wine/dlls/d3d9
2010-12-07 11:33:20 +01:00
..
tests d3d9/tests: Don't draw undefined data in stream_test(). 2010-12-07 11:33:20 +01:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
d3d9_main.c
d3d9_private.h d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx(). 2010-10-27 12:12:00 +02:00
d3d9.spec
device.c d3d9: Fix some return values. 2010-11-16 13:48:51 +01:00
directx.c d3d9: Use more reasonable return values for unimplemented functions. 2010-10-27 12:12:04 +02:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
query.c wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
shader.c d3d9: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:28 +02:00
stateblock.c wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
surface.c d3d9: Fix some return values. 2010-11-16 13:48:51 +01:00
swapchain.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00