterPos3sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glRasterPos3sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4d
|
|
*/
|
|
void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
|
|
ENTER_GL();
|
|
glRasterPos4d( x, y, z, w );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4dv
|
|
*/
|
|
void WINAPI wine_glRasterPos4dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glRasterPos4dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4f
|
|
*/
|
|
void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
|
|
ENTER_GL();
|
|
glRasterPos4f( x, y, z, w );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4fv
|
|
*/
|
|
void WINAPI wine_glRasterPos4fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glRasterPos4fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4i
|
|
*/
|
|
void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
|
|
ENTER_GL();
|
|
glRasterPos4i( x, y, z, w );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4iv
|
|
*/
|
|
void WINAPI wine_glRasterPos4iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glRasterPos4iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4s
|
|
*/
|
|
void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
|
|
ENTER_GL();
|
|
glRasterPos4s( x, y, z, w );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4sv
|
|
*/
|
|
void WINAPI wine_glRasterPos4sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glRasterPos4sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glReadBuffer
|
|
*/
|
|
void WINAPI wine_glReadBuffer( GLenum mode ) {
|
|
ENTER_GL();
|
|
glReadBuffer( mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glReadPixels
|
|
*/
|
|
void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glReadPixels( x, y, width, height, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectd
|
|
*/
|
|
void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
|
|
ENTER_GL();
|
|
glRectd( x1, y1, x2, y2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectdv
|
|
*/
|
|
void WINAPI wine_glRectdv( GLdouble* v1, GLdouble* v2 ) {
|
|
ENTER_GL();
|
|
glRectdv( v1, v2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectf
|
|
*/
|
|
void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
|
|
ENTER_GL();
|
|
glRectf( x1, y1, x2, y2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectfv
|
|
*/
|
|
void WINAPI wine_glRectfv( GLfloat* v1, GLfloat* v2 ) {
|
|
ENTER_GL();
|
|
glRectfv( v1, v2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRecti
|
|
*/
|
|
void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
|
|
ENTER_GL();
|
|
glRecti( x1, y1, x2, y2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectiv
|
|
*/
|
|
void WINAPI wine_glRectiv( GLint* v1, GLint* v2 ) {
|
|
ENTER_GL();
|
|
glRectiv( v1, v2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRects
|
|
*/
|
|
void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
|
|
ENTER_GL();
|
|
glRects( x1, y1, x2, y2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectsv
|
|
*/
|
|
void WINAPI wine_glRectsv( GLshort* v1, GLshort* v2 ) {
|
|
ENTER_GL();
|
|
glRectsv( v1, v2 );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRenderMode
|
|
*/
|
|
GLint WINAPI wine_glRenderMode( GLenum mode ) {
|
|
GLint ret_value;
|
|
ENTER_GL();
|
|
ret_value = glRenderMode( mode );
|
|
LEAVE_GL();
|
|
return ret_value;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glResetHistogram
|
|
*/
|
|
void WINAPI wine_glResetHistogram( GLenum target ) {
|
|
ENTER_GL();
|
|
glResetHistogram( target );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glResetMinmax
|
|
*/
|
|
void WINAPI wine_glResetMinmax( GLenum target ) {
|
|
ENTER_GL();
|
|
glResetMinmax( target );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRotated
|
|
*/
|
|
void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
|
|
ENTER_GL();
|
|
glRotated( angle, x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRotatef
|
|
*/
|
|
void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
|
|
ENTER_GL();
|
|
glRotatef( angle, x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glScaled
|
|
*/
|
|
void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) {
|
|
ENTER_GL();
|
|
glScaled( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glScalef
|
|
*/
|
|
void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) {
|
|
ENTER_GL();
|
|
glScalef( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glScissor
|
|
*/
|
|
void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
|
|
ENTER_GL();
|
|
glScissor( x, y, width, height );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glSelectBuffer
|
|
*/
|
|
void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
|
|
ENTER_GL();
|
|
glSelectBuffer( size, buffer );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glSeparableFilter2D
|
|
*/
|
|
void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
|
|
ENTER_GL();
|
|
glSeparableFilter2D( target, internalformat, width, height, format, type, row, column );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glShadeModel
|
|
*/
|
|
void WINAPI wine_glShadeModel( GLenum mode ) {
|
|
ENTER_GL();
|
|
glShadeModel( mode );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glStencilFunc
|
|
*/
|
|
void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) {
|
|
ENTER_GL();
|
|
glStencilFunc( func, ref, mask );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glStencilMask
|
|
*/
|
|
void WINAPI wine_glStencilMask( GLuint mask ) {
|
|
ENTER_GL();
|
|
glStencilMask( mask );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glStencilOp
|
|
*/
|
|
void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
|
|
ENTER_GL();
|
|
glStencilOp( fail, zfail, zpass );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1d
|
|
*/
|
|
void WINAPI wine_glTexCoord1d( GLdouble s ) {
|
|
ENTER_GL();
|
|
glTexCoord1d( s );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1dv
|
|
*/
|
|
void WINAPI wine_glTexCoord1dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glTexCoord1dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1f
|
|
*/
|
|
void WINAPI wine_glTexCoord1f( GLfloat s ) {
|
|
ENTER_GL();
|
|
glTexCoord1f( s );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1fv
|
|
*/
|
|
void WINAPI wine_glTexCoord1fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glTexCoord1fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1i
|
|
*/
|
|
void WINAPI wine_glTexCoord1i( GLint s ) {
|
|
ENTER_GL();
|
|
glTexCoord1i( s );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1iv
|
|
*/
|
|
void WINAPI wine_glTexCoord1iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glTexCoord1iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1s
|
|
*/
|
|
void WINAPI wine_glTexCoord1s( GLshort s ) {
|
|
ENTER_GL();
|
|
glTexCoord1s( s );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1sv
|
|
*/
|
|
void WINAPI wine_glTexCoord1sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glTexCoord1sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2d
|
|
*/
|
|
void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) {
|
|
ENTER_GL();
|
|
glTexCoord2d( s, t );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2dv
|
|
*/
|
|
void WINAPI wine_glTexCoord2dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glTexCoord2dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2f
|
|
*/
|
|
void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) {
|
|
ENTER_GL();
|
|
glTexCoord2f( s, t );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2fv
|
|
*/
|
|
void WINAPI wine_glTexCoord2fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glTexCoord2fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2i
|
|
*/
|
|
void WINAPI wine_glTexCoord2i( GLint s, GLint t ) {
|
|
ENTER_GL();
|
|
glTexCoord2i( s, t );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2iv
|
|
*/
|
|
void WINAPI wine_glTexCoord2iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glTexCoord2iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2s
|
|
*/
|
|
void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) {
|
|
ENTER_GL();
|
|
glTexCoord2s( s, t );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2sv
|
|
*/
|
|
void WINAPI wine_glTexCoord2sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glTexCoord2sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3d
|
|
*/
|
|
void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
|
|
ENTER_GL();
|
|
glTexCoord3d( s, t, r );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3dv
|
|
*/
|
|
void WINAPI wine_glTexCoord3dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glTexCoord3dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3f
|
|
*/
|
|
void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
|
|
ENTER_GL();
|
|
glTexCoord3f( s, t, r );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3fv
|
|
*/
|
|
void WINAPI wine_glTexCoord3fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glTexCoord3fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3i
|
|
*/
|
|
void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) {
|
|
ENTER_GL();
|
|
glTexCoord3i( s, t, r );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3iv
|
|
*/
|
|
void WINAPI wine_glTexCoord3iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glTexCoord3iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3s
|
|
*/
|
|
void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) {
|
|
ENTER_GL();
|
|
glTexCoord3s( s, t, r );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3sv
|
|
*/
|
|
void WINAPI wine_glTexCoord3sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glTexCoord3sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4d
|
|
*/
|
|
void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
|
|
ENTER_GL();
|
|
glTexCoord4d( s, t, r, q );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4dv
|
|
*/
|
|
void WINAPI wine_glTexCoord4dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glTexCoord4dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4f
|
|
*/
|
|
void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
|
|
ENTER_GL();
|
|
glTexCoord4f( s, t, r, q );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4fv
|
|
*/
|
|
void WINAPI wine_glTexCoord4fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glTexCoord4fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4i
|
|
*/
|
|
void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
|
|
ENTER_GL();
|
|
glTexCoord4i( s, t, r, q );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4iv
|
|
*/
|
|
void WINAPI wine_glTexCoord4iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glTexCoord4iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4s
|
|
*/
|
|
void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
|
|
ENTER_GL();
|
|
glTexCoord4s( s, t, r, q );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4sv
|
|
*/
|
|
void WINAPI wine_glTexCoord4sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glTexCoord4sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoordPointer
|
|
*/
|
|
void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
|
|
ENTER_GL();
|
|
glTexCoordPointer( size, type, stride, pointer );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexEnvf
|
|
*/
|
|
void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glTexEnvf( target, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexEnvfv
|
|
*/
|
|
void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glTexEnvfv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexEnvi
|
|
*/
|
|
void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glTexEnvi( target, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexEnviv
|
|
*/
|
|
void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glTexEnviv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGend
|
|
*/
|
|
void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) {
|
|
ENTER_GL();
|
|
glTexGend( coord, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGendv
|
|
*/
|
|
void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
|
|
ENTER_GL();
|
|
glTexGendv( coord, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGenf
|
|
*/
|
|
void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glTexGenf( coord, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGenfv
|
|
*/
|
|
void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glTexGenfv( coord, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGeni
|
|
*/
|
|
void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glTexGeni( coord, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGeniv
|
|
*/
|
|
void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glTexGeniv( coord, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexImage1D
|
|
*/
|
|
void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexImage2D
|
|
*/
|
|
void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexImage3D
|
|
*/
|
|
void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexParameterf
|
|
*/
|
|
void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glTexParameterf( target, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexParameterfv
|
|
*/
|
|
void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
|
|
ENTER_GL();
|
|
glTexParameterfv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexParameteri
|
|
*/
|
|
void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glTexParameteri( target, pname, param );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexParameteriv
|
|
*/
|
|
void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
|
|
ENTER_GL();
|
|
glTexParameteriv( target, pname, params );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexSubImage1D
|
|
*/
|
|
void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexSubImage2D
|
|
*/
|
|
void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexSubImage3D
|
|
*/
|
|
void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
|
|
ENTER_GL();
|
|
glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTranslated
|
|
*/
|
|
void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) {
|
|
ENTER_GL();
|
|
glTranslated( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTranslatef
|
|
*/
|
|
void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
|
|
ENTER_GL();
|
|
glTranslatef( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2d
|
|
*/
|
|
void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) {
|
|
ENTER_GL();
|
|
glVertex2d( x, y );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2dv
|
|
*/
|
|
void WINAPI wine_glVertex2dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glVertex2dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2f
|
|
*/
|
|
void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) {
|
|
ENTER_GL();
|
|
glVertex2f( x, y );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2fv
|
|
*/
|
|
void WINAPI wine_glVertex2fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glVertex2fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2i
|
|
*/
|
|
void WINAPI wine_glVertex2i( GLint x, GLint y ) {
|
|
ENTER_GL();
|
|
glVertex2i( x, y );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2iv
|
|
*/
|
|
void WINAPI wine_glVertex2iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glVertex2iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2s
|
|
*/
|
|
void WINAPI wine_glVertex2s( GLshort x, GLshort y ) {
|
|
ENTER_GL();
|
|
glVertex2s( x, y );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2sv
|
|
*/
|
|
void WINAPI wine_glVertex2sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glVertex2sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3d
|
|
*/
|
|
void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
|
|
ENTER_GL();
|
|
glVertex3d( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3dv
|
|
*/
|
|
void WINAPI wine_glVertex3dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glVertex3dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3f
|
|
*/
|
|
void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
|
|
ENTER_GL();
|
|
glVertex3f( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3fv
|
|
*/
|
|
void WINAPI wine_glVertex3fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glVertex3fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3i
|
|
*/
|
|
void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) {
|
|
ENTER_GL();
|
|
glVertex3i( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3iv
|
|
*/
|
|
void WINAPI wine_glVertex3iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glVertex3iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3s
|
|
*/
|
|
void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) {
|
|
ENTER_GL();
|
|
glVertex3s( x, y, z );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3sv
|
|
*/
|
|
void WINAPI wine_glVertex3sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glVertex3sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4d
|
|
*/
|
|
void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
|
|
ENTER_GL();
|
|
glVertex4d( x, y, z, w );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4dv
|
|
*/
|
|
void WINAPI wine_glVertex4dv( GLdouble* v ) {
|
|
ENTER_GL();
|
|
glVertex4dv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4f
|
|
*/
|
|
void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
|
|
ENTER_GL();
|
|
glVertex4f( x, y, z, w );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4fv
|
|
*/
|
|
void WINAPI wine_glVertex4fv( GLfloat* v ) {
|
|
ENTER_GL();
|
|
glVertex4fv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4i
|
|
*/
|
|
void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) {
|
|
ENTER_GL();
|
|
glVertex4i( x, y, z, w );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4iv
|
|
*/
|
|
void WINAPI wine_glVertex4iv( GLint* v ) {
|
|
ENTER_GL();
|
|
glVertex4iv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4s
|
|
*/
|
|
void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
|
|
ENTER_GL();
|
|
glVertex4s( x, y, z, w );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4sv
|
|
*/
|
|
void WINAPI wine_glVertex4sv( GLshort* v ) {
|
|
ENTER_GL();
|
|
glVertex4sv( v );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertexPointer
|
|
*/
|
|
void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
|
|
ENTER_GL();
|
|
glVertexPointer( size, type, stride, pointer );
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glViewport
|
|
*/
|
|
void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
|
|
ENTER_GL();
|
|
glViewport( x, y, width, height );
|
|
LEAVE_GL();
|
|
}
|
|
|