wine/dlls/d3d10
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
..
tests makefiles: Use the standard C_SRCS variable as the list of test files. 2010-02-22 10:47:11 +01:00
d3d10_main.c dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer. 2009-12-08 12:33:43 +01:00
d3d10_private.h d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object(). 2010-01-25 13:25:51 +01:00
d3d10.spec d3d10: Add a D3D10GetPixelShaderProfile() stub. 2009-11-04 13:07:57 +01:00
effect.c d3d10: Fix a HeapFree() in d3d10_effect_Release(). 2010-02-16 10:44:12 +01:00
Makefile.in d3d10: Add a stub ID3D10Effect implementation. 2009-02-26 12:18:41 +01:00
utils.c d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE. 2009-09-10 10:49:42 +02:00
version.rc