wine/dlls/wined3d
2013-03-05 09:50:03 +01:00
..
arb_program_shader.c wined3d: Rename bsize to content_size to reflect usage. 2013-02-26 11:27:39 +01:00
ati_fragment_shader.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
buffer.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
context.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
device.c wined3d: Add RESZ support. 2013-02-19 10:39:47 +01:00
directx.c wined3d: Avoid signed-unsigned integer comparisons. 2013-03-05 09:50:03 +01:00
drawprim.c wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00
gl_compat.c
glsl_shader.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c
shader.c wined3d: Make shader buffer dynamic. 2013-02-26 11:28:44 +01:00
state.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
stateblock.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
surface.c wined3d: Avoid signed-unsigned integer comparisons. 2013-03-05 09:50:03 +01:00
swapchain.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
texture.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
utils.c wined3d: Add RESZ support. 2013-02-19 10:39:47 +01:00
version.rc
vertexdeclaration.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
wined3d_private.h wined3d: Make shader buffer dynamic. 2013-02-26 11:28:44 +01:00
wined3d.spec wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00