mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 20:59:54 +00:00
a396029270
standard Windows names.
112 lines
3.4 KiB
C
112 lines
3.4 KiB
C
/*
|
|
* Win95 Flat Thunk data structures
|
|
*
|
|
* Copyright 1998 Ulrich Weigand
|
|
*/
|
|
|
|
#ifndef __WINE_FLATTHUNK_H
|
|
#define __WINE_FLATTHUNK_H
|
|
|
|
struct ThunkDataCommon
|
|
{
|
|
char magic[4]; /* 00 */
|
|
DWORD checksum; /* 04 */
|
|
};
|
|
|
|
struct ThunkDataLS16
|
|
{
|
|
struct ThunkDataCommon common; /* 00 */
|
|
SEGPTR targetTable; /* 08 */
|
|
DWORD firstTime; /* 0C */
|
|
};
|
|
|
|
struct ThunkDataLS32
|
|
{
|
|
struct ThunkDataCommon common; /* 00 */
|
|
DWORD * targetTable; /* 08 */
|
|
char lateBinding[4]; /* 0C */
|
|
DWORD flags; /* 10 */
|
|
DWORD reserved1; /* 14 */
|
|
DWORD reserved2; /* 18 */
|
|
DWORD offsetQTThunk; /* 1C */
|
|
DWORD offsetFTProlog; /* 20 */
|
|
};
|
|
|
|
struct ThunkDataSL16
|
|
{
|
|
struct ThunkDataCommon common; /* 00 */
|
|
DWORD flags1; /* 08 */
|
|
DWORD reserved1; /* 0C */
|
|
struct ThunkDataSL * fpData; /* 10 */
|
|
SEGPTR spData; /* 14 */
|
|
DWORD reserved2; /* 18 */
|
|
char lateBinding[4]; /* 1C */
|
|
DWORD flags2; /* 20 */
|
|
DWORD reserved3; /* 20 */
|
|
SEGPTR apiDatabase; /* 28 */
|
|
};
|
|
|
|
struct ThunkDataSL32
|
|
{
|
|
struct ThunkDataCommon common; /* 00 */
|
|
DWORD reserved1; /* 08 */
|
|
struct ThunkDataSL * data; /* 0C */
|
|
char lateBinding[4]; /* 10 */
|
|
DWORD flags; /* 14 */
|
|
DWORD reserved2; /* 18 */
|
|
DWORD reserved3; /* 1C */
|
|
DWORD offsetTargetTable; /* 20 */
|
|
};
|
|
|
|
struct ThunkDataSL
|
|
{
|
|
#if 0
|
|
This structure differs from the Win95 original,
|
|
but this should not matter since it is strictly internal to
|
|
the thunk handling routines in KRNL386 / KERNEL32.
|
|
|
|
For reference, here is the Win95 layout:
|
|
|
|
struct ThunkDataCommon common; /* 00 */
|
|
DWORD flags1; /* 08 */
|
|
SEGPTR apiDatabase; /* 0C */
|
|
WORD exePtr; /* 10 */
|
|
WORD segMBA; /* 12 */
|
|
DWORD lenMBATotal; /* 14 */
|
|
DWORD lenMBAUsed; /* 18 */
|
|
DWORD flags2; /* 1C */
|
|
char pszDll16[256]; /* 20 */
|
|
char pszDll32[256]; /*120 */
|
|
|
|
We do it differently since all our thunk handling is done
|
|
by 32-bit code. Therefore we do not need do provide
|
|
easy access to this data, especially the process target
|
|
table database, for 16-bit code.
|
|
#endif
|
|
|
|
struct ThunkDataCommon common;
|
|
DWORD flags1;
|
|
struct SLApiDB * apiDB;
|
|
struct SLTargetDB * targetDB;
|
|
DWORD flags2;
|
|
char pszDll16[256];
|
|
char pszDll32[256];
|
|
};
|
|
|
|
struct SLTargetDB
|
|
{
|
|
struct SLTargetDB * next;
|
|
PDB * process;
|
|
DWORD * targetTable;
|
|
};
|
|
|
|
struct SLApiDB
|
|
{
|
|
DWORD nrArgBytes;
|
|
DWORD errorReturnValue;
|
|
};
|
|
|
|
|
|
#endif /* __WINE_FLATTHUNK_H */
|
|
|