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570 lines
23 KiB
C
570 lines
23 KiB
C
/*
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* vertex declaration implementation
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*
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2004 Jason Edmeades
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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/**
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* DirectX9 SDK download
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* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
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*
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* Exploring D3DX
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
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*
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* Using Vertex Shaders
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
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*
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* Dx9 New
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
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*
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* Dx9 Shaders
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
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*
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* Dx9 D3DX
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
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*
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* FVF
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
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*
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* NVIDIA: DX8 Vertex Shader to NV Vertex Program
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* http://developer.nvidia.com/view.asp?IO=vstovp
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*
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* NVIDIA: Memory Management with VAR
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* http://developer.nvidia.com/view.asp?IO=var_memory_management
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*/
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/** Vertex Shader Declaration 8 data types tokens */
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#define MAX_VSHADER_DECL_TYPES 8
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static CONST char* VertexDecl8_DataTypes[] = {
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"D3DVSDT_FLOAT1",
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"D3DVSDT_FLOAT2",
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"D3DVSDT_FLOAT3",
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"D3DVSDT_FLOAT4",
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"D3DVSDT_D3DCOLOR",
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"D3DVSDT_UBYTE4",
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"D3DVSDT_SHORT2",
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"D3DVSDT_SHORT4",
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NULL
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};
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static CONST char* VertexDecl8_Registers[] = {
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"D3DVSDE_POSITION",
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"D3DVSDE_BLENDWEIGHT",
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"D3DVSDE_BLENDINDICES",
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"D3DVSDE_NORMAL",
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"D3DVSDE_PSIZE",
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"D3DVSDE_DIFFUSE",
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"D3DVSDE_SPECULAR",
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"D3DVSDE_TEXCOORD0",
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"D3DVSDE_TEXCOORD1",
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"D3DVSDE_TEXCOORD2",
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"D3DVSDE_TEXCOORD3",
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"D3DVSDE_TEXCOORD4",
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"D3DVSDE_TEXCOORD5",
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"D3DVSDE_TEXCOORD6",
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"D3DVSDE_TEXCOORD7",
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"D3DVSDE_POSITION2",
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"D3DVSDE_NORMAL2",
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NULL
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};
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typedef enum _D3DVSD_TOKENTYPE {
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D3DVSD_TOKEN_NOP = 0,
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D3DVSD_TOKEN_STREAM = 1,
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D3DVSD_TOKEN_STREAMDATA = 2,
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D3DVSD_TOKEN_TESSELLATOR = 3,
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D3DVSD_TOKEN_CONSTMEM = 4,
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D3DVSD_TOKEN_EXT = 5,
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/* RESERVED = 6 */
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D3DVSD_TOKEN_END = 7,
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D3DVSD_FORCE_DWORD = 0x7FFFFFFF
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} D3DVSD_TOKENTYPE;
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typedef enum _D3DVSDE_REGISTER {
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D3DVSDE_POSITION = 0,
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D3DVSDE_BLENDWEIGHT = 1,
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D3DVSDE_BLENDINDICES = 2,
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D3DVSDE_NORMAL = 3,
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D3DVSDE_PSIZE = 4,
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D3DVSDE_DIFFUSE = 5,
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D3DVSDE_SPECULAR = 6,
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D3DVSDE_TEXCOORD0 = 7,
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D3DVSDE_TEXCOORD1 = 8,
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D3DVSDE_TEXCOORD2 = 9,
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D3DVSDE_TEXCOORD3 = 10,
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D3DVSDE_TEXCOORD4 = 11,
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D3DVSDE_TEXCOORD5 = 12,
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D3DVSDE_TEXCOORD6 = 13,
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D3DVSDE_TEXCOORD7 = 14,
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D3DVSDE_POSITION2 = 15,
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D3DVSDE_NORMAL2 = 16,
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MAX_D3DVSDE = 17
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} D3DVSDE_REGISTER;
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typedef enum _D3DVSDT_TYPE {
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D3DVSDT_FLOAT1 = 0x00,
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D3DVSDT_FLOAT2 = 0x01,
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D3DVSDT_FLOAT3 = 0x02,
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D3DVSDT_FLOAT4 = 0x03,
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D3DVSDT_D3DCOLOR = 0x04,
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D3DVSDT_UBYTE4 = 0x05,
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D3DVSDT_SHORT2 = 0x06,
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D3DVSDT_SHORT4 = 0x07
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} D3DVSDT_TYPE;
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#define D3DVSD_CONSTADDRESSSHIFT 0
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#define D3DVSD_EXTINFOSHIFT 0
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#define D3DVSD_STREAMNUMBERSHIFT 0
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#define D3DVSD_VERTEXREGSHIFT 0
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#define D3DVSD_CONSTRSSHIFT 16
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#define D3DVSD_DATATYPESHIFT 16
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#define D3DVSD_SKIPCOUNTSHIFT 16
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#define D3DVSD_VERTEXREGINSHIFT 20
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#define D3DVSD_EXTCOUNTSHIFT 24
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#define D3DVSD_CONSTCOUNTSHIFT 25
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#define D3DVSD_DATALOADTYPESHIFT 28
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#define D3DVSD_STREAMTESSSHIFT 28
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#define D3DVSD_TOKENTYPESHIFT 29
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#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
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#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
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#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
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#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
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#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
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#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
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#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
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#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
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#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
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#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
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#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
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#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
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#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
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#define D3DVSD_END() 0xFFFFFFFF
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#define D3DVSD_NOP() 0x00000000
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static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
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TRACE(" Stream: %d\n", element->Stream);
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TRACE(" Offset: %d\n", element->Offset);
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TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type);
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TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method);
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TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage);
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TRACE("Usage index: %d\n", element->UsageIndex);
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TRACE(" Register: %d\n", element->Reg);
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}
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static DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
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const DWORD token = *pToken;
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DWORD tokenlen = 1;
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switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
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case D3DVSD_TOKEN_NOP:
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TRACE(" 0x%08x NOP()\n", token);
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break;
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case D3DVSD_TOKEN_STREAM:
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if (token & D3DVSD_STREAMTESSMASK) {
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TRACE(" 0x%08x STREAM_TESS()\n", token);
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} else {
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TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
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}
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break;
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case D3DVSD_TOKEN_STREAMDATA:
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if (token & 0x10000000) {
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TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
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} else {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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TRACE(" 0x%08x REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSD_TOKEN_TESSELLATOR:
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if (token & 0x10000000) {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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TRACE(" 0x%08x TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
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} else {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
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TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSD_TOKEN_CONSTMEM:
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{
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DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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tokenlen = (4 * count) + 1;
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}
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break;
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case D3DVSD_TOKEN_EXT:
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{
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DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
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TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
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/* todo ... print extension */
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tokenlen = count + 1;
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}
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break;
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case D3DVSD_TOKEN_END:
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TRACE(" 0x%08x END()\n", token);
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break;
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default:
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TRACE(" 0x%08x UNKNOWN\n", token);
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/* argg error */
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}
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return tokenlen;
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}
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/* structure used by the d3d8 to d3d9 conversion lookup table */
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typedef struct _Decl8to9Lookup {
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int usage;
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int usageIndex;
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} Decl8to9Lookup;
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static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DVertexDeclaration *iface, const DWORD *pDecl) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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#define MAKE_LOOKUP(_reg,_usage,_usageindex) decl8to9Lookup[_reg].usage = _usage; \
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decl8to9Lookup[_reg].usageIndex = _usageindex;
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const DWORD* pToken = pDecl;
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DWORD len = 0;
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DWORD stream = 0;
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DWORD token;
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DWORD tokenlen;
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DWORD tokentype;
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DWORD nTokens = 0;
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int offset = 0;
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WINED3DVERTEXELEMENT convToW[128];
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/* TODO: find out where rhw (or positionT) is for declaration8 */
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Decl8to9Lookup decl8to9Lookup[MAX_D3DVSDE];
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MAKE_LOOKUP(D3DVSDE_POSITION, D3DDECLUSAGE_POSITION, 0);
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MAKE_LOOKUP(D3DVSDE_POSITION2, D3DDECLUSAGE_POSITION, 1);
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MAKE_LOOKUP(D3DVSDE_BLENDWEIGHT, D3DDECLUSAGE_BLENDWEIGHT, 0);
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MAKE_LOOKUP(D3DVSDE_BLENDINDICES, D3DDECLUSAGE_BLENDINDICES, 0);
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MAKE_LOOKUP(D3DVSDE_NORMAL, D3DDECLUSAGE_NORMAL, 0);
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MAKE_LOOKUP(D3DVSDE_NORMAL2, D3DDECLUSAGE_NORMAL, 1);
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MAKE_LOOKUP(D3DVSDE_DIFFUSE, D3DDECLUSAGE_COLOR, 0);
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MAKE_LOOKUP(D3DVSDE_SPECULAR, D3DDECLUSAGE_COLOR, 1);
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MAKE_LOOKUP(D3DVSDE_TEXCOORD0, D3DDECLUSAGE_TEXCOORD, 0);
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MAKE_LOOKUP(D3DVSDE_TEXCOORD1, D3DDECLUSAGE_TEXCOORD, 1);
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MAKE_LOOKUP(D3DVSDE_TEXCOORD2, D3DDECLUSAGE_TEXCOORD, 2);
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MAKE_LOOKUP(D3DVSDE_TEXCOORD3, D3DDECLUSAGE_TEXCOORD, 3);
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MAKE_LOOKUP(D3DVSDE_TEXCOORD4, D3DDECLUSAGE_TEXCOORD, 4);
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MAKE_LOOKUP(D3DVSDE_TEXCOORD5, D3DDECLUSAGE_TEXCOORD, 5);
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MAKE_LOOKUP(D3DVSDE_TEXCOORD6, D3DDECLUSAGE_TEXCOORD, 6);
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MAKE_LOOKUP(D3DVSDE_TEXCOORD7, D3DDECLUSAGE_TEXCOORD, 7);
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MAKE_LOOKUP(D3DVSDE_PSIZE, D3DDECLUSAGE_PSIZE, 0);
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#undef MAKE_LOOKUP
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TRACE("(%p) : pDecl(%p)\n", This, pDecl);
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/* Convert from a directx* declaration into a directx9 one, so we only have to deal with one type of declaration everywhere else */
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while (D3DVSD_END() != *pToken) {
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token = *pToken;
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tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
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tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
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if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
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/**
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* how really works streams,
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* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
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*/
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stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
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offset = 0;
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} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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convToW[nTokens].Stream = stream;
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convToW[nTokens].Method = D3DDECLMETHOD_DEFAULT;
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convToW[nTokens].Usage = decl8to9Lookup[reg].usage;
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convToW[nTokens].UsageIndex = decl8to9Lookup[reg].usageIndex;
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convToW[nTokens].Type = type;
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convToW[nTokens].Offset = offset;
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convToW[nTokens].Reg = reg;
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TRACE("Adding element %d:\n", nTokens);
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dump_wined3dvertexelement(&convToW[nTokens]);
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offset += glTypeLookup[type].size * glTypeLookup[type].typesize;
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++nTokens;
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} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0x10000000 & tokentype ) {
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TRACE(" 0x%08x SKIP(%u)\n", tokentype, ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
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offset += sizeof(DWORD) * ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
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} else if (D3DVSD_TOKEN_CONSTMEM == tokentype) {
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DWORD i;
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DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
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if (This->constants == NULL ) {
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This->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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((IWineD3DImpl*)This->wineD3DDevice->wineD3D)->gl_info.max_vshader_constantsF * 4 * sizeof(float));
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}
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TRACE(" 0x%08x CONST(%u, %u)\n", token, constaddress, count);
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for (i = 0; i < count; ++i) {
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TRACE(" c[%u] = (0x%08x, 0x%08x, 0x%08x, 0x%08x)\n",
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constaddress,
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*pToken,
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*(pToken + 1),
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*(pToken + 2),
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*(pToken + 3));
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This->constants[constaddress * 4] = *(const float*) (pToken+ i * 4 + 1);
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This->constants[constaddress * 4 + 1] = *(const float *)(pToken + i * 4 + 2);
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This->constants[constaddress * 4 + 2] = *(const float *)(pToken + i * 4 + 3);
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This->constants[constaddress * 4 + 3] = *(const float *)(pToken + i * 4 + 4);
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FIXME(" c[%u] = (%8f, %8f, %8f, %8f)\n",
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constaddress,
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*(const float*) (pToken+ i * 4 + 1),
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*(const float*) (pToken + i * 4 + 2),
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*(const float*) (pToken + i * 4 +3),
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*(const float*) (pToken + i * 4 + 4));
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++constaddress;
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}
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}
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len += tokenlen;
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pToken += tokenlen;
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}
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/* here D3DVSD_END() */
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len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
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convToW[nTokens].Stream = 0xFF;
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convToW[nTokens].Type = D3DDECLTYPE_UNUSED;
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++nTokens;
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/* compute size */
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This->declaration8Length = len * sizeof(DWORD);
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/* copy the declaration */
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This->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->declaration8Length);
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memcpy(This->pDeclaration8, pDecl, This->declaration8Length);
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/* compute convToW size */
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This->declarationWNumElements = nTokens;
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/* copy the convTo9 declaration */
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This->pDeclarationWine = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(WINED3DVERTEXELEMENT));
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memcpy(This->pDeclarationWine, convToW, nTokens * sizeof(WINED3DVERTEXELEMENT));
|
|
|
|
/* returns */
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDeclaration* iface, const D3DVERTEXELEMENT9* pDecl) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
const D3DVERTEXELEMENT9* pToken = pDecl;
|
|
int i;
|
|
|
|
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
|
|
|
|
This->declaration9NumElements = 1;
|
|
for(pToken = pDecl;0xFF != pToken->Stream && This->declaration9NumElements < 128 ; pToken++) This->declaration9NumElements++;
|
|
|
|
if (This->declaration9NumElements == 128) {
|
|
FIXME("?(%p) Error parsing vertex declaration\n", This);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
|
|
/* copy the declaration */
|
|
This->pDeclaration9 = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9));
|
|
memcpy(This->pDeclaration9, pDecl, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9));
|
|
|
|
/* copy to wine style declaration */
|
|
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(WINED3DVERTEXELEMENT));
|
|
for(i = 0; i < This->declaration9NumElements; ++i) {
|
|
memcpy(This->pDeclarationWine + i, This->pDeclaration9 + i, sizeof(D3DVERTEXELEMENT9));
|
|
This->pDeclarationWine[i].Reg = -1;
|
|
TRACE("Adding element %d:\n", i);
|
|
dump_wined3dvertexelement(&This->pDeclarationWine[i]);
|
|
}
|
|
|
|
This->declarationWNumElements = This->declaration9NumElements;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/* *******************************************
|
|
IWineD3DVertexDeclaration IUnknown parts follow
|
|
******************************************* */
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
ULONG ref;
|
|
TRACE("(%p) : Releasing from %d\n", This, This->ref);
|
|
ref = InterlockedDecrement(&This->ref);
|
|
if (ref == 0) {
|
|
HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
|
|
HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
|
|
HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
|
|
HeapFree(GetProcessHeap(), 0, This->constants);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* *******************************************
|
|
IWineD3DVertexDeclaration parts follow
|
|
******************************************* */
|
|
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
|
|
*parent= This->parent;
|
|
IUnknown_AddRef(*parent);
|
|
TRACE("(%p) : returning %p\n", This, *parent);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
|
|
|
|
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
|
|
IWineD3DDevice_AddRef(*ppDevice);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
if (NULL == pData) {
|
|
*pSizeOfData = This->declaration8Length;
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0,
|
|
TODO: this needs to be tested against windows */
|
|
if(*pSizeOfData == 0) {
|
|
TRACE("(%p) : Requested the vertex declaration without specifying the size of the return buffer\n", This);
|
|
*pSizeOfData = This->declaration8Length;
|
|
memcpy(pData, This->pDeclaration8, This->declaration8Length);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
if (*pSizeOfData < This->declaration8Length) {
|
|
FIXME("(%p) : Returning WINED3DERR_MOREDATA numElements %d expected %d\n", iface, *pSizeOfData, This->declaration8Length);
|
|
*pSizeOfData = This->declaration8Length;
|
|
return WINED3DERR_MOREDATA;
|
|
}
|
|
TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
|
|
memcpy(pData, This->pDeclaration8, This->declaration8Length);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
|
|
TRACE("(This %p, pData %p, pNumElements %p)\n", This, pData, pNumElements);
|
|
|
|
TRACE("Setting *pNumElements to %d\n", This->declaration9NumElements);
|
|
*pNumElements = This->declaration9NumElements;
|
|
|
|
/* Passing a NULL pData is used to just retrieve the number of elements */
|
|
if (!pData) {
|
|
TRACE("NULL pData passed. Returning WINED3D_OK.\n");
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
TRACE("Copying %p to %p\n", This->pDeclaration9, pData);
|
|
memcpy(pData, This->pDeclaration9, This->declaration9NumElements * sizeof(*pData));
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
HRESULT hr = WINED3D_OK;
|
|
|
|
TRACE("(%p) : d3d version %d r\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
|
|
switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) {
|
|
case 8:
|
|
hr = IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD *)pData, pSize);
|
|
break;
|
|
case 9:
|
|
hr = IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9 *)pData, pSize);
|
|
break;
|
|
default:
|
|
FIXME("(%p) : Unsupported DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
|
|
break;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pDecl) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
HRESULT hr = WINED3D_OK;
|
|
|
|
TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
|
|
switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) {
|
|
case 8:
|
|
TRACE("Parsing declaration 8\n");
|
|
hr = IWineD3DVertexDeclarationImpl_ParseDeclaration8(iface, (CONST DWORD *)pDecl);
|
|
break;
|
|
case 9:
|
|
TRACE("Parsing declaration 9\n");
|
|
hr = IWineD3DVertexDeclarationImpl_ParseDeclaration9(iface, (CONST D3DVERTEXELEMENT9 *)pDecl);
|
|
break;
|
|
default:
|
|
FIXME("(%p) : Unsupported DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
|
|
break;
|
|
}
|
|
TRACE("Returning\n");
|
|
return hr;
|
|
}
|
|
|
|
const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IWineD3DVertexDeclarationImpl_QueryInterface,
|
|
IWineD3DVertexDeclarationImpl_AddRef,
|
|
IWineD3DVertexDeclarationImpl_Release,
|
|
/* IWineD3DVertexDeclaration */
|
|
IWineD3DVertexDeclarationImpl_GetParent,
|
|
IWineD3DVertexDeclarationImpl_GetDevice,
|
|
IWineD3DVertexDeclarationImpl_GetDeclaration,
|
|
IWineD3DVertexDeclarationImpl_SetDeclaration
|
|
};
|