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https://github.com/reactos/wine.git
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269 lines
7.9 KiB
C
269 lines
7.9 KiB
C
/*
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static HRESULT WINAPI ID3DXFontImpl_QueryInterface(LPD3DXFONT iface, REFIID riid, LPVOID *object)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
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if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXFont)) {
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IUnknown_AddRef(iface);
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*object=This;
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return S_OK;
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}
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WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXFontImpl_AddRef(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ULONG ref=InterlockedIncrement(&This->ref);
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TRACE("(%p): AddRef from %d\n", This, ref-1);
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return ref;
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}
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static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ULONG ref=InterlockedDecrement(&This->ref);
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TRACE("(%p): ReleaseRef to %d\n", This, ref);
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if(ref==0) {
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE9 *device)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *desc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *desc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(LPD3DXFONT iface, TEXTMETRICA *metrics)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return FALSE;
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(LPD3DXFONT iface, TEXTMETRICW *metrics)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return FALSE;
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}
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static HDC WINAPI ID3DXFontImpl_GetDC(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return NULL;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(LPD3DXFONT iface, UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(LPD3DXFONT iface, UINT first, UINT last)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(LPD3DXFONT iface, UINT first, UINT last)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(LPD3DXFONT iface, LPCSTR string, INT count)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(LPD3DXFONT iface, LPCWSTR string, INT count)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextA(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return 1;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextW(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return 1;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(LPD3DXFONT iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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static const ID3DXFontVtbl D3DXFont_Vtbl =
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{
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/*** IUnknown methods ***/
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ID3DXFontImpl_QueryInterface,
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ID3DXFontImpl_AddRef,
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ID3DXFontImpl_Release,
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/*** ID3DXFont methods ***/
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ID3DXFontImpl_GetDevice,
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ID3DXFontImpl_GetDescA,
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ID3DXFontImpl_GetDescW,
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ID3DXFontImpl_GetTextMetricsA,
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ID3DXFontImpl_GetTextMetricsW,
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ID3DXFontImpl_GetDC,
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ID3DXFontImpl_GetGlyphData,
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ID3DXFontImpl_PreloadCharacters,
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ID3DXFontImpl_PreloadGlyphs,
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ID3DXFontImpl_PreloadTextA,
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ID3DXFontImpl_PreloadTextW,
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ID3DXFontImpl_DrawTextA,
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ID3DXFontImpl_DrawTextW,
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ID3DXFontImpl_OnLostDevice,
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ID3DXFontImpl_OnResetDevice
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};
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HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
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DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font)
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{
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D3DXFONT_DESCA desc;
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if(!facename) return D3DXERR_INVALIDDATA;
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desc.Height=height;
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desc.Width=width;
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desc.Weight=weight;
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desc.MipLevels=miplevels;
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desc.Italic=italic;
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desc.CharSet=charset;
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desc.OutputPrecision=precision;
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desc.Quality=quality;
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desc.PitchAndFamily=pitchandfamily;
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lstrcpyA(desc.FaceName, facename);
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return D3DXCreateFontIndirectA(device, &desc, font);
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}
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HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
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DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font)
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{
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D3DXFONT_DESCW desc;
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if(!facename) return D3DXERR_INVALIDDATA;
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desc.Height=height;
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desc.Width=width;
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desc.Weight=weight;
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desc.MipLevels=miplevels;
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desc.Italic=italic;
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desc.CharSet=charset;
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desc.OutputPrecision=precision;
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desc.Quality=quality;
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desc.PitchAndFamily=pitchandfamily;
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strcpyW(desc.FaceName, facename);
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return D3DXCreateFontIndirectW(device, &desc, font);
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}
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HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font)
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{
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D3DXFONT_DESCW widedesc;
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if(!desc) return D3DERR_INVALIDCALL;
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if(!desc->FaceName) return D3DERR_INVALIDCALL;
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/* Copy everything but the last structure member. This requires the
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two D3DXFONT_DESC structures to be equal until the FaceName member */
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memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
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MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1,
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widedesc.FaceName, sizeof(widedesc.FaceName)/sizeof(WCHAR));
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return D3DXCreateFontIndirectW(device, &widedesc, font);
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}
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HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font)
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{
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ID3DXFontImpl *object;
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FIXME("stub\n");
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if(!desc) return D3DERR_INVALIDCALL;
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object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXFontImpl));
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if(object==NULL) {
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*font=NULL;
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return E_OUTOFMEMORY;
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}
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object->lpVtbl=&D3DXFont_Vtbl;
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object->ref=1;
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*font=(LPD3DXFONT)object;
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return D3D_OK;
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}
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