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https://github.com/reactos/wine.git
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10ad97c838
files/dirs for easier maintenance. Cleaned up structs and include files. Reindented the code. Started the same for Direct3D. Driver inclusion now done by using configure/Makefile/ELF constructor tricks.
41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
#ifndef __WINE_DDRAW_DGA_PRIVATE_H
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#define __WINE_DDRAW_DGA_PRIVATE_H
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#include "ddraw_private.h"
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#include "x11_private.h"
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#include "ts_xf86dga.h"
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#ifdef HAVE_LIBXXF86DGA2
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# include "ts_xf86dga2.h"
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#endif /* defined(HAVE_LIBXXF86DGA2) */
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#ifdef HAVE_LIBXXF86VM
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# include "ts_xf86vmode.h"
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extern XF86VidModeModeInfo *orig_mode;
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#endif /* defined(HAVE_LIBXXF86VM) */
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extern ICOM_VTABLE(IDirectDrawSurface4) dga_dds4vt;
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#ifdef HAVE_LIBXXF86DGA2
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extern ICOM_VTABLE(IDirectDrawSurface4) dga2_dds4vt;
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#endif /* defined(HAVE_LIBXXF86DGA2) */
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extern ICOM_VTABLE(IDirectDraw) dga_ddvt;
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extern ICOM_VTABLE(IDirectDrawPalette) dga_ddpalvt;
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typedef struct dga_dd_private {
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DWORD fb_height; /* height of the viewport */
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DWORD fb_width; /* width of the viewport */
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caddr_t fb_addr; /* start address of the framebuffer */
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DWORD fb_memsize; /* total memory on the card */
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DWORD vpmask; /* viewports in use flag bitmap */
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DWORD version; /* DGA version */
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} dga_dd_private;
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typedef x11_dp_private dga_dp_private; /* reuse X11 palette stuff */
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typedef struct dga_ds_private {
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DWORD fb_height;
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} dga_ds_private;
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#endif /* __WINE_DDRAW_DGA_PRIVATE_H */
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