wine/dlls/d3d10core
2010-10-25 14:29:42 +02:00
..
tests d3d10core: Try to create a software adapter when no regular adapters are found as well. 2010-10-25 14:29:42 +02:00
async.c
buffer.c d3d10core: Implement ID3D10Buffer::Map(). 2010-10-15 16:20:02 +02:00
d3d10core_main.c
d3d10core_private.h d3d10core: Add a stub ID3D10Texture3D implementation. 2010-10-14 17:54:52 +02:00
d3d10core.spec
device.c d3d10core: Add a stub ID3D10Texture3D implementation. 2010-10-14 17:54:52 +02:00
inputlayout.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Makefile.in d3d10core: Rename texture2d.c to texture.c. 2010-10-14 17:54:52 +02:00
shader.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
state.c
texture.c d3d10core: Implement ID3D10Texture3D::Map(). 2010-10-20 18:37:07 +02:00
utils.c wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
version.rc
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00