wine/dlls/d3d8
2003-11-17 20:04:44 +00:00
..
.cvsignore
basetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
cubetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3d8_main.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
d3d8_private.h Check for advertized vertex blend support before querying device 2003-10-03 04:35:07 +00:00
d3d8.spec - pixel shader program dump code 2003-06-04 22:45:57 +00:00
d3dcore_gl.h - currently always use sloaw path as fast path have some problems 2003-06-27 22:20:44 +00:00
device.c If swap mode is discard, clear the backbuffer before moving onto the 2003-11-17 20:04:30 +00:00
directx.c Use the current window visual only. 2003-11-17 20:04:08 +00:00
drawprim.c Disable the use of the 'w' parm in rhw mode. 2003-11-17 20:04:44 +00:00
indexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
Makefile.in Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. 2003-10-11 01:09:15 +00:00
resource.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
shader.c - stupid typos fixes on software vertex shader operands 2003-11-11 00:43:51 +00:00
stateblock.c Pass through floats correctly to the render states at 2003-11-04 04:17:52 +00:00
surface.c Pass through floats correctly to the render states at 2003-11-04 04:17:52 +00:00
swapchain.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
texture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
utils.c GL doesn't like incorrect lengths passed into DXTN processing. 2003-09-19 00:20:19 +00:00
version.rc
vertexbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
volume.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
volumetexture.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
vshaderdeclaration.c Vertex shader output is lit and transformed, so stop GL doing it all 2003-09-19 00:07:34 +00:00