wine/dlls/wined3d
2009-06-15 13:42:28 +02:00
..
arb_program_shader.c wined3d: Implement dsy in ARB. 2009-06-10 11:52:15 +02:00
ati_fragment_shader.c wined3d: A small atifs bump map improvement. 2009-06-10 11:52:24 +02:00
baseshader.c
basetexture.c
buffer.c wined3d: Don't allow a negative lock_count in buffer_Unmap. 2009-06-11 13:23:25 +02:00
clipper.c
context.c wined3d: Set FBO stencil attachments for relevant depth stencil formats. 2009-06-08 12:44:27 +02:00
cubetexture.c
device.c wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
directx.c wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. 2009-06-08 14:29:01 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't set unloaded arrays to zero. 2009-06-10 11:52:58 +02:00
stateblock.c
surface_base.c wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
surface_gdi.c
surface.c wined3d: Introduce surface_cleanup(). 2009-06-15 13:42:28 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c
utils.c wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info(). 2009-06-12 17:33:15 +02:00
vertexdeclaration.c
vertexshader.c
view.c
volume.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
volumetexture.c
wined3d_gl.h wined3d: Add support for the ARB_depth_buffer_float extension. 2009-06-08 12:44:08 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
wined3d.spec