wine/dlls/wined3d
2010-02-03 13:54:02 +01:00
..
arb_program_shader.c wined3d: Dump ARB program shaders on compile failure. 2010-02-02 14:10:40 +01:00
ati_fragment_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
basetexture.c wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
buffer.c wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range. 2010-02-02 14:09:14 +01:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Preload textures before applying states. 2010-02-03 13:54:02 +01:00
cubetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
device.c wined3d: Preload textures before applying states. 2010-02-03 13:54:02 +01:00
directx.c wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
drawprim.c wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Use the absolute source value in shader_glsl_rsq(). 2010-02-01 14:16:26 +01:00
Makefile.in wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
nvidia_texture_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
palette.c wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
query.c wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader_sm1.c wined3d: Refuse to parse shaders with an invalid version token. 2009-10-26 11:20:39 +01:00
shader_sm4.c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
shader.c wined3d: Store a pointer to the GL info in the shader context. 2010-01-25 12:58:52 +01:00
state.c wined3d: Preload textures before applying states. 2010-02-03 13:54:02 +01:00
stateblock.c wined3d: Handle stateblock capture for default lights created while recording. 2010-01-05 12:19:14 +01:00
surface_base.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
surface.c wined3d: Get rid of an unnecessary GetContainer() call in surface_blt_to_drawable(). 2010-01-29 13:30:06 +01:00
swapchain_base.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
swapchain.c wined3d: Make sure all contexts are finished drawing before calling SwapBuffers(). 2010-01-28 11:08:07 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Volumes are resources in wined3d. 2009-12-22 13:48:25 +01:00
volumetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
wined3d_gl.h wined3d: Add GL_ARB_map_buffer_range. 2010-02-02 14:09:04 +01:00
wined3d_main.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
wined3d_private.h wined3d: Preload textures before applying states. 2010-02-03 13:54:02 +01:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00