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428 lines
13 KiB
C
428 lines
13 KiB
C
/*
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* D3D8 utils
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <math.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#if 0
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# define VTRACE(A) TRACE A
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#else
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# define VTRACE(A)
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#endif
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const char* debug_d3ddevicetype(D3DDEVTYPE devtype) {
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switch (devtype) {
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#define DEVTYPE_TO_STR(dev) case dev: return #dev
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DEVTYPE_TO_STR(D3DDEVTYPE_HAL);
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DEVTYPE_TO_STR(D3DDEVTYPE_REF);
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DEVTYPE_TO_STR(D3DDEVTYPE_SW);
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#undef DEVTYPE_TO_STR
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default:
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FIXME("Unrecognized %u D3DDEVTYPE!\n", devtype);
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return "unrecognized";
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}
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}
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const char* debug_d3dusage(DWORD usage) {
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switch (usage) {
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#define D3DUSAGE_TO_STR(u) case u: return #u
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D3DUSAGE_TO_STR(D3DUSAGE_RENDERTARGET);
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D3DUSAGE_TO_STR(D3DUSAGE_DEPTHSTENCIL);
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D3DUSAGE_TO_STR(D3DUSAGE_WRITEONLY);
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D3DUSAGE_TO_STR(D3DUSAGE_SOFTWAREPROCESSING);
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D3DUSAGE_TO_STR(D3DUSAGE_DONOTCLIP);
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D3DUSAGE_TO_STR(D3DUSAGE_POINTS);
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D3DUSAGE_TO_STR(D3DUSAGE_RTPATCHES);
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D3DUSAGE_TO_STR(D3DUSAGE_NPATCHES);
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D3DUSAGE_TO_STR(D3DUSAGE_DYNAMIC);
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#undef D3DUSAGE_TO_STR
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case 0: return "none";
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default:
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FIXME("Unrecognized %lu Usage!\n", usage);
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return "unrecognized";
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}
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}
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const char* debug_d3dformat(D3DFORMAT fmt) {
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switch (fmt) {
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#define FMT_TO_STR(fmt) case fmt: return #fmt
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FMT_TO_STR(D3DFMT_UNKNOWN);
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FMT_TO_STR(D3DFMT_R8G8B8);
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FMT_TO_STR(D3DFMT_A8R8G8B8);
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FMT_TO_STR(D3DFMT_X8R8G8B8);
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FMT_TO_STR(D3DFMT_R5G6B5);
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FMT_TO_STR(D3DFMT_X1R5G5B5);
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FMT_TO_STR(D3DFMT_A1R5G5B5);
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FMT_TO_STR(D3DFMT_A4R4G4B4);
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FMT_TO_STR(D3DFMT_R3G3B2);
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FMT_TO_STR(D3DFMT_A8);
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FMT_TO_STR(D3DFMT_A8R3G3B2);
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FMT_TO_STR(D3DFMT_X4R4G4B4);
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FMT_TO_STR(D3DFMT_A8P8);
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FMT_TO_STR(D3DFMT_P8);
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FMT_TO_STR(D3DFMT_L8);
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FMT_TO_STR(D3DFMT_A8L8);
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FMT_TO_STR(D3DFMT_A4L4);
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FMT_TO_STR(D3DFMT_V8U8);
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FMT_TO_STR(D3DFMT_L6V5U5);
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FMT_TO_STR(D3DFMT_X8L8V8U8);
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FMT_TO_STR(D3DFMT_Q8W8V8U8);
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FMT_TO_STR(D3DFMT_V16U16);
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FMT_TO_STR(D3DFMT_W11V11U10);
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FMT_TO_STR(D3DFMT_UYVY);
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FMT_TO_STR(D3DFMT_YUY2);
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FMT_TO_STR(D3DFMT_DXT1);
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FMT_TO_STR(D3DFMT_DXT2);
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FMT_TO_STR(D3DFMT_DXT3);
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FMT_TO_STR(D3DFMT_DXT4);
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FMT_TO_STR(D3DFMT_DXT5);
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FMT_TO_STR(D3DFMT_D16_LOCKABLE);
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FMT_TO_STR(D3DFMT_D32);
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FMT_TO_STR(D3DFMT_D15S1);
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FMT_TO_STR(D3DFMT_D24S8);
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FMT_TO_STR(D3DFMT_D16);
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FMT_TO_STR(D3DFMT_D24X8);
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FMT_TO_STR(D3DFMT_D24X4S4);
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FMT_TO_STR(D3DFMT_VERTEXDATA);
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FMT_TO_STR(D3DFMT_INDEX16);
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FMT_TO_STR(D3DFMT_INDEX32);
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#undef FMT_TO_STR
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default:
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FIXME("Unrecognized %u D3DFORMAT!\n", fmt);
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return "unrecognized";
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}
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}
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const char* debug_d3dressourcetype(D3DRESOURCETYPE res) {
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switch (res) {
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#define RES_TO_STR(res) case res: return #res;
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RES_TO_STR(D3DRTYPE_SURFACE);
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RES_TO_STR(D3DRTYPE_VOLUME);
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RES_TO_STR(D3DRTYPE_TEXTURE);
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RES_TO_STR(D3DRTYPE_VOLUMETEXTURE);
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RES_TO_STR(D3DRTYPE_CUBETEXTURE);
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RES_TO_STR(D3DRTYPE_VERTEXBUFFER);
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RES_TO_STR(D3DRTYPE_INDEXBUFFER);
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#undef RES_TO_STR
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default:
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FIXME("Unrecognized %u D3DRESOURCETYPE!\n", res);
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return "unrecognized";
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}
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}
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const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType) {
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switch (PrimitiveType) {
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#define PRIM_TO_STR(prim) case prim: return #prim;
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PRIM_TO_STR(D3DPT_POINTLIST);
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PRIM_TO_STR(D3DPT_LINELIST);
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PRIM_TO_STR(D3DPT_LINESTRIP);
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PRIM_TO_STR(D3DPT_TRIANGLELIST);
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PRIM_TO_STR(D3DPT_TRIANGLESTRIP);
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PRIM_TO_STR(D3DPT_TRIANGLEFAN);
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#undef PRIM_TO_STR
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default:
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FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType);
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return "unrecognized";
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}
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}
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/*
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* Simple utility routines used for dx -> gl mapping of byte formats
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*/
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SHORT bytesPerPixel(D3DFORMAT fmt) {
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SHORT retVal;
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switch (fmt) {
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/* color buffer */
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case D3DFMT_P8: retVal = 1; break;
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case D3DFMT_R3G3B2: retVal = 1; break;
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case D3DFMT_R5G6B5: retVal = 2; break;
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case D3DFMT_X1R5G5B5: retVal = 2; break;
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case D3DFMT_A4R4G4B4: retVal = 2; break;
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case D3DFMT_X4R4G4B4: retVal = 2; break;
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case D3DFMT_A1R5G5B5: retVal = 2; break;
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case D3DFMT_R8G8B8: retVal = 3; break;
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case D3DFMT_X8R8G8B8: retVal = 4; break;
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case D3DFMT_A8R8G8B8: retVal = 4; break;
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/* depth/stencil buffer */
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case D3DFMT_D16_LOCKABLE: retVal = 2; break;
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case D3DFMT_D16: retVal = 2; break;
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case D3DFMT_D15S1: retVal = 2; break;
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case D3DFMT_D24X4S4: retVal = 4; break;
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case D3DFMT_D24S8: retVal = 4; break;
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case D3DFMT_D24X8: retVal = 4; break;
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case D3DFMT_D32: retVal = 4; break;
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/* unknown */
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case D3DFMT_UNKNOWN:
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/* Guess at the highest value of the above */
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TRACE("D3DFMT_UNKNOWN - Guessing at 4 bytes/pixel %u\n", fmt);
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retVal = 4;
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break;
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default:
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FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
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retVal = 4;
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}
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TRACE("bytes/Pxl for fmt(%u,%s) = %d\n", fmt, debug_d3dformat(fmt), retVal);
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return retVal;
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}
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GLint fmt2glintFmt(D3DFORMAT fmt) {
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GLint retVal;
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switch (fmt) {
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case D3DFMT_A4R4G4B4: retVal = GL_RGBA4; break;
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case D3DFMT_A8R8G8B8: retVal = GL_RGBA8; break;
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case D3DFMT_X8R8G8B8: retVal = GL_RGB8; break;
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case D3DFMT_R8G8B8: retVal = GL_RGB8; break;
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case D3DFMT_R5G6B5: retVal = GL_RGB5; break; /* fixme: internal format 6 for g? */
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case D3DFMT_A1R5G5B5: retVal = GL_RGB5_A1; break;
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default:
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FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
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retVal = GL_RGB8;
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}
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TRACE("fmt2glintFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
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return retVal;
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}
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GLenum fmt2glFmt(D3DFORMAT fmt) {
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GLenum retVal;
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switch (fmt) {
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case D3DFMT_A4R4G4B4: retVal = GL_BGRA; break;
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case D3DFMT_A8R8G8B8: retVal = GL_BGRA; break;
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case D3DFMT_X8R8G8B8: retVal = GL_BGRA; break;
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case D3DFMT_R8G8B8: retVal = GL_BGR; break;
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case D3DFMT_R5G6B5: retVal = GL_RGB; break;
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case D3DFMT_A1R5G5B5: retVal = GL_BGRA; break;
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default:
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FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
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retVal = GL_BGR;
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}
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TRACE("fmt2glFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
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return retVal;
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}
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GLenum fmt2glType(D3DFORMAT fmt) {
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GLenum retVal;
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switch (fmt) {
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case D3DFMT_A4R4G4B4: retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break;
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case D3DFMT_A8R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
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case D3DFMT_X8R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
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case D3DFMT_R5G6B5: retVal = GL_UNSIGNED_SHORT_5_6_5; break;
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case D3DFMT_R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
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case D3DFMT_A1R5G5B5: retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break;
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default:
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FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
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retVal = GL_UNSIGNED_BYTE;
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}
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TRACE("fmt2glType for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
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return retVal;
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}
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int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim) {
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switch (PrimitiveType) {
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case D3DPT_POINTLIST: return iNumPrim;
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case D3DPT_LINELIST: return iNumPrim * 2;
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case D3DPT_LINESTRIP: return iNumPrim + 1;
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case D3DPT_TRIANGLELIST: return iNumPrim * 3;
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case D3DPT_TRIANGLESTRIP: return iNumPrim + 2;
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case D3DPT_TRIANGLEFAN: return iNumPrim + 2;
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default:
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FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType);
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return 0;
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}
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}
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int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType) {
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switch (PrimitiveType) {
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case D3DPT_POINTLIST: return GL_POINTS;
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case D3DPT_LINELIST: return GL_LINES;
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case D3DPT_LINESTRIP: return GL_LINE_STRIP;
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case D3DPT_TRIANGLELIST: return GL_TRIANGLES;
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case D3DPT_TRIANGLESTRIP: return GL_TRIANGLE_STRIP;
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case D3DPT_TRIANGLEFAN: return GL_TRIANGLE_FAN;
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default:
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FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType);
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return GL_POLYGON;
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}
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}
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int D3DFVFGetSize(D3DFORMAT fvf) {
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int ret = 0;
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if (fvf & D3DFVF_XYZ) ret += 3 * sizeof(float);
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else if (fvf & D3DFVF_XYZRHW) ret += 4 * sizeof(float);
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if (fvf & D3DFVF_NORMAL) ret += 3 * sizeof(float);
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if (fvf & D3DFVF_PSIZE) ret += sizeof(float);
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if (fvf & D3DFVF_DIFFUSE) ret += sizeof(DWORD);
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if (fvf & D3DFVF_SPECULAR) ret += sizeof(DWORD);
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/*if (fvf & D3DFVF_TEX1) ret += 1;*/
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return ret;
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}
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GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt) {
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switch (fmt) {
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/* depth/stencil buffer */
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case D3DFMT_D16_LOCKABLE:
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case D3DFMT_D16:
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case D3DFMT_D15S1:
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case D3DFMT_D24X4S4:
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case D3DFMT_D24S8:
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case D3DFMT_D24X8:
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case D3DFMT_D32:
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return GL_DEPTH_COMPONENT;
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default:
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FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
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}
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return 0;
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}
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GLenum D3DFmt2GLDepthType(D3DFORMAT fmt) {
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switch (fmt) {
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/* depth/stencil buffer */
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case D3DFMT_D15S1:
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case D3DFMT_D16_LOCKABLE:
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case D3DFMT_D16:
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return GL_UNSIGNED_SHORT;
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case D3DFMT_D24X4S4:
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case D3DFMT_D24S8:
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case D3DFMT_D24X8:
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case D3DFMT_D32:
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return GL_UNSIGNED_INT;
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default:
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FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
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}
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return 0;
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}
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SHORT D3DFmtGetBpp(D3DFORMAT fmt) {
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return bytesPerPixel(fmt);
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}
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GLint D3DFmt2GLIntFmt(D3DFORMAT fmt) {
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return fmt2glintFmt(fmt);
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}
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GLenum D3DFmt2GLFmt(D3DFORMAT fmt) {
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return fmt2glFmt(fmt);
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}
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GLenum D3DFmt2GLType(D3DFORMAT fmt) {
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return fmt2glType(fmt);
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}
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int SOURCEx_RGB_EXT(DWORD arg) {
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switch(arg) {
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case D3DTSS_COLORARG0: return GL_SOURCE2_RGB_EXT;
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case D3DTSS_COLORARG1: return GL_SOURCE0_RGB_EXT;
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case D3DTSS_COLORARG2: return GL_SOURCE1_RGB_EXT;
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case D3DTSS_ALPHAARG0:
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case D3DTSS_ALPHAARG1:
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case D3DTSS_ALPHAARG2:
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default:
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FIXME("Invalid arg %ld\n", arg);
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return GL_SOURCE0_RGB_EXT;
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}
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}
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int OPERANDx_RGB_EXT(DWORD arg) {
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switch(arg) {
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case D3DTSS_COLORARG0: return GL_OPERAND2_RGB_EXT;
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case D3DTSS_COLORARG1: return GL_OPERAND0_RGB_EXT;
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case D3DTSS_COLORARG2: return GL_OPERAND1_RGB_EXT;
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case D3DTSS_ALPHAARG0:
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case D3DTSS_ALPHAARG1:
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case D3DTSS_ALPHAARG2:
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default:
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FIXME("Invalid arg %ld\n", arg);
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return GL_OPERAND0_RGB_EXT;
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}
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}
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int SOURCEx_ALPHA_EXT(DWORD arg) {
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switch(arg) {
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case D3DTSS_ALPHAARG0: return GL_SOURCE2_ALPHA_EXT;
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case D3DTSS_ALPHAARG1: return GL_SOURCE0_ALPHA_EXT;
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case D3DTSS_ALPHAARG2: return GL_SOURCE1_ALPHA_EXT;
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case D3DTSS_COLORARG0:
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case D3DTSS_COLORARG1:
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case D3DTSS_COLORARG2:
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default:
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FIXME("Invalid arg %ld\n", arg);
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return GL_SOURCE0_ALPHA_EXT;
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}
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}
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int OPERANDx_ALPHA_EXT(DWORD arg) {
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switch(arg) {
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case D3DTSS_ALPHAARG0: return GL_OPERAND2_ALPHA_EXT;
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case D3DTSS_ALPHAARG1: return GL_OPERAND0_ALPHA_EXT;
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case D3DTSS_ALPHAARG2: return GL_OPERAND1_ALPHA_EXT;
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case D3DTSS_COLORARG0:
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case D3DTSS_COLORARG1:
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case D3DTSS_COLORARG2:
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default:
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FIXME("Invalid arg %ld\n", arg);
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return GL_OPERAND0_ALPHA_EXT;
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}
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}
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GLenum StencilOp(DWORD op) {
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switch(op) {
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case D3DSTENCILOP_KEEP : return GL_KEEP;
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case D3DSTENCILOP_ZERO : return GL_ZERO;
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case D3DSTENCILOP_REPLACE : return GL_REPLACE;
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case D3DSTENCILOP_INCRSAT : return GL_INCR;
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case D3DSTENCILOP_DECRSAT : return GL_DECR;
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case D3DSTENCILOP_INVERT : return GL_INVERT;
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#if defined(GL_VERSION_1_4)
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case D3DSTENCILOP_INCR : return GL_INCR_WRAP;
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case D3DSTENCILOP_DECR : return GL_DECR_WRAP;
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#elif defined(GL_EXT_stencil_wrap)
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case D3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
|
|
case D3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
|
|
#else
|
|
case D3DSTENCILOP_INCR : FIXME("Unsupported stencil op D3DSTENCILOP_INCR\n");
|
|
return GL_INCR; /* Fixme - needs to support wrap */
|
|
case D3DSTENCILOP_DECR : FIXME("Unsupported stencil op D3DSTENCILOP_DECR\n");
|
|
return GL_DECR; /* Fixme - needs to support wrap */
|
|
#endif
|
|
default:
|
|
FIXME("Invalid stencil op %ld\n", op);
|
|
return GL_ALWAYS;
|
|
}
|
|
}
|