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https://github.com/reactos/wine.git
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386 lines
13 KiB
C
386 lines
13 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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TRACE("Releasing wined3d %p\n", This->WineD3D);
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wined3d_mutex_lock();
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IWineD3D_Release(This->WineD3D);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3D8 Interface follow: */
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static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
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wined3d_mutex_lock();
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hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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wined3d_mutex_unlock();
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return hr;
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterCount(This->WineD3D);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
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UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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HRESULT hr;
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TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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iface, Adapter, Flags, pIdentifier);
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adapter_id.driver = pIdentifier->Driver;
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adapter_id.driver_size = sizeof(pIdentifier->Driver);
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adapter_id.description = pIdentifier->Description;
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adapter_id.description_size = sizeof(pIdentifier->Description);
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adapter_id.device_name = NULL; /* d3d9 only */
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adapter_id.device_name_size = 0; /* d3d9 only */
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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wined3d_mutex_unlock();
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pIdentifier->DriverVersion = adapter_id.driver_version;
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pIdentifier->VendorId = adapter_id.vendor_id;
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pIdentifier->DeviceId = adapter_id.device_id;
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pIdentifier->SubSysId = adapter_id.subsystem_id;
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pIdentifier->Revision = adapter_id.revision;
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memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
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pIdentifier->WHQLLevel = adapter_id.whql_level;
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return hr;
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u.\n", iface, Adapter);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
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iface, Adapter, Mode, pMode);
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wined3d_mutex_lock();
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hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode %p.\n",
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iface, Adapter, pMode);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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WINED3DRESOURCETYPE WineD3DRType;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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if(CheckFormat == D3DFMT_R8G8B8)
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{
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/* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
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WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
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return D3DERR_NOTAVAILABLE;
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}
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switch(RType) {
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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WineD3DRType = WINED3DRTYPE_BUFFER;
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break;
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default:
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WineD3DRType = RType;
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break;
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}
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
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iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
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wined3dformat_from_d3dformat(DepthStencilFormat));
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wined3d_mutex_unlock();
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return hr;
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}
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void fixup_caps(WINED3DCAPS *caps)
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{
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/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
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caps->PixelShaderVersion = D3DPS_VERSION(1,4);
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}
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if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
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caps->VertexShaderVersion = D3DVS_VERSION(1,1);
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}
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caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
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caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
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pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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if(pWineCaps == NULL){
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return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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}
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wined3d_mutex_lock();
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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wined3d_mutex_unlock();
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fixup_caps(pWineCaps);
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WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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TRACE("(%p) returning %p\n", This, pCaps);
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return hrc;
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}
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static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HMONITOR ret;
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TRACE("iface %p, adapter %u.\n", iface, Adapter);
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wined3d_mutex_lock();
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ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3DDevice8Impl *object;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
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iface, adapter, device_type, focus_window, flags, parameters, device);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate device memory.\n");
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return E_OUTOFMEMORY;
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}
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hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
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if (FAILED(hr))
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{
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WARN("Failed to initialize device, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created device %p.\n", object);
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*device = (IDirect3DDevice8 *)object;
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return D3D_OK;
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}
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const IDirect3D8Vtbl Direct3D8_Vtbl =
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{
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/* IUnknown */
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IDirect3D8Impl_QueryInterface,
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IDirect3D8Impl_AddRef,
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IDirect3D8Impl_Release,
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/* IDirect3D8 */
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IDirect3D8Impl_RegisterSoftwareDevice,
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IDirect3D8Impl_GetAdapterCount,
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IDirect3D8Impl_GetAdapterIdentifier,
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IDirect3D8Impl_GetAdapterModeCount,
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IDirect3D8Impl_EnumAdapterModes,
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IDirect3D8Impl_GetAdapterDisplayMode,
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IDirect3D8Impl_CheckDeviceType,
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IDirect3D8Impl_CheckDeviceFormat,
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IDirect3D8Impl_CheckDeviceMultiSampleType,
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IDirect3D8Impl_CheckDepthStencilMatch,
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IDirect3D8Impl_GetDeviceCaps,
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IDirect3D8Impl_GetAdapterMonitor,
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IDirect3D8Impl_CreateDevice
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};
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