.. |
tests
|
make_dlls: Recursively ignore .ok files in all tests directories.
|
2006-07-10 21:26:50 +02:00 |
basetexture.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
cubetexture.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
d3d8_main.c
|
Update the address of the Free Software Foundation.
|
2006-05-23 14:11:13 +02:00 |
d3d8_private.h
|
d3d8: Fix remaining refcount tests and tighten all tests.
|
2006-07-07 16:57:41 +02:00 |
d3d8.spec
|
Correct the number of parameters (and partly their names) for the
|
2005-09-21 09:42:20 +00:00 |
device.c
|
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
|
2006-08-07 13:12:37 +02:00 |
directx.c
|
d3d8: Fix remaining refcount tests and tighten all tests.
|
2006-07-07 16:57:41 +02:00 |
indexbuffer.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
Makefile.in
|
d3d8: Remove dependencies on OpenGL headers and libraries.
|
2006-06-15 16:51:57 +02:00 |
pixelshader.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
resource.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
stateblock.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
surface.c
|
d3d8: Fix remaining refcount tests and tighten all tests.
|
2006-07-07 16:57:41 +02:00 |
swapchain.c
|
d3d8: Fix remaining refcount tests and tighten all tests.
|
2006-07-07 16:57:41 +02:00 |
texture.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
version.rc
|
Update the address of the Free Software Foundation.
|
2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
vertexshader.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
volume.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |
volumetexture.c
|
d3d8: Make the virtual table functions static where possible.
|
2006-06-10 11:48:24 +02:00 |