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wine
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wine
/
dlls
/
wined3d
History
Stefan Dösinger
6621b11ad1
wined3d: Don't pass the device to atifs_free_ffpshader.
2013-05-15 19:04:19 +02:00
..
arb_program_shader.c
wined3d: Initialize the gl_info pointer from the context.
2013-05-15 19:04:16 +02:00
ati_fragment_shader.c
wined3d: Don't pass the device to atifs_free_ffpshader.
2013-05-15 19:04:19 +02:00
buffer.c
…
context.c
wined3d: Pass the state and private data to shader_select.
2013-05-14 18:37:08 +02:00
device.c
…
directx.c
wined3d: Add NVidia GeForce GT 630.
2013-05-08 12:39:55 +02:00
drawprim.c
…
gl_compat.c
…
glsl_shader.c
wined3d: Pass the state and private data to shader_select.
2013-05-14 18:37:08 +02:00
Makefile.in
…
nvidia_texture_shader.c
…
palette.c
…
query.c
…
resource.c
…
sampler.c
…
shader_sm1.c
…
shader_sm4.c
…
shader.c
wined3d: Pass the state and private data to shader_select.
2013-05-14 18:37:08 +02:00
state.c
…
stateblock.c
…
surface.c
…
swapchain.c
…
texture.c
…
utils.c
…
version.rc
…
vertexdeclaration.c
…
view.c
…
volume.c
…
wined3d_gl.h
…
wined3d_main.c
wined3d: Don't bother to unregister classes at process exit.
2013-05-14 11:33:29 +02:00
wined3d_private.h
wined3d: Pass the state and private data to shader_select.
2013-05-14 18:37:08 +02:00
wined3d.spec
…