wine/dlls/wined3d
Stefan Dösinger 2f96220b3e 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
ARB shaders need a swizzle for the RSQ and RCP instructions, while d3d
shaders do not. The DirectX sdk says that the x component is used if
no swizzle is given.
2007-02-15 17:21:27 +01:00
..
arb_program_shader.c 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb. 2007-02-15 17:21:27 +01:00
baseshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
basetexture.c wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
context.c wined3d: Use the context manager to create onscreen contexts. 2007-02-13 12:08:02 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Restore the display mode when releasing a swapchain. 2007-02-15 16:56:02 +01:00
directx.c wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them. 2007-02-15 14:20:19 +01:00
drawprim.c wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA. 2007-02-15 11:15:25 +01:00
glsl_shader.c wined3d: Implement texbem in arb, improve it in glsl. 2007-02-15 11:36:14 +01:00
indexbuffer.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
query.c wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END. 2007-02-15 14:20:46 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Get rid of any remaining d3d9 stuff in state.c. 2007-02-15 14:20:56 +01:00
stateblock.c wined3d: Get rid of any remaining d3d9 stuff in stateblock.c. 2007-02-15 14:21:03 +01:00
surface_gdi.c wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c. 2007-02-15 14:21:11 +01:00
surface.c wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c. 2007-02-15 14:21:11 +01:00
swapchain.c wined3d: Restore the display mode when releasing a swapchain. 2007-02-15 16:56:02 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Convert and load U8V8 surfaces as rgb. 2007-02-15 11:36:28 +01:00
vertexbuffer.c wined3d: Use WINED3D_OK rather than D3D_OK. 2007-02-15 11:15:50 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb. 2007-02-15 17:21:27 +01:00
volume.c wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d_main.c wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
wined3d_private.h 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb. 2007-02-15 17:21:27 +01:00
wined3d.spec