mirror of
https://github.com/reactos/wine.git
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e37c6e18d0
headers (with help from Dimitrie O. Paun).
160 lines
5.8 KiB
C
160 lines
5.8 KiB
C
/*
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* IDirect3DBaseTexture8 implementation
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*
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* Copyright 2002 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DBaseTexture8 (Inherited from IUnknown) */
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HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
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{
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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TRACE("(%p) : QueryInterface\n", This);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) {
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IDirect3DBaseTexture8Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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ULONG ref = --This->ref;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0)
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HeapFree(GetProcessHeap(), 0, This);
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return ref;
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}
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/* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */
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HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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TRACE("(%p) : returning %p\n", This, This->Device);
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*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
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/**
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* Note Calling this method will increase the internal reference count
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* on the IDirect3DDevice8 interface.
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*/
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IDirect3DDevice8Impl_AddRef(*ppDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This);
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}
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D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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/*TRACE("(%p) : returning %d\n", This, This->ResourceType);*/
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return This->ResourceType;
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}
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/* IDirect3DBaseTexture8 */
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DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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TRACE("(%p) : returning %d\n", This, This->levels);
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return This->levels;
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}
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ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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IDirect3DBaseTexture8Impl_QueryInterface,
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IDirect3DBaseTexture8Impl_AddRef,
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IDirect3DBaseTexture8Impl_Release,
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IDirect3DBaseTexture8Impl_GetDevice,
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IDirect3DBaseTexture8Impl_SetPrivateData,
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IDirect3DBaseTexture8Impl_GetPrivateData,
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IDirect3DBaseTexture8Impl_FreePrivateData,
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IDirect3DBaseTexture8Impl_SetPriority,
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IDirect3DBaseTexture8Impl_GetPriority,
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IDirect3DBaseTexture8Impl_PreLoad,
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IDirect3DBaseTexture8Impl_GetType,
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IDirect3DBaseTexture8Impl_SetLOD,
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IDirect3DBaseTexture8Impl_GetLOD,
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IDirect3DBaseTexture8Impl_GetLevelCount,
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};
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BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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return This->Dirty;
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}
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BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty) {
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BOOL old;
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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old = This->Dirty;
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This->Dirty = dirty;
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return old;
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}
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