mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
705 lines
23 KiB
C
705 lines
23 KiB
C
/*
|
|
* shaders implementation
|
|
*
|
|
* Copyright 2002-2003 Jason Edmeades
|
|
* Copyright 2002-2003 Raphael Junqueira
|
|
* Copyright 2005 Oliver Stieber
|
|
* Copyright 2006 Ivan Gyurdiev
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
|
|
|
#define GLNAME_REQUIRE_GLSL ((const char *)1)
|
|
|
|
typedef struct shader_reg_maps {
|
|
DWORD texcoord;
|
|
DWORD temporary;
|
|
DWORD address;
|
|
} shader_reg_maps;
|
|
|
|
inline static BOOL shader_is_version_token(DWORD token) {
|
|
return shader_is_pshader_version(token) ||
|
|
shader_is_vshader_version(token);
|
|
}
|
|
|
|
int shader_addline(
|
|
SHADER_BUFFER* buffer,
|
|
const char *format, ...) {
|
|
|
|
char* base = buffer->buffer + buffer->bsize;
|
|
int rc;
|
|
|
|
va_list args;
|
|
va_start(args, format);
|
|
rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
|
|
va_end(args);
|
|
|
|
if (rc < 0 || /* C89 */
|
|
rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
|
|
|
|
ERR("The buffer allocated for the shader program string "
|
|
"is too small at %d bytes.\n", SHADER_PGMSIZE);
|
|
buffer->bsize = SHADER_PGMSIZE - 1;
|
|
return -1;
|
|
}
|
|
|
|
buffer->bsize += rc;
|
|
buffer->lineNo++;
|
|
TRACE("GL HW (%u, %u) : %s", buffer->lineNo, buffer->bsize, base);
|
|
return 0;
|
|
}
|
|
|
|
const SHADER_OPCODE* shader_get_opcode(
|
|
IWineD3DBaseShader *iface, const DWORD code) {
|
|
|
|
IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl*) iface;
|
|
|
|
DWORD i = 0;
|
|
DWORD version = This->baseShader.version;
|
|
DWORD hex_version = This->baseShader.hex_version;
|
|
const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
|
|
|
|
/** TODO: use dichotomic search */
|
|
while (NULL != shader_ins[i].name) {
|
|
if (((code & D3DSI_OPCODE_MASK) == shader_ins[i].opcode) &&
|
|
(((hex_version >= shader_ins[i].min_version) && (hex_version <= shader_ins[i].max_version)) ||
|
|
((shader_ins[i].min_version == 0) && (shader_ins[i].max_version == 0)))) {
|
|
return &shader_ins[i];
|
|
}
|
|
++i;
|
|
}
|
|
FIXME("Unsupported opcode %lx(%ld) masked %lx version %ld\n",
|
|
code, code, code & D3DSI_OPCODE_MASK, version);
|
|
return NULL;
|
|
}
|
|
|
|
/* Read a parameter opcode from the input stream,
|
|
* and possibly a relative addressing token.
|
|
* Return the number of tokens read */
|
|
int shader_get_param(
|
|
IWineD3DBaseShader* iface,
|
|
const DWORD* pToken,
|
|
DWORD* param,
|
|
DWORD* addr_token) {
|
|
|
|
/* PS >= 3.0 have relative addressing (with token)
|
|
* VS >= 2.0 have relative addressing (with token)
|
|
* VS >= 1.0 < 2.0 have relative addressing (without token)
|
|
* The version check below should work in general */
|
|
|
|
IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
|
|
char rel_token = D3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2 &&
|
|
((*pToken & D3DSHADER_ADDRESSMODE_MASK) == D3DSHADER_ADDRMODE_RELATIVE);
|
|
|
|
*param = *pToken;
|
|
*addr_token = rel_token? *(pToken + 1): 0;
|
|
return rel_token? 2:1;
|
|
}
|
|
|
|
/* Return the number of parameters to skip for an opcode */
|
|
static inline int shader_skip_opcode(
|
|
IWineD3DBaseShaderImpl* This,
|
|
const SHADER_OPCODE* curOpcode,
|
|
DWORD opcode_token) {
|
|
|
|
/* Shaders >= 2.0 may contain address tokens, but fortunately they
|
|
* have a useful legnth mask - use it here. Shaders 1.0 contain no such tokens */
|
|
|
|
return (D3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2)?
|
|
((opcode_token & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT):
|
|
curOpcode->num_params;
|
|
}
|
|
|
|
/* Read the parameters of an unrecognized opcode from the input stream
|
|
* Return the number of tokens read.
|
|
*
|
|
* Note: This function assumes source or destination token format.
|
|
* It will not work with specially-formatted tokens like DEF or DCL,
|
|
* but hopefully those would be recognized */
|
|
|
|
int shader_skip_unrecognized(
|
|
IWineD3DBaseShader* iface,
|
|
const DWORD* pToken) {
|
|
|
|
int tokens_read = 0;
|
|
int i = 0;
|
|
|
|
/* TODO: Think of a good name for 0x80000000 and replace it with a constant */
|
|
while (*pToken & 0x80000000) {
|
|
|
|
DWORD param, addr_token;
|
|
tokens_read += shader_get_param(iface, pToken, ¶m, &addr_token);
|
|
pToken += tokens_read;
|
|
|
|
FIXME("Unrecognized opcode param: token=%08lX "
|
|
"addr_token=%08lX name=", param, addr_token);
|
|
shader_dump_param(iface, param, addr_token, i);
|
|
FIXME("\n");
|
|
++i;
|
|
}
|
|
return tokens_read;
|
|
}
|
|
|
|
/* Note that this does not count the loop register
|
|
* as an address register. */
|
|
|
|
static void shader_get_registers_used(
|
|
IWineD3DBaseShader *iface,
|
|
shader_reg_maps* reg_maps,
|
|
CONST DWORD* pToken) {
|
|
|
|
IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
|
|
|
|
if (pToken == NULL)
|
|
return;
|
|
|
|
reg_maps->temporary = 0;
|
|
reg_maps->texcoord = 0;
|
|
reg_maps->address = 0;
|
|
|
|
while (D3DVS_END() != *pToken) {
|
|
CONST SHADER_OPCODE* curOpcode;
|
|
DWORD opcode_token;
|
|
|
|
/* Skip version */
|
|
if (shader_is_version_token(*pToken)) {
|
|
++pToken;
|
|
continue;
|
|
|
|
/* Skip comments */
|
|
} else if (shader_is_comment(*pToken)) {
|
|
DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
|
|
++pToken;
|
|
pToken += comment_len;
|
|
continue;
|
|
}
|
|
|
|
/* Fetch opcode */
|
|
opcode_token = *pToken++;
|
|
curOpcode = shader_get_opcode(iface, opcode_token);
|
|
|
|
/* Unhandled opcode, and its parameters */
|
|
if (NULL == curOpcode) {
|
|
while (*pToken & 0x80000000)
|
|
++pToken;
|
|
continue;
|
|
|
|
/* Skip declarations (for now) */
|
|
} else if (D3DSIO_DCL == curOpcode->opcode) {
|
|
pToken += curOpcode->num_params;
|
|
continue;
|
|
|
|
/* Skip definitions (for now) */
|
|
} else if (D3DSIO_DEF == curOpcode->opcode) {
|
|
pToken += curOpcode->num_params;
|
|
continue;
|
|
|
|
/* Set texture registers, and temporary registers */
|
|
} else {
|
|
int i, limit;
|
|
|
|
/* This will loop over all the registers and try to
|
|
* make a bitmask of the ones we're interested in.
|
|
*
|
|
* Relative addressing tokens are ignored, but that's
|
|
* okay, since we'll catch any address registers when
|
|
* they are initialized (required by spec) */
|
|
|
|
limit = (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED)?
|
|
curOpcode->num_params + 1: curOpcode->num_params;
|
|
|
|
for (i = 0; i < limit; ++i) {
|
|
|
|
DWORD param, addr_token, reg, regtype;
|
|
pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
|
|
|
|
regtype = (param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT;
|
|
reg = param & D3DSP_REGNUM_MASK;
|
|
|
|
if (D3DSPR_TEXTURE == regtype) { /* vs: D3DSPR_ADDR */
|
|
|
|
if (shader_is_pshader_version(This->baseShader.hex_version))
|
|
reg_maps->texcoord |= (1 << reg);
|
|
else
|
|
reg_maps->address |= (1 << reg);
|
|
}
|
|
|
|
if (D3DSPR_TEMP == regtype)
|
|
reg_maps->temporary |= (1 << reg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void shader_program_dump_decl_usage(
|
|
DWORD decl,
|
|
DWORD param) {
|
|
|
|
DWORD regtype = shader_get_regtype(param);
|
|
TRACE("dcl_");
|
|
|
|
if (regtype == D3DSPR_SAMPLER) {
|
|
DWORD ttype = decl & D3DSP_TEXTURETYPE_MASK;
|
|
|
|
switch (ttype) {
|
|
case D3DSTT_2D: TRACE("2d"); break;
|
|
case D3DSTT_CUBE: TRACE("cube"); break;
|
|
case D3DSTT_VOLUME: TRACE("volume"); break;
|
|
default: TRACE("unknown_ttype(%08lx)", ttype);
|
|
}
|
|
|
|
} else {
|
|
|
|
DWORD usage = decl & D3DSP_DCL_USAGE_MASK;
|
|
DWORD idx = (decl & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
|
|
|
|
switch(usage) {
|
|
case D3DDECLUSAGE_POSITION:
|
|
TRACE("%s%ld", "position", idx);
|
|
break;
|
|
case D3DDECLUSAGE_BLENDINDICES:
|
|
TRACE("%s", "blend");
|
|
break;
|
|
case D3DDECLUSAGE_BLENDWEIGHT:
|
|
TRACE("%s", "weight");
|
|
break;
|
|
case D3DDECLUSAGE_NORMAL:
|
|
TRACE("%s%ld", "normal", idx);
|
|
break;
|
|
case D3DDECLUSAGE_PSIZE:
|
|
TRACE("%s", "psize");
|
|
break;
|
|
case D3DDECLUSAGE_COLOR:
|
|
if(idx == 0) {
|
|
TRACE("%s", "color");
|
|
} else {
|
|
TRACE("%s%ld", "specular", (idx - 1));
|
|
}
|
|
break;
|
|
case D3DDECLUSAGE_TEXCOORD:
|
|
TRACE("%s%ld", "texture", idx);
|
|
break;
|
|
case D3DDECLUSAGE_TANGENT:
|
|
TRACE("%s", "tangent");
|
|
break;
|
|
case D3DDECLUSAGE_BINORMAL:
|
|
TRACE("%s", "binormal");
|
|
break;
|
|
case D3DDECLUSAGE_TESSFACTOR:
|
|
TRACE("%s", "tessfactor");
|
|
break;
|
|
case D3DDECLUSAGE_POSITIONT:
|
|
TRACE("%s%ld", "positionT", idx);
|
|
break;
|
|
case D3DDECLUSAGE_FOG:
|
|
TRACE("%s", "fog");
|
|
break;
|
|
case D3DDECLUSAGE_DEPTH:
|
|
TRACE("%s", "depth");
|
|
break;
|
|
case D3DDECLUSAGE_SAMPLE:
|
|
TRACE("%s", "sample");
|
|
break;
|
|
default:
|
|
FIXME("unknown_semantics(%08lx)", usage);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void shader_dump_arr_entry(
|
|
IWineD3DBaseShader *iface,
|
|
const DWORD param,
|
|
const DWORD addr_token,
|
|
int input) {
|
|
|
|
DWORD reg = param & D3DSP_REGNUM_MASK;
|
|
char relative =
|
|
((param & D3DSHADER_ADDRESSMODE_MASK) == D3DSHADER_ADDRMODE_RELATIVE);
|
|
|
|
TRACE("[");
|
|
if (relative) {
|
|
if (addr_token)
|
|
shader_dump_param(iface, addr_token, 0, input);
|
|
else
|
|
TRACE("a0.x");
|
|
TRACE(" + ");
|
|
}
|
|
TRACE("%lu]", reg);
|
|
}
|
|
|
|
void shader_dump_param(
|
|
IWineD3DBaseShader *iface,
|
|
const DWORD param,
|
|
const DWORD addr_token,
|
|
int input) {
|
|
|
|
IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
|
|
static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" };
|
|
char swizzle_reg_chars[4];
|
|
|
|
DWORD reg = param & D3DSP_REGNUM_MASK;
|
|
DWORD regtype = shader_get_regtype(param);
|
|
|
|
/* There are some minor differences between pixel and vertex shaders */
|
|
BOOL pshader = shader_is_pshader_version(This->baseShader.hex_version);
|
|
|
|
/* For one, we'd prefer color components to be shown for pshaders.
|
|
* FIXME: use the swizzle function for this */
|
|
|
|
swizzle_reg_chars[0] = pshader? 'r': 'x';
|
|
swizzle_reg_chars[1] = pshader? 'g': 'y';
|
|
swizzle_reg_chars[2] = pshader? 'b': 'z';
|
|
swizzle_reg_chars[3] = pshader? 'a': 'w';
|
|
|
|
if (input) {
|
|
if ( ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) ||
|
|
((param & D3DSP_SRCMOD_MASK) == D3DSPSM_BIASNEG) ||
|
|
((param & D3DSP_SRCMOD_MASK) == D3DSPSM_SIGNNEG) ||
|
|
((param & D3DSP_SRCMOD_MASK) == D3DSPSM_X2NEG) )
|
|
TRACE("-");
|
|
else if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_COMP)
|
|
TRACE("1-");
|
|
else if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NOT)
|
|
TRACE("!");
|
|
}
|
|
|
|
switch (regtype) {
|
|
case D3DSPR_TEMP:
|
|
TRACE("r%lu", reg);
|
|
break;
|
|
case D3DSPR_INPUT:
|
|
TRACE("v%lu", reg);
|
|
break;
|
|
case D3DSPR_CONST:
|
|
TRACE("c");
|
|
shader_dump_arr_entry(iface, param, addr_token, input);
|
|
break;
|
|
case D3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
|
|
TRACE("%c%lu", (pshader? 't':'a'), reg);
|
|
break;
|
|
case D3DSPR_RASTOUT:
|
|
TRACE("%s", rastout_reg_names[reg]);
|
|
break;
|
|
case D3DSPR_COLOROUT:
|
|
TRACE("oC%lu", reg);
|
|
break;
|
|
case D3DSPR_DEPTHOUT:
|
|
TRACE("oDepth");
|
|
break;
|
|
case D3DSPR_ATTROUT:
|
|
TRACE("oD%lu", reg);
|
|
break;
|
|
case D3DSPR_TEXCRDOUT:
|
|
|
|
/* Vertex shaders >= 3.0 use general purpose output registers
|
|
* (D3DSPR_OUTPUT), which can include an address token */
|
|
|
|
if (D3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 3) {
|
|
TRACE("o");
|
|
shader_dump_arr_entry(iface, param, addr_token, input);
|
|
}
|
|
else
|
|
TRACE("oT%lu", reg);
|
|
break;
|
|
case D3DSPR_CONSTINT:
|
|
TRACE("i");
|
|
shader_dump_arr_entry(iface, param, addr_token, input);
|
|
break;
|
|
case D3DSPR_CONSTBOOL:
|
|
TRACE("b");
|
|
shader_dump_arr_entry(iface, param, addr_token, input);
|
|
break;
|
|
case D3DSPR_LABEL:
|
|
TRACE("l%lu", reg);
|
|
break;
|
|
case D3DSPR_LOOP:
|
|
TRACE("aL");
|
|
break;
|
|
case D3DSPR_SAMPLER:
|
|
TRACE("s%lu", reg);
|
|
break;
|
|
case D3DSPR_PREDICATE:
|
|
TRACE("p%lu", reg);
|
|
break;
|
|
default:
|
|
TRACE("unhandled_rtype(%#lx)", regtype);
|
|
break;
|
|
}
|
|
|
|
if (!input) {
|
|
/* operand output (for modifiers and shift, see dump_ins_modifiers) */
|
|
|
|
if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) {
|
|
TRACE(".");
|
|
if (param & D3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
|
|
if (param & D3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
|
|
if (param & D3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
|
|
if (param & D3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
|
|
}
|
|
|
|
} else {
|
|
/** operand input */
|
|
DWORD swizzle = (param & D3DSP_SWIZZLE_MASK) >> D3DSP_SWIZZLE_SHIFT;
|
|
DWORD swizzle_r = swizzle & 0x03;
|
|
DWORD swizzle_g = (swizzle >> 2) & 0x03;
|
|
DWORD swizzle_b = (swizzle >> 4) & 0x03;
|
|
DWORD swizzle_a = (swizzle >> 6) & 0x03;
|
|
|
|
if (0 != (param & D3DSP_SRCMOD_MASK)) {
|
|
DWORD mask = param & D3DSP_SRCMOD_MASK;
|
|
switch (mask) {
|
|
case D3DSPSM_NONE: break;
|
|
case D3DSPSM_NEG: break;
|
|
case D3DSPSM_NOT: break;
|
|
case D3DSPSM_BIAS: TRACE("_bias"); break;
|
|
case D3DSPSM_BIASNEG: TRACE("_bias"); break;
|
|
case D3DSPSM_SIGN: TRACE("_bx2"); break;
|
|
case D3DSPSM_SIGNNEG: TRACE("_bx2"); break;
|
|
case D3DSPSM_COMP: break;
|
|
case D3DSPSM_X2: TRACE("_x2"); break;
|
|
case D3DSPSM_X2NEG: TRACE("_x2"); break;
|
|
case D3DSPSM_DZ: TRACE("_dz"); break;
|
|
case D3DSPSM_DW: TRACE("_dw"); break;
|
|
default:
|
|
TRACE("_unknown_modifier(%#lx)", mask >> D3DSP_SRCMOD_SHIFT);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* swizzle bits fields:
|
|
* RRGGBBAA
|
|
*/
|
|
if ((D3DVS_NOSWIZZLE >> D3DVS_SWIZZLE_SHIFT) != swizzle) { /* ! D3DVS_NOSWIZZLE == 0xE4 << D3DVS_SWIZZLE_SHIFT */
|
|
if (swizzle_r == swizzle_g &&
|
|
swizzle_r == swizzle_b &&
|
|
swizzle_r == swizzle_a) {
|
|
TRACE(".%c", swizzle_reg_chars[swizzle_r]);
|
|
} else {
|
|
TRACE(".%c%c%c%c",
|
|
swizzle_reg_chars[swizzle_r],
|
|
swizzle_reg_chars[swizzle_g],
|
|
swizzle_reg_chars[swizzle_b],
|
|
swizzle_reg_chars[swizzle_a]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Generate the variable & register declarations for the ARB_vertex_program
|
|
output target */
|
|
void generate_arb_declarations(
|
|
IWineD3DBaseShader *iface,
|
|
shader_reg_maps* reg_maps,
|
|
SHADER_BUFFER* buffer) {
|
|
|
|
IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
|
|
DWORD i;
|
|
|
|
for(i = 0; i < This->baseShader.limits.temporary; i++) {
|
|
if (reg_maps->temporary & (1 << i))
|
|
shader_addline(buffer, "TEMP R%lu;\n", i);
|
|
}
|
|
|
|
for (i = 0; i < This->baseShader.limits.address; i++) {
|
|
if (reg_maps->address & (1 << i))
|
|
shader_addline(buffer, "ADDRESS A%ld;\n", i);
|
|
}
|
|
|
|
for(i = 0; i < This->baseShader.limits.texture; i++) {
|
|
if (reg_maps->texcoord & (1 << i))
|
|
shader_addline(buffer,"TEMP T%lu;\n", i);
|
|
}
|
|
|
|
/* Texture coordinate registers must be pre-loaded */
|
|
for (i = 0; i < This->baseShader.limits.texture; i++) {
|
|
if (reg_maps->texcoord & (1 << i))
|
|
shader_addline(buffer, "MOV T%lu, fragment.texcoord[%lu];\n", i, i);
|
|
}
|
|
|
|
/* Need to PARAM the environment parameters (constants) so we can use relative addressing */
|
|
shader_addline(buffer, "PARAM C[%d] = { program.env[0..%d] };\n",
|
|
This->baseShader.limits.constant_float,
|
|
This->baseShader.limits.constant_float - 1);
|
|
}
|
|
|
|
/** Generate the variable & register declarations for the GLSL
|
|
output target */
|
|
void generate_glsl_declarations(
|
|
IWineD3DBaseShader *iface,
|
|
shader_reg_maps* reg_maps,
|
|
SHADER_BUFFER* buffer) {
|
|
|
|
FIXME("GLSL not fully implemented yet.\n");
|
|
|
|
}
|
|
|
|
/** Shared code in order to generate the bulk of the shader string.
|
|
Use the shader_header_fct & shader_footer_fct to add strings
|
|
that are specific to pixel or vertex functions
|
|
NOTE: A description of how to parse tokens can be found at:
|
|
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/graphics/hh/graphics/usermodedisplaydriver_shader_cc8e4e05-f5c3-4ec0-8853-8ce07c1551b2.xml.asp */
|
|
void generate_base_shader(
|
|
IWineD3DBaseShader *iface,
|
|
SHADER_BUFFER* buffer,
|
|
CONST DWORD* pFunction) {
|
|
|
|
IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
|
|
const DWORD *pToken = pFunction;
|
|
const SHADER_OPCODE *curOpcode = NULL;
|
|
SHADER_HANDLER hw_fct = NULL;
|
|
DWORD opcode_token;
|
|
DWORD i;
|
|
shader_reg_maps reg_maps;
|
|
|
|
/* Initialize current parsing state */
|
|
This->baseShader.parse_state.current_row = 0;
|
|
|
|
/* First pass: figure out which temporary and texture registers are used */
|
|
shader_get_registers_used(iface, ®_maps, pToken);
|
|
|
|
/* TODO: check register usage against GL/Directx limits, and fail if they're exceeded
|
|
nUseAddressRegister < = GL_MAX_PROGRAM_ADDRESS_REGISTERS_AR
|
|
nUseTempRegister <= GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
|
|
*/
|
|
|
|
/* Pre-declare registers */
|
|
if (USING_GLSL) {
|
|
generate_glsl_declarations(iface, ®_maps, buffer);
|
|
shader_addline(buffer, "void main() {\n");
|
|
} else {
|
|
generate_arb_declarations(iface, ®_maps, buffer);
|
|
}
|
|
|
|
/* Second pass, process opcodes */
|
|
if (NULL != pToken) {
|
|
while (D3DPS_END() != *pToken) {
|
|
|
|
/* Skip version token */
|
|
if (shader_is_version_token(*pToken)) {
|
|
++pToken;
|
|
continue;
|
|
}
|
|
|
|
/* Skip comment tokens */
|
|
if (shader_is_comment(*pToken)) {
|
|
DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
|
|
++pToken;
|
|
TRACE("#%s\n", (char*)pToken);
|
|
pToken += comment_len;
|
|
continue;
|
|
}
|
|
|
|
/* Read opcode */
|
|
opcode_token = *pToken++;
|
|
curOpcode = shader_get_opcode(iface, opcode_token);
|
|
hw_fct = USING_GLSL ? curOpcode->hw_glsl_fct : curOpcode->hw_fct;
|
|
|
|
/* Unknown opcode and its parameters */
|
|
if (NULL == curOpcode) {
|
|
FIXME("Unrecognized opcode: token=%08lX\n", opcode_token);
|
|
pToken += shader_skip_unrecognized(iface, pToken);
|
|
|
|
/* If a generator function is set for current shader target, use it */
|
|
} else if (hw_fct != NULL) {
|
|
|
|
SHADER_OPCODE_ARG hw_arg;
|
|
|
|
hw_arg.shader = iface;
|
|
hw_arg.opcode = curOpcode;
|
|
hw_arg.buffer = buffer;
|
|
|
|
if (curOpcode->num_params > 0) {
|
|
|
|
DWORD param, addr_token = 0;
|
|
|
|
/* DCL instruction has usage dst parameter, not register */
|
|
if (curOpcode->opcode == D3DSIO_DCL)
|
|
param = *pToken++;
|
|
else
|
|
pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
|
|
|
|
hw_arg.dst = param;
|
|
hw_arg.dst_addr = addr_token;
|
|
|
|
if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED)
|
|
hw_arg.predicate = *pToken++;
|
|
|
|
for (i = 1; i < curOpcode->num_params; i++) {
|
|
/* DEF* instructions have constant src parameters, not registers */
|
|
if (curOpcode->opcode == D3DSIO_DEF ||
|
|
curOpcode->opcode == D3DSIO_DEFI ||
|
|
curOpcode->opcode == D3DSIO_DEFB) {
|
|
param = *pToken++;
|
|
|
|
} else
|
|
pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
|
|
|
|
hw_arg.src[i-1] = param;
|
|
hw_arg.src_addr[i-1] = addr_token;
|
|
}
|
|
}
|
|
|
|
/* Call appropriate function for output target */
|
|
hw_fct(&hw_arg);
|
|
|
|
} else {
|
|
|
|
/* Unless we encounter a no-op command, this opcode is unrecognized */
|
|
if (curOpcode->opcode != D3DSIO_NOP) {
|
|
FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
|
|
pToken += shader_skip_opcode(This, curOpcode, opcode_token);
|
|
}
|
|
}
|
|
}
|
|
/* TODO: What about result.depth? */
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void shader_dump_ins_modifiers(const DWORD output) {
|
|
|
|
DWORD shift = (output & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT;
|
|
DWORD mmask = output & D3DSP_DSTMOD_MASK;
|
|
|
|
switch (shift) {
|
|
case 0: break;
|
|
case 13: TRACE("_d8"); break;
|
|
case 14: TRACE("_d4"); break;
|
|
case 15: TRACE("_d2"); break;
|
|
case 1: TRACE("_x2"); break;
|
|
case 2: TRACE("_x4"); break;
|
|
case 3: TRACE("_x8"); break;
|
|
default: TRACE("_unhandled_shift(%ld)", shift); break;
|
|
}
|
|
|
|
if (mmask & D3DSPDM_SATURATE) TRACE("_sat");
|
|
if (mmask & D3DSPDM_PARTIALPRECISION) TRACE("_pp");
|
|
if (mmask & D3DSPDM_MSAMPCENTROID) TRACE("_centroid");
|
|
|
|
mmask &= ~(D3DSPDM_SATURATE | D3DSPDM_PARTIALPRECISION | D3DSPDM_MSAMPCENTROID);
|
|
if (mmask)
|
|
FIXME("_unrecognized_modifier(%#lx)", mmask >> D3DSP_DSTMOD_SHIFT);
|
|
}
|
|
|
|
/* TODO: Move other shared code here */
|