wine/dlls/wined3d
2009-12-15 11:44:20 +01:00
..
arb_program_shader.c
ati_fragment_shader.c
baseshader.c
basetexture.c
buffer.c
clipper.c
context.c wined3d: Use surface_is_offscreen() in context_apply_draw_buffer(). 2009-12-15 11:44:20 +01:00
cubetexture.c
device.c wined3d: Let the context handle the draw buffer in stretch_rect_fbo(). 2009-12-14 12:04:05 +01:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface_base.c
surface_gdi.c
surface.c wined3d: Let the context handle the draw buffer in fb_copy_to_texture_hwstretch(). 2009-12-14 12:04:05 +01:00
swapchain_base.c
swapchain_gdi.c wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
swapchain.c wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00
texture.c
utils.c
version.rc
vertexdeclaration.c
vertexshader.c
view.c
volume.c
volumetexture.c
wined3d_gl.h
wined3d_main.c wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
wined3d_private.h wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00
wined3d.spec