wine/dlls/wined3d
2007-02-13 11:55:07 +01:00
..
arb_program_shader.c wined3d: Make shader_cleanup more useful. 2007-02-12 12:37:48 +01:00
baseshader.c wined3d: Make shader_cleanup more useful. 2007-02-12 12:37:48 +01:00
basetexture.c
cubetexture.c
device.c wined3d: Store dirty states per context. 2007-02-13 11:55:07 +01:00
directx.c wined3d: Report D3D caps properly for ATI cards. 2007-02-05 14:01:43 +01:00
drawprim.c wined3d: Store dirty states per context. 2007-02-13 11:55:07 +01:00
glsl_shader.c wined3d: Properly round negative values in shader_glsl_mov. 2007-02-12 14:12:29 +01:00
indexbuffer.c
Makefile.in
palette.c
pixelshader.c wined3d: The sincos instruction is valid for ps/vs 2.1 as well. 2007-01-19 12:29:17 +01:00
query.c
resource.c
state.c wined3d: Store dirty states per context. 2007-02-13 11:55:07 +01:00
stateblock.c
surface_gdi.c
surface.c wined3d: Store state optmization members in the context. 2007-02-13 11:50:38 +01:00
swapchain.c
texture.c
utils.c d3d: Fix the D3DFMT_XXX constant declarations. 2007-01-18 12:05:05 +01:00
vertexbuffer.c wined3d: Better tracking of vertex buffer assignments. 2007-01-15 12:43:40 +01:00
vertexdeclaration.c
vertexshader.c wined3d: The sincos instruction is valid for ps/vs 2.1 as well. 2007-01-19 12:29:17 +01:00
volume.c
volumetexture.c
wined3d_main.c
wined3d_private_types.h
wined3d_private.h wined3d: Store dirty states per context. 2007-02-13 11:55:07 +01:00
wined3d.spec