wine/dlls/d3d9
Józef Kucia a6e056d26a d3d9/tests: Add test for surface format gamma correction query.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:26 +09:00
..
tests d3d9/tests: Add test for surface format gamma correction query. 2016-02-09 00:37:26 +09:00
buffer.c
d3d9_main.c
d3d9_private.h d3d9: Replace wined3d surface refcounting with texture refcounting. 2016-01-28 13:44:12 +09:00
d3d9.spec
device.c d3d9: Pass non-NULL rectangles to wined3d_texture_blt() in d3d9_device_GetRenderTargetData(). 2016-01-29 21:25:14 +09:00
directx.c wined3d: Add support for separate sRGB formats. 2016-02-09 00:37:25 +09:00
Makefile.in
query.c
shader.c
stateblock.c
surface.c d3d9: Replace wined3d surface refcounting with texture refcounting. 2016-01-28 13:44:12 +09:00
swapchain.c
texture.c wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*. 2016-01-27 12:38:54 +09:00
version.rc
vertexdeclaration.c
volume.c d3d9: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}(). 2015-11-05 22:02:23 +09:00