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.cvsignore
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basetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
cubetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
d3d8_main.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
d3d8_private.h
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Check for advertized vertex blend support before querying device
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2003-10-03 04:35:07 +00:00 |
d3d8.spec
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
d3dcore_gl.h
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- currently always use sloaw path as fast path have some problems
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2003-06-27 22:20:44 +00:00 |
device.c
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If swap mode is discard, clear the backbuffer before moving onto the
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2003-11-17 20:04:30 +00:00 |
directx.c
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Use the current window visual only.
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2003-11-17 20:04:08 +00:00 |
drawprim.c
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Disable the use of the 'w' parm in rhw mode.
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2003-11-17 20:04:44 +00:00 |
indexbuffer.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
Makefile.in
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Remove SYMBOLFILE and LDDLLFLAGS from Makefiles.
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2003-10-11 01:09:15 +00:00 |
resource.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
shader.c
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- stupid typos fixes on software vertex shader operands
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2003-11-11 00:43:51 +00:00 |
stateblock.c
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Pass through floats correctly to the render states at
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2003-11-04 04:17:52 +00:00 |
surface.c
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Pass through floats correctly to the render states at
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2003-11-04 04:17:52 +00:00 |
swapchain.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
texture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
utils.c
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GL doesn't like incorrect lengths passed into DXTN processing.
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2003-09-19 00:20:19 +00:00 |
version.rc
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vertexbuffer.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
volume.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
volumetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
vshaderdeclaration.c
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Vertex shader output is lit and transformed, so stop GL doing it all
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2003-09-19 00:07:34 +00:00 |