wine/dlls/ddraw/dsurface/fakezbuffer.h
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00

34 lines
846 B
C

/* Copyright 200 TransGaming Technologies Inc. */
#ifndef DDRAW_DSURFACE_FAKEZBUFFER_H_INCLUDED
#define DDRAW_DSURFACE_FAKEZBUFFER_H_INCLUDED
struct FakeZBuffer_DirectDrawSurfaceImpl_Part
{
};
typedef struct
{
struct FakeZBuffer_DirectDrawSurfaceImpl_Part fakezbuffer;
} FakeZBuffer_DirectDrawSurfaceImpl;
HRESULT
FakeZBuffer_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl* This,
IDirectDrawImpl* pDD,
const DDSURFACEDESC2* pDDSD);
HRESULT FakeZBuffer_DirectDrawSurface_Create(IDirectDrawImpl* pDD,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
IUnknown* pUnkOuter);
void
FakeZBuffer_DirectDrawSurface_final_release(IDirectDrawSurfaceImpl* This);
HRESULT
FakeZBuffer_DirectDrawSurface_duplicate_surface(IDirectDrawSurfaceImpl* This,
LPDIRECTDRAWSURFACE7* ppDup);
#endif