wine/dlls/d3d9
2010-02-09 11:33:53 +01:00
..
tests d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
cubetexture.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
d3d9_main.c
d3d9_private.h d3d9: Add a separate function for stateblock initialization. 2010-01-20 15:32:15 +01:00
d3d9.spec
device.c d3d9: Add a separate function for stateblock initialization. 2010-01-20 15:32:15 +01:00
directx.c
indexbuffer.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
Makefile.in
pixelshader.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
query.c d3d9: Add a separate function for query initialization. 2010-01-18 14:37:21 +01:00
stateblock.c d3d9: Add a separate function for stateblock initialization. 2010-01-20 15:32:15 +01:00
surface.c d3d9: Fix GetDevice() for surfaces that are part of a texture. 2009-12-07 14:34:08 +01:00
swapchain.c d3d9: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
texture.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
version.rc
vertexbuffer.c wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
vertexdeclaration.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
vertexshader.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
volume.c d3d9: Forward the volume's GetDevice() to the texture instead of the wined3d volume. 2009-12-09 13:50:56 +01:00
volumetexture.c d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00