wine/dlls/d3d9/vertexdeclaration.c
Jason Edmeades db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00

102 lines
4.0 KiB
C

/*
* IDirect3DVertexDeclaration9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DVertexDeclaration9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
IDirect3DVertexDeclaration9Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DVertexDeclaration9 Interface follow: */
HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE9) This->Device;
IDirect3DDevice9Impl_AddRef(*ppDevice);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
{
IDirect3DVertexDeclaration9Impl_QueryInterface,
IDirect3DVertexDeclaration9Impl_AddRef,
IDirect3DVertexDeclaration9Impl_Release,
IDirect3DVertexDeclaration9Impl_GetDevice,
IDirect3DVertexDeclaration9Impl_GetDeclaration
};
/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}