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c1d1cfe976
implementation of load order to load different types of libraries.
33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
/*
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* Win32 built-in DLLs definitions
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*
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* Copyright 1997 Alexandre Julliard
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*/
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#ifndef __WINE_BUILTIN32_H
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#define __WINE_BUILTIN32_H
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typedef void (*ENTRYPOINT32)();
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typedef struct
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{
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const char *name; /* DLL name */
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int base; /* Ordinal base */
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int nb_funcs; /* Number of functions */
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int nb_names; /* Number of function names */
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const ENTRYPOINT32 *functions; /* Pointer to function table */
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const char * const *names; /* Pointer to names table */
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const unsigned short *ordinals; /* Pointer to ordinals table */
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const unsigned char *args; /* Pointer to argument lengths */
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const unsigned int *argtypes; /* Pointer to argument types bitmask */
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const ENTRYPOINT32 dllentrypoint;/* Pointer to LibMain function */
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} BUILTIN32_DESCRIPTOR;
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extern ENTRYPOINT32 BUILTIN32_GetEntryPoint( char *buffer, void *relay,
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unsigned int *typemask );
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extern void BUILTIN32_Unimplemented( const BUILTIN32_DESCRIPTOR *descr,
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int ordinal );
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extern void BUILTIN32_SwitchRelayDebug(int onoff);
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#endif /* __WINE_BUILTIN32_H */
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