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31b41cf68e
Added some bits on thunking and resources for DLLs.
535 lines
20 KiB
Plaintext
535 lines
20 KiB
Plaintext
This document should help new developers get started. Like all of Wine, it
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is a work in progress.
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SOURCE TREE STRUCTURE
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=====================
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The Wine source tree is loosely based on the original Windows modules.
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Most of the source is concerned with implementing the Wine API, although
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there are also various tools, documentation, sample Winelib code, and
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code specific to the binary loader.
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Wine API directories:
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---------------------
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KERNEL:
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files/ - file I/O
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loader/ - Win16-, Win32-binary loader
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memory/ - memory management
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msdos/ - DOS features and BIOS calls (interrupts)
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scheduler/ - process and thread management
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GDI:
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graphics/ - graphics drivers
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x11drv/ - X11 display driver
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win16drv/ -> see below
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ttydrv/ - tty display driver
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psdrv/ - PostScript graphics driver
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metafiledrv/ - metafile driver
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enhmetafiledrv/ - enhanced metafile driver
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objects/ - logical objects
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USER:
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controls/ - built-in widgets
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resources/ - built-in menu and message box resources
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windows/ - window management
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Other DLLs:
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dlls/ - Other system DLLs implemented by Wine
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advapi32/ - crypto, systeminfo, security, eventlogging
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avifil32/ - COM object to play AVI files
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comctl32/ - common controls
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commdlg/ - common dialog boxes (both 16 & 32 bit)
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dplayx/ - DirectX dplayx
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dsound/ - DirectX dsound
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imagehlp/ - PE (Portable Executable) Image Helper lib
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imm32/
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lzexpand/ - Liv-Zempel compression/decompression
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mpr/ - Multi-Protocol Router (interface to various
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network transport protocols)
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msacm/ - audio compression manager (multimedia) (16 bit)
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msacm32/ - audio compression manager (multimedia) (32 bit)
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msnet/
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msvideo/ - 16 bit video manager
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ole32/ - 32 bit OLE 2.0 librairies
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oleaut32/ - 32 bit OLE 2.0 automation
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olecli/ - 16 bit OLE client
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oledlg/ - OLE 2.0 user interface support
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olesvr/ - 16 bit OLE server
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ntdll/ - NT implementation of kernel calls
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psapi/ - process status API
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rasapi32/ - remote access server API
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shell32/ - COM object implementing shell views
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sound/ - Sound on loudspeaker (not sound card)
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tapi32/ - telephone API
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ver/ - File Installation Library (16 bit)
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version/ - File Installation Library (32 bit)
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win32s
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win87em - 80387 math-emulation
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winaspi/ - 16 bit Advanced SCSI Peripheral Interface
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windebug/ - Windows debugger
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wing/ - WinG (for games) internface
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winmm/ - multimedia (16 & 32 bit)
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mciXXX/ - various MCI drivers
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wineoss/- MM driver for OSS systems
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wavemap/- audio mapper
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midimap/- midi mapper
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winspool/ - Printing & Print Spooler
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wnaspi32/ - 32 bit ASPI
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Miscellaneous:
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misc/ - shell, registry, winsock, etc.
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ipc/ - SysV IPC based interprocess communication
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win32/ - misc Win32 functions
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ole/ - OLE code
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nls/ - National Language Support
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configuration files
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Tools:
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------
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rc/ - old resource compiler
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tools/ - relay code builder, new rc, bugreport
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generator, wineconfigurator, etc.
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documentation/ - some documentation
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Binary loader specific directories:
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-----------------------------------
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debugger/ - built-in debugger
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if1632/ - relay code
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miscemu/ - hardware instruction emulation
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graphics/win16drv/ - Win16 printer driver
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server/ - the main, controlling thread of wine
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tsx11/ - thread-safe X11 wrappers (auto generated)
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Winelib specific directories:
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-----------------------------
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library/ - Required code for programs using Winelib
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libtest/ - Small samples and tests
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programs/ - Extended samples / system utilities
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IMPLEMENTING NEW API CALLS
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==========================
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This is the simple version, and covers only Win32. Win16 is slightly uglier,
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because of the Pascal heritage and the segmented memory model.
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All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An
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unimplemented call will look like (from gdi32.spec)
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269 stub PolyBezierTo
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To implement this call, you need to do the following four things.
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1. Find the appropriate parameters for the call, and add a prototype to
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the correct header file. In this case, that means [include/wingdi.h],
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and it might look like
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BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
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If the function has both an ASCII and a Unicode version, you need to
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define both and add a #define WINELIB_NAME_AW declaration. See below
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for discussion of function naming conventions.
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2. Modify the .spec file to tell Wine that the function has an
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implementation, what the parameters look like and what Wine function
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to use for the implementation. In Win32, things are simple--everything
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is 32-bits. However, the relay code handles pointers and pointers to
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strings slightly differently, so you should use 'str' and 'wstr' for
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strings, 'ptr' for other pointer types, and 'long' for everything else.
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269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
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The 'PolyBezierTo' at the end of the line is which Wine function to use
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for the implementation.
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3. Implement the function as a stub. Once you add the function to the .spec
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file, you must add the function to the Wine source before it will link.
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Add a function called 'PolyBezierTo' somewhere. Good things to put
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into a stub:
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o a correct prototype, including the WINAPI
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o header comments, including full documentation for the function and
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arguments (see documentation/README.documentation)
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o A FIXME message and an appropriate return value are good things to
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put in a stub.
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/************************************************************
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* PolyBezierTo (GDI32.269)
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*
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* Draw many Bezier curves
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*
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* RETURNS
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* nonzero on success or zero on faillure
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*
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* BUGS
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* Unimplemented
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*/
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BOOL WINAPI PolyBezierTo(HDC hdc, /* handle to device context */
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LPCVOID p, /* ptr to array of Point structs */
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DWORD count /* nr of points in array */
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)
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{
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/* tell the user they've got a substandard implementation */
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FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
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/* some programs may be able to compensate,
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* if they know what happened
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*/
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SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
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return FALSE; /* error value */
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}
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4. Implement and test the rest of the function.
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IMPLEMENTING A NEW DLL
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======================
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Generic directions
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------------------
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Apart from writing the set of needed .c files, you also need to do the
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following:
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1. Create a directory <MyDll> where to store the implementation of
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the DLL.
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If the DLL exists under Windows as both 16 and 32 bit DLL, you can
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either create one directory for each, or have a single directory
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with both implementations.
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This (those) directory(ies) have to be put under the dlls/
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directory in Wine tree structure.
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2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
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copy an existing Makefile.in from another ./dlls/ subdirectory.
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You need at least to change the MODULE, SPEC_SRCS, and C_SRCS
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macros.
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3. Add the directory (and the generated .o file for the module) in:
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+ ./configure.in (in AC_OUTPUT macro at the end of the file to
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trigger the Makefile generation),
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+ ./Makefile.in (in LIBSUBDIRS and LIBOBJS macros)
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+ ./dlls/Makefile.in (in SUBDIRS macro)
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4. You can now regenerate ./configure file (with 'make configure')
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and the various Makefiles (with 'configure; make depend') (run
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from the top of Wine's tree).
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You shall now have a Makefile file in ./dlls/<MyDll>/
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5. You now need to declare the DLL in the module lists. This is done
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by adding the corresponding descriptor in ./if1632/builtin.c if
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your DLL is 16 bit (resp. ./relay32/builtin.c for a 32 bit DLL)
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(or both if your directory contains the dual 16/32
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implementations).
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Note: the name of the descriptor is based on the module name, not
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on the file name (they are the same in most of the case, but for
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some DLLs it's not the case).
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6. You also need to define the loadorder for the created DLL
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(./wine.ini and ./loader/loadorder.c). Usually, "native,builtin"
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is ok. If you have written a paired 16/32 bit implementation, don't
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forget to define it also in those files.
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7. Create the .spec file for the DLL export points in your
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directory. Refer to 'Implementation of new API calls' earlier in
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this document for more information on this part.
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8. Don't forget the .cvsignore file. The .cvsignore contain (on a per
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directory basis) all the files generated by the compilation
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process, why cvs shall ignore when processing the dir.
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*.o is in there by default, but in Wine case you will find:
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- Makefile (generated from Makefile.in)
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- *.spec.c: those c files are generated by tools/build from the
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.spec file
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- when thunking down to 16 bit DLLs, you'll get some others (.glue.c)
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- result of .y => .c translation (by yacc or bison)
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- result of .rc compilation
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- ...
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For a simple DLL, listing in .cvsignore Makefile and
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<MyDll>.spec.c will do.
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9. You can now start adding .c files.
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10. For the .h files, if they are standard Windows one, put them in
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include/. If they are linked to *your* implementation of the DLL,
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put them in your newly created directory.
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Debug channels
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--------------
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If you need to create a new debug channel, just add the
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DECLARE_DEBUG_CHANNEL to your .c file(s) and rerun
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tools/make_debug. When sending out your patch, you don't need to
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provide nor ./configure nor the ./include/debugdefs.h diffs. Just
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indicate that those files need to be regenerated.
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Resources
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---------
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If you also need to add resources to your DLL, the create the .rc
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file. Since, the .rc file will be translated into a .s file, and then
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compiled as a .o file, its basename must be different from the
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basename of any .c file.
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Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, the list
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of .rc files to add to the DLL. You may also have to add the following
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directives
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1/ to tell gnumake to translate .rc into .s files,
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$(RC_SRCS:.rc=.s): $(WRC)
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2/ to give some parameters to wrc for helping the translation.
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WRCEXTRA = -s -p$(MODULE)
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See dlls/comctl32/ for an example of this.
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Thunking
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--------
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If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
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you might need to call 16 bit routine. The way to do it to add in the
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code, fragments like:
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/* ### Start build ### */
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extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
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/* ### stop build ### */
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Where <PREFIX>_ is an internal prefix for your module. The first
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parameter is always of type FARPROC16. Then, you can get the regular
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list of parameters. The _word_wwlll indicates the type of return (long
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or word) and the size of the parameters (here l=>long, w=>word; which
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maps to WORD,WORD,LONG,LONG,LONG.
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You can put several functions between the Start/Stop build pair.
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You can also read tools/build.txt for more details on this.
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Then, add to ./dlls/<MyDll>/Makefile.in to the macro GLUE the list of
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.c files containing the /* ### Start build ### */ directives.
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See dlls/winmm/ for an example of this.
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MEMORY AND SEGMENTS
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===================
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NE (Win16) executables consist of multiple segments. The Wine loader
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loads each segment into a unique location in the Wine processes memory
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and assigns a selector to that segment. Because of this, it's not
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possible to exchange addresses freely between 16-bit and 32-bit code.
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Addresses used by 16-bit code are segmented addresses (16:16), formed
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by a 16-bit selector and a 16-bit offset. Those used by the Wine code
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are regular 32-bit linear addresses.
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There are four ways to obtain a segmented pointer:
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- Use the SEGPTR_* macros in include/heap.h (recommended).
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- Allocate a block of memory from the global heap and use
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WIN16_GlobalLock to get its segmented address.
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- Allocate a block of memory from a local heap, and build the
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segmented address from the local heap selector (see the
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USER_HEAP_* macros for an example of this).
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- Declare the argument as 'segptr' instead of 'ptr' in the spec file
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for a given API function.
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Once you have a segmented pointer, it must be converted to a linear
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pointer before you can use it from 32-bit code. This can be done with
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the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros. The linear
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pointer can then be used freely with standard Unix functions like
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memcpy() etc. without worrying about 64k boundaries. Note: there's no
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easy way to convert back from a linear to a segmented address.
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In most cases, you don't need to worry about segmented address, as the
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conversion is made automatically by the callback code and the API
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functions only see linear addresses. However, in some cases it is
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necessary to manipulate segmented addresses; the most frequent cases
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are:
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- API functions that return a pointer
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- lParam of Windows messages that point to a structure
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- Pointers contained inside structures accessed by 16-bit code.
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It is usually a good practice to used the type 'SEGPTR' for segmented
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pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
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defined as a DWORD, you'll get a compilation warning if you mistakenly
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use it as a regular 32-bit pointer.
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STRUCTURE PACKING
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=================
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Under Windows, data structures are tightly packed, i.e. there is no
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padding between structure members. On the other hand, by default gcc
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aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
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This means that a structure like
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struct { BYTE x; WORD y; };
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will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
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dummy byte between x and y. To have the correct layout for structures
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used by Windows code, you need to embed the struct within two special
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#include's which will take care of the packing for you:
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#include "pshpack1.h"
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struct { BYTE x; WORD y; };
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#include "poppack1.h"
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For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
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The use of the WINE_PACKED attribute is obsolete. Please remove these
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in favour of the above solution.
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Using WINE_PACKED, you would declare the above structure like this:
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struct { BYTE x; WORD y WINE_PACKED; };
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You had to do this every time a structure member is not aligned
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correctly under Windows (i.e. a WORD not on an even address, or a
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DWORD on a address that was not a multiple of 4).
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NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
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==============================================
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In order to support both Win16 and Win32 APIs within the same source
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code, the following convention must be used in naming all API
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functions and types. If the Windows API uses the name 'xxx', the Wine
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code must use:
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- 'xxx16' for the Win16 version,
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- 'xxx' for the Win32 version when no ASCII/Unicode strings are
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involved,
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- 'xxxA' for the Win32 version with ASCII strings,
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- 'xxxW' for the Win32 version with Unicode strings.
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If the function has both ASCII and Unicode version, you should then
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use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
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(defined in include/windef.h) to define the correct 'xxx' function
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or type for Winelib. When compiling Wine itself, 'xxx' is _not_
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defined, meaning that code inside of Wine must always specify
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explicitly the ASCII or Unicode version.
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If 'xxx' is the same in Win16 and Win32, you can simply use the same
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name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
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use the name as is, but it's preferable to use 'xxx16' to make it
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clear it is a Win16 function.
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Examples:
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typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
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typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
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typedef struct { /* Win16 data structure */ } WNDCLASS16;
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DECL_WINELIB_TYPE_AW(WNDCLASS);
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ATOM RegisterClass16( WNDCLASS16 * );
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ATOM RegisterClassA( WNDCLASSA * );
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ATOM RegisterClassW( WNDCLASSW * );
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#define RegisterClass WINELIB_NAME_AW(RegisterClass)
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The Winelib user can then say:
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WNDCLASS wc = { ... };
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RegisterClass( &wc );
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and this will use the correct declaration depending on the definition
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of the UNICODE symbol.
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NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
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==================================================
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Functions and data which are internal to your code (or at least shouldn't be
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visible to any WineLib or Windows program) should be preceded by
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an identifier to the module:
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Examples:
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ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
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IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
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X11DRV_CreateDC() (in graphics/x11drv/init.c)
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TIMER_Init() (implemented in windows/timer.c,
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used in loader/main.c )
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if you need prototypes for these, there are a few possibilities:
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- within same source file only:
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put the prototypes at the top of your file and mark them as prototypes.
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- within the same module:
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create a header file within the subdirectory where that module resides,
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e.g. graphics/ddraw_private.h
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- from a totally different module, or for use in winelib:
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put your header file entry in /include/wine/
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but be careful not to clutter this directory!
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under no circumstances, you should add non-api calls to the standard
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windoze include files. Unfortunately, this is often the case, e.g.
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the above example of TIMER_Init is defined in include/message.h
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API ENTRY POINTS
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================
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Because Win16 programs use a 16-bit stack and because they can only
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call 16:16 addressed functions, all API entry points must be at low
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address offsets and must have the arguments translated and moved to
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Wines 32-bit stack. This task is handled by the code in the "if1632"
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directory. To define a new API entry point handler you must place a
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new entry in the appropriate API specification file. These files are
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named *.spec. For example, the API specification file for the USER
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DLL is contained in the file user.spec. These entries are processed
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by the "build" program to create an assembly file containing the entry
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point code for each API call. The format of the *.spec files is
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documented in the file "tools/build-spec.txt".
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DEBUG MESSAGES
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==============
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To display a message only during debugging, you normally write something
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like this:
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TRACE(win,"abc..."); or
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FIXME(win,"abc..."); or
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WARN(win,"abc..."); or
|
|
ERR(win,"abc...");
|
|
|
|
depending on the seriousness of the problem. (documentation/degug-msgs
|
|
explains when it is appropriate to use each of them)
|
|
|
|
These macros are defined in include/debug.h. The macro-definitions are
|
|
generated by the shell-script tools/make_debug. It scans the source
|
|
code for symbols of this forms and puts the necessary macro
|
|
definitions in include/debug.h and include/debugdefs.h. These macros
|
|
test whether the debugging "channel" associated with the first
|
|
argument of these macros (win in the above example) is enabled and
|
|
thus decide whether to actually display the text. In addition you can
|
|
change the types of displayed messages by supplying the "-debugmsg"
|
|
option to Wine. If your debugging code is more complex than just
|
|
printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx),
|
|
ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx
|
|
is enabled, either permanent or in the command line. Thus, you can
|
|
write:
|
|
|
|
if(TRACE_ON(win))DumpSomeStructure(&str);
|
|
|
|
Don't worry about the inefficiency of the test. If it is permanently
|
|
disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
|
|
eliminate the dead code.
|
|
|
|
You have to start tools/make_debug only if you introduced a new macro,
|
|
e.g. TRACE(win32).
|
|
|
|
For more info about debugging messages, read:
|
|
|
|
documentation/debug-msgs
|
|
|
|
|
|
MORE INFO
|
|
=========
|
|
|
|
1. There is a FREE online version of the MSDN library (including
|
|
documentation for the Win32 API) on http://www.microsoft.com/msdn/
|
|
|
|
2. http://www.sonic.net/~undoc/bookstore.html
|
|
|
|
3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
|
|
|
|
4. You might want to check out BYTE from December 1983 as well :-)
|
|
|