wine/dlls/d3d9
2009-12-15 11:44:09 +01:00
..
tests d3d9: Add a test to show D3D replaces the window proc. 2009-12-15 11:44:09 +01:00
cubetexture.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
d3d9_main.c d3d9: Quiet a few noisy fixme's. 2009-11-09 20:00:29 +01:00
d3d9_private.h d3d9: Move D3D9CB_DestroySwapChain() to device.c. 2009-11-18 11:16:35 +01:00
d3d9.spec
device.c wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
directx.c d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
indexbuffer.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
Makefile.in
pixelshader.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
query.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
stateblock.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
surface.c d3d9: Fix GetDevice() for surfaces that are part of a texture. 2009-12-07 14:34:08 +01:00
swapchain.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
texture.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
version.rc
vertexbuffer.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
vertexdeclaration.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
vertexshader.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
volume.c d3d9: Forward the volume's GetDevice() to the texture instead of the wined3d volume. 2009-12-09 13:50:56 +01:00
volumetexture.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00