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409 lines
19 KiB
C
409 lines
19 KiB
C
/*
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* Copyright 2011 Dylan Smith
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3DX9ANIM_H
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#define __WINE_D3DX9ANIM_H
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DEFINE_GUID(IID_ID3DXAnimationSet, 0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9);
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DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, 0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf);
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DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c);
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DEFINE_GUID(IID_ID3DXAnimationController, 0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e);
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typedef enum _D3DXMESHDATATYPE
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{
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D3DXMESHTYPE_MESH = 1,
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D3DXMESHTYPE_PMESH = 2,
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D3DXMESHTYPE_PATCHMESH = 3,
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D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff,
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} D3DXMESHDATATYPE;
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typedef enum _D3DXCALLBACK_SEARCH_FLAGS
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{
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D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001,
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D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x00000002,
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D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff,
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} D3DXCALLBACK_SEARCH_FLAGS;
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typedef enum _D3DXPLAYBACK_TYPE
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{
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D3DXPLAY_LOOP = 0,
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D3DXPLAY_ONCE = 1,
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D3DXPLAY_PINGPONG = 2,
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D3DXPLAY_FORCE_DWORD = 0x7fffffff,
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} D3DXPLAYBACK_TYPE;
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typedef enum _D3DXCOMPRESSION_FLAGS
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{
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D3DXCOMPRESSION_DEFAULT = 0x00000000,
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D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff,
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} D3DXCOMPRESSION_FLAGS;
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typedef enum _D3DXPRIORITY_TYPE
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{
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D3DXPRIORITY_LOW = 0,
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D3DXPRIORITY_HIGH = 1,
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D3DXPRIORITY_FORCE_DWORD = 0x7fffffff,
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} D3DXPRIORITY_TYPE;
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typedef enum _D3DXEVENT_TYPE
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{
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D3DXEVENT_TRACKSPEED = 0,
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D3DXEVENT_TRACKWEIGHT = 1,
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D3DXEVENT_TRACKPOSITION = 2,
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D3DXEVENT_TRACKENABLE = 3,
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D3DXEVENT_PRIORITYBLEND = 4,
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D3DXEVENT_FORCE_DWORD = 0x7fffffff,
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} D3DXEVENT_TYPE;
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typedef enum _D3DXTRANSITION_TYPE
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{
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D3DXTRANSITION_LINEAR = 0,
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D3DXTRANSITION_EASEINEASEOUT = 1,
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D3DXTRANSITION_FORCE_DWORD = 0x7fffffff,
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} D3DXTRANSITION_TYPE;
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typedef struct _D3DXMESHDATA
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{
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D3DXMESHDATATYPE Type;
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union
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{
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ID3DXMesh *pMesh;
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ID3DXPMesh *pPMesh;
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ID3DXPatchMesh *pPatchMesh;
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} DUMMYUNIONNAME;
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} D3DXMESHDATA, *LPD3DXMESHDATA;
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typedef struct _D3DXMESHCONTAINER
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{
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char *Name;
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D3DXMESHDATA MeshData;
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LPD3DXMATERIAL pMaterials;
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LPD3DXEFFECTINSTANCE pEffects;
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DWORD NumMaterials;
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DWORD *pAdjacency;
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ID3DXSkinInfo *pSkinInfo;
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struct _D3DXMESHCONTAINER *pNextMeshContainer;
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} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
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typedef struct _D3DXFRAME
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{
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char *Name;
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D3DXMATRIX TransformationMatrix;
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LPD3DXMESHCONTAINER pMeshContainer;
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struct _D3DXFRAME *pFrameSibling;
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struct _D3DXFRAME *pFrameFirstChild;
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} D3DXFRAME, *LPD3DXFRAME;
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typedef struct _D3DXKEY_VECTOR3
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{
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FLOAT Time;
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D3DXVECTOR3 Value;
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} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
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typedef struct _D3DXKEY_QUATERNION
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{
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FLOAT Time;
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D3DXQUATERNION Value;
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} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
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typedef struct _D3DXKEY_CALLBACK
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{
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float Time;
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void *pCallbackData;
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} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
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typedef struct _D3DXTRACK_DESC
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{
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D3DXPRIORITY_TYPE Priority;
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FLOAT Weight;
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FLOAT Speed;
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DOUBLE Position;
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BOOL Enable;
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} D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
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typedef struct _D3DXEVENT_DESC
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{
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D3DXEVENT_TYPE Type;
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UINT Track;
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DOUBLE StartTime;
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DOUBLE Duration;
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D3DXTRANSITION_TYPE Transition;
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union
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{
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FLOAT Weight;
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FLOAT Speed;
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DOUBLE Position;
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BOOL Enable;
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} DUMMYUNIONNAME;
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} D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
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typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE;
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typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY;
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typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA;
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typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA;
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typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET;
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typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
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typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
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typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
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typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
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#undef INTERFACE
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#define INTERFACE ID3DXAllocateHierarchy
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DECLARE_INTERFACE(ID3DXAllocateHierarchy)
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{
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STDMETHOD(CreateFrame)(THIS_ const char *name, D3DXFRAME **new_frame) PURE;
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STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
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const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
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DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
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D3DXMESHCONTAINER **new_mesh_container) PURE;
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STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE;
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STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXLoadUserData
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DECLARE_INTERFACE(ID3DXLoadUserData)
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{
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STDMETHOD(LoadTopLevelData)(ID3DXFileData *child_data) PURE;
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STDMETHOD(LoadFrameChildData)(D3DXFRAME *frame, ID3DXFileData *child_data) PURE;
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STDMETHOD(LoadMeshChildData)(D3DXMESHCONTAINER *mesh_container, ID3DXFileData *child_data) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXSaveUserData
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DECLARE_INTERFACE(ID3DXSaveUserData)
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{
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STDMETHOD(AddFrameChildData)(const D3DXFRAME *frame,
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ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *frame_data) PURE;
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STDMETHOD(AddMeshChildData)(const D3DXMESHCONTAINER *mesh_container,
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ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *mesh_data) PURE;
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STDMETHOD(AddTopLevelDataObjectsPre)(ID3DXFileSaveObject *save_obj) PURE;
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STDMETHOD(AddTopLevelDataObjectsPost)(ID3DXFileSaveObject *save_obj) PURE;
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STDMETHOD(RegisterTemplates)(ID3DXFile *file) PURE;
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STDMETHOD(SaveTemplates)(ID3DXFileSaveObject *save_obj) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXAnimationSet
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DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXAnimationSet methods ***/
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STDMETHOD_(const char *, GetName)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
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STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
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STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
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STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
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STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
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D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
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STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
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void **callback_data) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXKeyframedAnimationSet
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DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXAnimationSet methods ***/
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STDMETHOD_(const char *, GetName)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
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STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
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STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
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STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
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STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
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D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
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STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
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void **callback_data) PURE;
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/*** ID3DXKeyframedAnimationSet methods ***/
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STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
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STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE;
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STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE;
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STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
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STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
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STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE;
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STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE;
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STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
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STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
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STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE;
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STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE;
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STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
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STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
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STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
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STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
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STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
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STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
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STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE;
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STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE;
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STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE;
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STDMETHOD(RegisterAnimationSRTKeys)(THIS_ const char *name, UINT num_scale_keys,
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UINT num_rotation_keys, UINT num_translation_keys, const D3DXKEY_VECTOR3 *scale_keys,
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const D3DXKEY_QUATERNION *rotation_keys, const D3DXKEY_VECTOR3 *translation_keys,
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DWORD *animation_index) PURE;
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STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy,
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ID3DXBuffer **compressed_data) PURE;
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STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXCompressedAnimationSet
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DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXAnimationSet methods ***/
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STDMETHOD_(const char *, GetName)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
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STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
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STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
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STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
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STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
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D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
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STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
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void **callback_data) PURE;
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/*** ID3DXCompressedAnimationSet methods ***/
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STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
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STDMETHOD(GetCompressedData)(THIS_ ID3DXBuffer **compressed_data) PURE;
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STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
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STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXAnimationCallbackHandler
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DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
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{
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STDMETHOD(HandleCallback)(THIS_ UINT track, void *callback_data) PURE;
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};
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#undef INTERFACE
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#define INTERFACE ID3DXAnimationController
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DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXAnimationController methods ***/
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STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
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STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
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STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
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STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
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STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix,
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D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
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STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
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STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
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STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
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STDMETHOD(GetAnimationSet)(THIS_ UINT index, ID3DXAnimationSet **anim_set) PURE;
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STDMETHOD(GetAnimationSetByName)(THIS_ const char *name, ID3DXAnimationSet **anim_set) PURE;
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STDMETHOD(AdvanceTime)(THIS_ double time_delta, ID3DXAnimationCallbackHandler **callback_handler) PURE;
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STDMETHOD(ResetTime)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetTime)(THIS) PURE;
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STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet *anim_set) PURE;
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STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet **anim_set) PURE;
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STDMETHOD(GetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE *priority) PURE;
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STDMETHOD(SetTrackSpeed)(THIS_ UINT track, FLOAT speed) PURE;
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STDMETHOD(SetTrackWeight)(THIS_ UINT track, FLOAT weight) PURE;
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STDMETHOD(SetTrackPosition)(THIS_ UINT track, DOUBLE position) PURE;
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STDMETHOD(SetTrackEnable)(THIS_ UINT track, BOOL enable) PURE;
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STDMETHOD(SetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE;
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STDMETHOD(GetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE;
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STDMETHOD(SetPriorityBlend)(THIS_ FLOAT blend_weight) PURE;
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STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, FLOAT new_speed,
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DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, FLOAT new_weight,
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DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, DOUBLE new_position, DOUBLE start_time) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, BOOL new_enable, DOUBLE start_time) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT new_blend_weight,
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DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
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STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
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STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE;
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STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE;
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STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE handle) PURE;
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STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
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STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, LPD3DXEVENT_DESC desc) PURE;
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STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets,
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UINT max_num_tracks, UINT max_num_events, ID3DXAnimationController **anim_controller) PURE;
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};
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#undef INTERFACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
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struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
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D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
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HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
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struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
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D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
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#define D3DXLoadMeshHierarchyFromX WINELIB_NAME_AW(D3DXLoadMeshHierarchyFromX)
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HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags,
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struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc,
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struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy,
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struct ID3DXAnimationController **animation_controller);
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HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(const char *filename, DWORD format,
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const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
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ID3DXSaveUserData *user_data_saver);
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HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
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const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
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ID3DXSaveUserData *user_data_saver);
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#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
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HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
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HRESULT WINAPI D3DXFrameAppendChild(D3DXFRAME *parent, const D3DXFRAME *child);
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D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name);
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HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
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UINT WINAPI D3DXFrameNumNamedMatrices(const D3DXFRAME *frame_root);
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HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *center,
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FLOAT *radius);
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HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
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D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
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const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
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HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
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D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count,
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const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
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HRESULT WINAPI D3DXCreateAnimationController(UINT max_animation_output_count, UINT max_animation_set_count,
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UINT max_track_count, UINT max_event_count, ID3DXAnimationController **animation_controller);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_D3DX9ANIM_H */
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