wine/include/builtin32.h
Bertho Stultiens c1d1cfe976 Reorganization of the loader to correctly load and free libraries and
implementation of load order to load different types of libraries.
1999-04-18 12:14:06 +00:00

33 lines
1.2 KiB
C

/*
* Win32 built-in DLLs definitions
*
* Copyright 1997 Alexandre Julliard
*/
#ifndef __WINE_BUILTIN32_H
#define __WINE_BUILTIN32_H
typedef void (*ENTRYPOINT32)();
typedef struct
{
const char *name; /* DLL name */
int base; /* Ordinal base */
int nb_funcs; /* Number of functions */
int nb_names; /* Number of function names */
const ENTRYPOINT32 *functions; /* Pointer to function table */
const char * const *names; /* Pointer to names table */
const unsigned short *ordinals; /* Pointer to ordinals table */
const unsigned char *args; /* Pointer to argument lengths */
const unsigned int *argtypes; /* Pointer to argument types bitmask */
const ENTRYPOINT32 dllentrypoint;/* Pointer to LibMain function */
} BUILTIN32_DESCRIPTOR;
extern ENTRYPOINT32 BUILTIN32_GetEntryPoint( char *buffer, void *relay,
unsigned int *typemask );
extern void BUILTIN32_Unimplemented( const BUILTIN32_DESCRIPTOR *descr,
int ordinal );
extern void BUILTIN32_SwitchRelayDebug(int onoff);
#endif /* __WINE_BUILTIN32_H */