wine/dlls/wined3d
2010-10-15 16:19:54 +02:00
..
arb_program_shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
ati_fragment_shader.c
basetexture.c
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
clipper.c
context.c
cubetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
device.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
state.c
stateblock.c
surface_base.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
surface_gdi.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
surface.c wined3d: Flip destination coordinates when blitting to an offscreen target in BltOverride(). 2010-10-15 16:19:50 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
wined3d.spec