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efbd38ae84
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
127 lines
3.5 KiB
C
127 lines
3.5 KiB
C
/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#define D3D10CORE_INIT_GUID
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#include "d3d10core_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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TRACE("fdwReason %u\n", fdwReason);
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switch(fdwReason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hInstDLL);
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break;
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}
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return TRUE;
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}
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static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values)
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{
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TRACE("id %#x, count %p, values %p\n", id, count, values);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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return E_NOTIMPL;
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}
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return S_OK;
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}
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static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0)
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{
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TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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return 0;
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}
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return sizeof(struct d3d10_device);
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}
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static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
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void *device_object, REFIID riid, void **device_layer)
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{
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struct d3d10_device *object;
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TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
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id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
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if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
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{
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WARN("Unknown layer id %#x\n", id);
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*device_layer = NULL;
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return E_NOTIMPL;
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}
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object = *layer_base;
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d3d10_device_init(object, device_object);
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*device_layer = &object->inner_unknown_vtbl;
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TRACE("Created d3d10 device at %p\n", object);
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return S_OK;
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}
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HRESULT WINAPI D3D10CoreRegisterLayers(void)
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{
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const struct dxgi_device_layer layers[] =
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{
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{DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create},
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};
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DXGID3D10RegisterLayers(layers, sizeof(layers)/sizeof(*layers));
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return S_OK;
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}
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, void *unknown0, ID3D10Device **device)
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{
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IUnknown *dxgi_device;
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HMODULE d3d10core;
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HRESULT hr;
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TRACE("factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
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factory, adapter, flags, unknown0, device);
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d3d10core = GetModuleHandleA("d3d10core.dll");
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hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, flags, unknown0, (void **)&dxgi_device);
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if (FAILED(hr))
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{
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WARN("Failed to create device, returning %#x\n", hr);
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return hr;
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}
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hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D10Device, (void **)device);
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IUnknown_Release(dxgi_device);
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return hr;
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}
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