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123 lines
4.1 KiB
C
123 lines
4.1 KiB
C
/*
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* shaders implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <math.h>
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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/* *******************************************
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IWineD3DPixelShader IUnknown parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DPixelShader)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DPixelShaderImpl_AddRef(IWineD3DPixelShader *iface) {
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
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TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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ULONG WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface) {
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %ld\n", This, This->ref);
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ref = InterlockedDecrement(&This->ref);
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if (ref == 0) {
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* *******************************************
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IWineD3DPixelShader IWineD3DPixelShader parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader *iface, IUnknown** parent){
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
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*parent= (IUnknown*) parent;
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IUnknown_AddRef(*parent);
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TRACE("(%p) : returning %p\n", This, *parent);
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWineD3DDevice **pDevice){
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
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IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
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*pDevice = (IWineD3DDevice *)This->wineD3DDevice;
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TRACE("(%p) returning %p\n", This, *pDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* impl, VOID* pData, UINT* pSizeOfData) {
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)impl;
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FIXME("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData);
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if (NULL == pData) {
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*pSizeOfData = This->functionLength;
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return D3D_OK;
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}
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if (*pSizeOfData < This->functionLength) {
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*pSizeOfData = This->functionLength;
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return D3DERR_MOREDATA;
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}
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if (NULL == This->function) { /* no function defined */
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TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
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(*(DWORD **) pData) = NULL;
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} else {
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if(This->functionLength == 0){
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}
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TRACE("(%p) : GetFunction copying to %p\n", This, pData);
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memcpy(pData, This->function, This->functionLength);
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}
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return D3D_OK;
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}
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const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl =
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{
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/*** IUnknown methods ***/
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IWineD3DPixelShaderImpl_QueryInterface,
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IWineD3DPixelShaderImpl_AddRef,
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IWineD3DPixelShaderImpl_Release,
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/*** IWineD3DPixelShader methods ***/
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IWineD3DPixelShaderImpl_GetParent,
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IWineD3DPixelShaderImpl_GetDevice,
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IWineD3DPixelShaderImpl_GetFunction
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};
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