wine/dlls/ddraw
Henri Verbeet 292522c4ad ddraw: Only modify the ddraw destination window at the end of ddraw7_SetCooperativeLevel().
We want this to happen after ddraw_destroy_swapchain() in particular, because
dest_window being different from d3d_window will cause it to destroy
d3d_window, but this seems like a good idea in general.
2013-01-15 12:13:04 +01:00
..
tests ddraw: Only modify the ddraw destination window at the end of ddraw7_SetCooperativeLevel(). 2013-01-15 12:13:04 +01:00
clipper.c ddraw: Don't leak the window DC. 2012-02-08 17:20:22 -06:00
ddraw_classes.idl ddraw: Convert dll registration to the IRegistrar mechanism. 2010-12-07 12:54:12 +01:00
ddraw_private.h ddraw: Don't discard buffers that haven't been used in draws. 2013-01-10 16:05:34 +01:00
ddraw.c ddraw: Only modify the ddraw destination window at the end of ddraw7_SetCooperativeLevel(). 2013-01-15 12:13:04 +01:00
ddraw.spec ddraw: Implement and test DirectDrawEnumerateExW. 2009-10-09 11:50:28 +02:00
device.c ddraw: Don't discard buffers that haven't been used in draws. 2013-01-10 16:05:34 +01:00
executebuffer.c ddraw: Avoid LPD3DPROCESSVERTICES. 2013-01-15 12:12:48 +01:00
light.c ddraw: Get rid of dump_light(). 2013-01-14 11:01:46 +01:00
main.c ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails. 2013-01-14 11:01:53 +01:00
Makefile.in ddraw: Just pass NULL as swapchain parent. 2011-03-08 12:28:20 +01:00
material.c ddraw: Use proper helpers for iface calls. 2012-08-27 19:46:03 +02:00
palette.c ddraw: Get rid of IDirectDrawPaletteImpl. 2012-03-13 10:26:54 +01:00
surface.c ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface(). 2012-10-25 11:48:19 +02:00
utils.c ddraw: Don't map 1, 2 and 4 bit alpha formats to WINED3DFMT_A8_UNORM. 2012-12-03 12:37:06 +01:00
version.rc resources: Define a generic mechanism for adding extra values to the common version block. 2010-12-03 14:53:59 +01:00
vertexbuffer.c ddraw: Don't discard buffers that haven't been used in draws. 2013-01-10 16:05:34 +01:00
viewport.c wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00