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209 lines
7.7 KiB
C
209 lines
7.7 KiB
C
/*
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3D11SHADER_H__
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#define __D3D11SHADER_H__
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#include "d3dcommon.h"
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/* These are defined as version-neutral in d3dcommon.h */
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typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
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typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
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typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
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typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
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typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
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typedef struct _D3D11_SHADER_DESC
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{
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UINT Version;
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LPCSTR Creator;
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UINT Flags;
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UINT ConstantBuffers;
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UINT BoundResources;
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UINT InputParameters;
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UINT OutputParameters;
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UINT InstructionCount;
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UINT TempRegisterCount;
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UINT TempArrayCount;
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UINT DefCount;
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UINT DclCount;
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UINT TextureNormalInstructions;
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UINT TextureLoadInstructions;
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UINT TextureCompInstructions;
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UINT TextureBiasInstructions;
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UINT TextureGradientInstructions;
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UINT FloatInstructionCount;
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UINT IntInstructionCount;
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UINT UintInstructionCount;
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UINT StaticFlowControlCount;
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UINT DynamicFlowControlCount;
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UINT MacroInstructionCount;
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UINT ArrayInstructionCount;
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UINT CutInstructionCount;
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UINT EmitInstructionCount;
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D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
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UINT GSMaxOutputVertexCount;
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D3D_PRIMITIVE InputPrimitive;
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UINT PatchConstantParameters;
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UINT cGSInstanceCount;
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UINT cControlPoints;
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D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
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D3D_TESSELLATOR_PARTITIONING HSPartitioning;
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D3D_TESSELLATOR_DOMAIN TessellatorDomain;
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UINT cBarrierInstructions;
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UINT cInterlockedInstructions;
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UINT cTextureStoreInstructions;
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} D3D11_SHADER_DESC;
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typedef struct _D3D11_SHADER_VARIABLE_DESC
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{
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LPCSTR Name;
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UINT StartOffset;
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UINT Size;
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UINT uFlags;
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LPVOID DefaultValue;
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UINT StartTexture;
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UINT TextureSize;
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UINT StartSampler;
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UINT SamplerSize;
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} D3D11_SHADER_VARIABLE_DESC;
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typedef struct _D3D11_SHADER_TYPE_DESC
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{
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D3D_SHADER_VARIABLE_CLASS Class;
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D3D_SHADER_VARIABLE_TYPE Type;
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UINT Rows;
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UINT Columns;
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UINT Elements;
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UINT Members;
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UINT Offset;
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LPCSTR Name;
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} D3D11_SHADER_TYPE_DESC;
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typedef struct _D3D11_SHADER_BUFFER_DESC
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{
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LPCSTR Name;
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D3D_CBUFFER_TYPE Type;
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UINT Variables;
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UINT Size;
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UINT uFlags;
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} D3D11_SHADER_BUFFER_DESC;
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typedef struct _D3D11_SHADER_INPUT_BIND_DESC
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{
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LPCSTR Name;
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D3D_SHADER_INPUT_TYPE Type;
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UINT BindPoint;
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UINT BindCount;
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UINT uFlags;
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D3D_RESOURCE_RETURN_TYPE ReturnType;
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D3D_SRV_DIMENSION Dimension;
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UINT NumSamples;
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} D3D11_SHADER_INPUT_BIND_DESC;
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typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
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{
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LPCSTR SemanticName;
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UINT SemanticIndex;
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UINT Register;
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D3D_NAME SystemValueType;
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D3D_REGISTER_COMPONENT_TYPE ComponentType;
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BYTE Mask;
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BYTE ReadWriteMask;
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UINT Stream;
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} D3D11_SIGNATURE_PARAMETER_DESC;
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DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
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#define INTERFACE ID3D11ShaderReflectionType
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DECLARE_INTERFACE(ID3D11ShaderReflectionType)
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{
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STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
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STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
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STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
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STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
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STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
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#define INTERFACE ID3D11ShaderReflectionVariable
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DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
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{
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STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
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STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
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#define INTERFACE ID3D11ShaderReflectionConstantBuffer
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DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
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{
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STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
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};
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#undef INTERFACE
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DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
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#define INTERFACE ID3D11ShaderReflection
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DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
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{
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/* IUnknown methods */
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/* ID3D11ShaderReflection methods */
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STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
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STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
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STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
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STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
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STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
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STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
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STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
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STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
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STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
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STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
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STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
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STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
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STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
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STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
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STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
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};
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#undef INTERFACE
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#endif
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