mirror of
https://github.com/reactos/wine.git
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Fri Sep 3 11:52:18 1993 Bob Amstadt * [windows/timer.c] Changed to use CallWindowProc() rather directly calling callback. * [windows/event.c] Implemented SetCapture() and ReleaseCapture() * [windows/keyboard.c] Created stub for GetKeyState() * [objects/linedda.c] Created stub for LineDDA() * [if1632/callback.c] Created callback handler for LineDDA callback procedure. * [if1632/callback.c] Created FreeProcInstance() Fri Sep 3 08:36:52 1993 David Metcalfe * [loader/signal.c] Patch to and code for INT 1A Thu Sep 2 00:31:54 1993 Alexandre Julliard * [objects/font.c] [objects/text.c] More text support: implemented justification and underlining. * [windows/clipping.c] [objects/clipping.c] Moved low-level clipping functions to objects/clipping.c. * [windows/clipping.c] [windows/event.c] [windows/message.c] Implemented window update regions. * [windows/dc.c] [objects/dcvalues.c] Moved some device-independent DC functions to objects/dcvalues.c. * [windows/graphics.c] Implemented InvertRect() and GetPixel(). Sat Aug 28 08:40:23 1993 Eric Youngdale * [include/neexe.h] [loader/wine.c] Added code to handle relocation type 4. * [loader/signal.h] [loader/wine.c] [loader/selector.c] Added support for dos interrupts. Thu 26 Aug 19:15:00 1993 Eric Youngdale * [loader/selector.c] Fixed bug dealing with loading DLLs. Thu Aug 26 19:22:40 1993 Alexandre Julliard * [include/gdi.h] [objects/font.c] [windows/dc.c] Beginning of real font support. * [windows/graphics.c] Implemented PatBlt(). * [memory/global.c] Corrected a bug with linked list handling in GlobalAlloc(). * [objects/bitmap.c] Corrected a bug in BITMAP_SelectObject(). Tue Aug 24 19:22:40 1993 David Metcalfe * [controls/Command*] [controls/Label*] [controls[MenuButto*] [controls/SmeMenuButt*] Change code to support & as a special character in menu item text. Tue Aug 24 19:22:40 1993 Alexandre Julliard * [include/gdi.h] [windows/dc.c] Heavily modified the DC structure for better device-independence. * [objects/bitmap.c] Implemented bitmap dimensions. * [windows/dc.c] [windows/dce.c] Implemented DC state saving and restoring. * [windows/dc.c] Implemented ROP mode. * [windows/graphics.c] Implemented FillRect(). Mon Aug 23 22:08:34 1993 Bob Amstadt (bob at pooh) * [misc/xt.c] Fixed bug in InvalidateRect(). Solitaire attempted to clear window before it was realized. * [loader/resource.c] Began rewrite of LoadBitmap(). * [loader/wine.c] Fixed code which set Argv and Argc global variables. * [loader/selector.c] Added code to set up command line arguments. * [include/neexe.h] Fixed error in PSP structure. Tue Aug 17 20:41:12 1993 Alexandre Julliard * [include/gdi.h] [windows/dc.c] Implemented device capabilities. * [objects/region.c] Implemented EqualRgn() and CombineRgn(). * [windows/clipping.c] Implemented Save/RestoreVisRgn(). * [windows/graphics.c] Implemented PaintRgn() and FillRgn(). * [windows/mapping.c] Implemented mapping modes. Tue Aug 10 14:07:38 1993 Alexandre Julliard * [if1632/user.spec] [misc/rect.c] Implemented rectangle API functions. * [if1632/gdi.spec] [include/gdi.h] [objects/region.c] Implemented regions. * [windows/class.c] Corrected a typo in UnregisterClass(). * [windows/clipping.c] [windows/dc.c] Implemented DC clipping and visible region. Tue Aug 10 20:57:56 1993 Bob Amstadt (bob at pooh) * [controls/menu.c] [windows/win.c] SetMenu(), GetMenu(), CheckMenuItem() implemented Thu Aug 5 22:33:22 1993 Bob Amstadt (bob at pooh) * [controls/menu.c] [windows/win.c] Many improvements menus. LoadMenu() should work. Wed Aug 4 14:55:36 1993 Alexandre Julliard * [objects/dib.c] Started the implementation of device-independent bitmaps. * [objects/bitmap.c] Added support for multiple bitmap depths. * [objects/brush.c] Implemented pattern brushes. * [windows/dc.c] [windows/graphics.c] Implemented some GDI graphics primitives. Tue Aug 3 21:16:47 1993 Bob Amstadt (bob at pooh) * [controls/menu.c] [windows/win.c] [include/menu.h] Code to load class menus from executable file. * [if1632/user.spec] Fixed specification of SendMessage() and PostMessage. Mon Jul 26 21:53:24 1993 Alexandre Julliard * [if1632/call.S] Corrected a bug in KERNEL_InitTask(). * [include/windows.h] Added a lot of constants. * [loader/selector.c] Corrected a bug in segment allocation in CreateSelectors(). * [objects/bitmap.c] Implemented SelectObject() for bitmaps. * [objects/brush.c] Implemented hatched brushes and SelectObject(). * [objects/gdiobj.c] Removed linked list (not needed). * [objects/palette.c] Implemented system palette creation and misc. palette API functions. * [windows/timer.c] Implemented timers. * [windows/dc.c] Implemented memory device contexts. Tue Jul 20 10:38:59 1993 Bob Amstadt (bob at pooh) * [dos.c] Split DOS3Call() out of kernel.c. Added support for get date and time functions. * [call.S] Added function ReturnFromRegisterFunc() to allow DOS calls to return values in registers. * [regfunc.h] Macros to access registers saved on stack. Tue Jul 20 10:38:59 1993 Alexandre Julliard * [win.c] Corrected allocation of the WM_CREATE data structure. * [dce.c] [dce.h] Implemented DCE handling. * [bitmap.c] [brush.c] [dc.c] [font.c] [gdi.h] [gdi.spec] [gdiobj.c] [palette.c] [pen.c] Implemented the GDI objects data structures and allocation. * [windows.h] Added several structures and constants for GDI objects. Mon Jul 19 12:51:10 1993 Bob Amstadt (bob at pooh) * [ldtlib.c] Modified system calls to match Linus' new interface for the LDT modification. * [win.c] Fixed bug with WM_CREATE message. * [heap.c] [kernel.spec] Completed local heap allocation functions. * [global.c] Created function GlobalQuickAlloc() for easy allocation from DLLs
724 lines
14 KiB
C
724 lines
14 KiB
C
static char RCSId[] = "$Id: global.c,v 1.2 1993/07/04 04:04:21 root Exp root $";
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static char Copyright[] = "Copyright Robert J. Amstadt, 1993";
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#include <stdio.h>
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#include <stdlib.h>
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#include "prototypes.h"
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#include "heap.h"
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#include "segmem.h"
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/*
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* Global memory pool descriptor. Segments MUST be maintained in segment
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* ascending order. If not the reallocation routine will die a horrible
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* death.
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*
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* handle = 0, this descriptor contains the address of a free pool.
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* != 0, this describes an allocated block.
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*
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* sequence = 0, this is not a huge block
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* > 0, this is a portion of a huge block
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* =-1, this is a free segment
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*
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* addr - address of this memory block.
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*
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* length - used to maintain huge blocks.
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*
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*/
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typedef struct global_mem_desc_s
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{
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struct global_mem_desc_s *next;
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struct global_mem_desc_s *prev;
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unsigned short handle;
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short sequence;
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void *addr;
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int length;
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int lock_count;
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} GDESC;
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GDESC *GlobalList = NULL;
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static unsigned short next_unused_handle = 1;
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/**********************************************************************
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* GlobalGetFreeSegments
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*/
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GDESC *
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GlobalGetFreeSegments(unsigned int flags, int n_segments)
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{
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struct segment_descriptor_s *s;
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GDESC *g;
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GDESC *g_start;
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GDESC *g_prev;
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int count, i;
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/*
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* Try to find some empty segments in our list.
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*/
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count = 0;
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for (g = GlobalList; g != NULL && count != n_segments; g = g->next)
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{
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if ((int) g->sequence == -1)
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{
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if (count > 0)
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{
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if (g->prev->handle + 8 != g->handle)
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count = 0;
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else
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count++;
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}
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else
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{
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g_start = g;
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count = 1;
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}
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}
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else if (count)
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count = 0;
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}
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/*
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* If we couldn't find enough segments, then we need to create some.
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*/
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if (count != n_segments)
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{
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/*
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* Find list tail.
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*/
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g_prev = NULL;
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for (g = GlobalList; g != NULL; g = g->next)
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g_prev = g;
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/*
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* Allocate segments.
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*/
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for (count = 0; count < n_segments; count++)
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{
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s = GetNextSegment(flags, 0x10000);
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if (s == NULL)
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return NULL;
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g = (GDESC *) malloc(sizeof(*g));
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g->prev = g_prev;
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g->next = NULL;
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g->handle = s->selector;
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g->sequence = -1;
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g->addr = s->base_addr;
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g->length = s->length;
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if (!(flags & GLOBAL_FLAGS_MOVEABLE))
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g->lock_count = 1;
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else
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g->lock_count = 0;
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free(s);
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if (count == 0)
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g_start = g;
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if (g_prev != NULL)
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{
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g_prev->next = g;
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g->prev = g_prev;
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}
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else
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GlobalList = g;
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}
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}
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/*
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* We have all of the segments we need. Let's adjust their contents.
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*/
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g = g_start;
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for (i = 0; i < n_segments; i++, g = g->next)
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{
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g->sequence = i + 1;
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g->length = n_segments;
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}
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return g_start;
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}
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/**********************************************************************
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* GlobalAlloc
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*/
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unsigned int
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GlobalAlloc(unsigned int flags, unsigned long size)
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{
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GDESC *g;
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GDESC *g_prev;
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void *m;
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/*
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* If this block is fixed or very big we need to allocate entire
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* segments.
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*/
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if (size > 0x8000 || !(flags & GLOBAL_FLAGS_MOVEABLE))
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{
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int segments = (size >> 16) + 1;
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g = GlobalGetFreeSegments(flags, segments);
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if (g == NULL)
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return 0;
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else
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return g->handle;
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}
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/*
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* Otherwise we just need a little piece of a segment.
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*/
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else
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{
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/*
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* Try to allocate from active free lists.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == 0 && g->sequence == 0)
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{
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m = HEAP_Alloc((MDESC **) g->addr, 0, size);
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if (m != NULL)
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break;
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}
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}
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/*
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* If we couldn't get the memory there, then we need to create
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* a new free list.
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*/
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if (g == NULL)
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{
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g = GlobalGetFreeSegments(0, 1);
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if (g == NULL)
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return 0;
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g->handle = 0;
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g->sequence = 0;
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HEAP_Init((MDESC **) g->addr, (MDESC **) g->addr + 1,
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0x10000 - sizeof(MDESC **));
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m = HEAP_Alloc((MDESC **) g->addr, flags & GLOBAL_FLAGS_ZEROINIT,
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size);
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if (m == NULL)
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return 0;
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}
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/*
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* Save position of heap descriptor.
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*/
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g_prev = g;
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/*
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* We have a new block. Let's create a GDESC entry for it.
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*/
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g = malloc(sizeof(*g));
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#ifdef DEBUG_HEAP
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printf("New GDESC %08x\n", g);
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#endif
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if (g == NULL)
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return 0;
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g->handle = next_unused_handle;
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g->sequence = 0;
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g->addr = m;
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g->length = size;
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g->next = g_prev->next;
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if (g->next) g->next->prev = g;
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g->lock_count = 0;
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g_prev->next = g;
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g->prev = g_prev;
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next_unused_handle++;
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if ((next_unused_handle & 7) == 7)
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next_unused_handle++;
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#ifdef DEBUG_HEAP
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printf("GlobalAlloc: returning %04x\n", g->handle);
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#endif
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return g->handle;
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}
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}
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/**********************************************************************
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* GlobalFree
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*
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* Windows programs will pass a handle in the "block" parameter, but
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* this function will also accept a 32-bit address.
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*/
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unsigned int
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GlobalFree(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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if (block & 0xffff0000)
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{
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for (g = GlobalList; g != NULL; g = g->next)
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if (g->handle > 0 && (unsigned int) g->addr == block)
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break;
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}
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else
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{
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for (g = GlobalList; g != NULL; g = g->next)
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if (g->handle == block)
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break;
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}
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if (g == NULL)
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return block;
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/*
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* If the sequence number is zero then use HEAP_Free to deallocate
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* memory, and throw away this descriptor.
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*/
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if (g->sequence == 0)
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{
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HEAP_Free((MDESC **) ((int) g->addr & 0xffff0000), (void *) g->addr);
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g->prev->next = g->next;
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if (g->next != NULL)
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g->next->prev = g->prev;
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free(g);
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}
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/*
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* Otherwise just mark these descriptors as free.
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*/
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else
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{
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int i, limit;
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limit = g->length;
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for (i = g->sequence - 1; i < limit && g != NULL; i++, g = g->next)
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{
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g->sequence = -1;
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g->length = 0x10000;
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}
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}
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return 0;
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}
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/**********************************************************************
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* GlobalLock
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*
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*/
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void *
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GlobalLock(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == block)
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{
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g->lock_count++;
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#ifdef DEBUG_HEAP
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printf("GlobalLock: returning %08x\n", g->addr);
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#endif
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return g->addr;
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}
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}
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#ifdef DEBUG_HEAP
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printf("GlobalLock: returning %08x\n", 0);
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#endif
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return NULL;
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}
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/**********************************************************************
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* GlobalUnlock
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*
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*/
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int
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GlobalUnlock(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == block && g->lock_count > 0)
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{
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g->lock_count--;
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return 0;
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}
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}
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return 1;
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}
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/**********************************************************************
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* GlobalFlags
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*
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*/
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unsigned int
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GlobalFlags(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == block)
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return g->lock_count;
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}
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return 0;
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}
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/**********************************************************************
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* GlobalSize
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*
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*/
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unsigned int
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GlobalSize(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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|
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/*
|
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* Find GDESC for this block.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
|
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if (g->handle == block)
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return g->length;
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||
}
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return 0;
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}
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|
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/**********************************************************************
|
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* GlobalHandle
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*
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* This routine is not strictly correct. MS Windows creates a selector
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* for every locked global block. We do not. If the allocation is small
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* enough, we only give out a little piece of a selector. Thus this
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* function cannot be implemented.
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*/
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unsigned int
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GlobalHandle(unsigned int selector)
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{
|
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GDESC *g;
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if (selector == 0)
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return 0;
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|
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/*
|
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* Find GDESC for this block.
|
||
*/
|
||
for (g = GlobalList; g != NULL; g = g->next)
|
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{
|
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if (g->handle == selector)
|
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{
|
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if (g->sequence > 0)
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return g->handle;
|
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else
|
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{
|
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fprintf(stderr, "Attempt to get a handle "
|
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"from a selector to a far heap.\n");
|
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return 0;
|
||
}
|
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}
|
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}
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return 0;
|
||
}
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|
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/**********************************************************************
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* GlobalCompact
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||
*
|
||
*/
|
||
unsigned int
|
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GlobalCompact(unsigned int desired)
|
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{
|
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GDESC *g;
|
||
unsigned char free_map[512];
|
||
unsigned int max_selector_used = 0;
|
||
unsigned int i;
|
||
unsigned int selector;
|
||
int current_free;
|
||
int max_free;
|
||
|
||
/*
|
||
* Initialize free list to all items not controlled by GlobalAlloc()
|
||
*/
|
||
for (i = 0; i < 512; i++)
|
||
free_map[i] = -1;
|
||
|
||
/*
|
||
* Traverse table looking for used and free selectors.
|
||
*/
|
||
for (g = GlobalList; g != NULL; g = g->next)
|
||
{
|
||
/*
|
||
* Check for free segments.
|
||
*/
|
||
if (g->sequence == -1)
|
||
{
|
||
free_map[g->handle >> 3] = 1;
|
||
if (g->handle > max_selector_used)
|
||
max_selector_used = g->handle;
|
||
}
|
||
|
||
/*
|
||
* Check for heap allocated segments.
|
||
*/
|
||
else if (g->handle == 0)
|
||
{
|
||
selector = (unsigned int) g->addr >> 16;
|
||
free_map[selector >> 3] = 0;
|
||
if (selector > max_selector_used)
|
||
max_selector_used = selector;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* All segments past the biggest selector used are free.
|
||
*/
|
||
for (i = (max_selector_used >> 3) + 1; i < 512; i++)
|
||
free_map[i] = 1;
|
||
|
||
/*
|
||
* Find the largest free block of segments
|
||
*/
|
||
current_free = 0;
|
||
max_free = 0;
|
||
for (i = 0; i < 512; i++)
|
||
{
|
||
if (free_map[i] == 1)
|
||
{
|
||
current_free++;
|
||
}
|
||
else
|
||
{
|
||
if (current_free > max_free)
|
||
max_free = current_free;
|
||
current_free = 0;
|
||
}
|
||
}
|
||
|
||
return max_free << 16;
|
||
}
|
||
|
||
/**********************************************************************
|
||
* GlobalReAlloc
|
||
*
|
||
*/
|
||
unsigned int
|
||
GlobalReAlloc(unsigned int block, unsigned int new_size, unsigned int flags)
|
||
{
|
||
GDESC *g;
|
||
unsigned int n_segments;
|
||
int i;
|
||
|
||
if (block == 0)
|
||
return 0;
|
||
|
||
/*
|
||
* Find GDESC for this block.
|
||
*/
|
||
for (g = GlobalList; g != NULL; g = g->next)
|
||
{
|
||
if (g->handle == block)
|
||
break;
|
||
}
|
||
|
||
if (g == NULL)
|
||
return 0;
|
||
|
||
/*
|
||
* If this is a heap allocated block, then use HEAP_ReAlloc() to
|
||
* reallocate the block. If this fails, call GlobalAlloc() to get
|
||
* a new block.
|
||
*/
|
||
if (g->sequence = 0)
|
||
{
|
||
MDESC **free_list;
|
||
void *p;
|
||
|
||
free_list = (MDESC **) ((unsigned int) g->addr & 0xffff0000);
|
||
p = HEAP_ReAlloc(free_list, g->addr, new_size, flags) ;
|
||
if (p == NULL)
|
||
{
|
||
unsigned int handle = GlobalAlloc(flags, new_size);
|
||
if (handle == 0)
|
||
return 0;
|
||
p = GlobalLock(handle);
|
||
memcpy(p, g->addr, g->length);
|
||
GlobalUnlock(handle);
|
||
GlobalFree(g->handle);
|
||
|
||
return handle;
|
||
}
|
||
else
|
||
{
|
||
g->addr = p;
|
||
g->length = new_size;
|
||
return g->handle;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Otherwise, we need to do the work ourselves. First verify the
|
||
* handle.
|
||
*/
|
||
else
|
||
{
|
||
if (g->sequence != 1)
|
||
return 0;
|
||
|
||
/*
|
||
* Do we need more memory? Segments are in ascending order in
|
||
* the GDESC list.
|
||
*/
|
||
n_segments = (new_size >> 16) + 1;
|
||
if (n_segments > g->length)
|
||
{
|
||
GDESC *g_new;
|
||
GDESC *g_start = g;
|
||
int old_segments = g_start->length;
|
||
unsigned short next_handle = g_start->handle;
|
||
|
||
for (i = 1; i <= n_segments; i++, g = g->next)
|
||
{
|
||
/*
|
||
* If we run into a block allocated to something else,
|
||
* try GlobalGetFreeSegments() and memcpy(). (Yuk!)
|
||
*/
|
||
if (g->sequence != i || g->handle != next_handle)
|
||
{
|
||
g = GlobalGetFreeSegments(flags, n_segments);
|
||
if (g == NULL)
|
||
return 0;
|
||
|
||
memcpy(g->addr, g_start->addr,
|
||
g_start->length << 16);
|
||
|
||
GlobalFree(block);
|
||
return g->handle;
|
||
}
|
||
|
||
/*
|
||
* Otherwise this block is used by us or free. So,
|
||
* snatch it. If this block is new and we are supposed to
|
||
* zero init, then do some erasing.
|
||
*/
|
||
if (g->sequence == -1 && (flags & GLOBAL_FLAGS_ZEROINIT))
|
||
memset(g->addr, 0, 0x10000);
|
||
|
||
g->sequence = i;
|
||
g->length = n_segments;
|
||
next_handle += 8;
|
||
|
||
/*
|
||
* If the next descriptor is non-existant, then use
|
||
* GlobalGetFreeSegments to create them.
|
||
*/
|
||
if (i != n_segments && g->next == NULL)
|
||
{
|
||
g_new = GlobalGetFreeSegments(flags, n_segments - i);
|
||
if (g_new == NULL)
|
||
return 0;
|
||
GlobalFree(g_new->handle);
|
||
}
|
||
}
|
||
|
||
return g_start->handle;
|
||
}
|
||
|
||
/*
|
||
* Do we need less memory?
|
||
*/
|
||
else if (n_segments < g->length)
|
||
{
|
||
GDESC *g_free;
|
||
|
||
g_free = g;
|
||
for (i = 0; i < n_segments; i++)
|
||
{
|
||
if (g_free->sequence != i + 1)
|
||
return 0;
|
||
g_free = g_free->next;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* We already have exactly the right amount of memory.
|
||
*/
|
||
else
|
||
return block;
|
||
}
|
||
|
||
/*
|
||
* If we fall through it must be an error.
|
||
*/
|
||
return 0;
|
||
}
|
||
|
||
/**********************************************************************
|
||
* GlobalQuickAlloc
|
||
*/
|
||
void *
|
||
GlobalQuickAlloc(int size)
|
||
{
|
||
unsigned int hmem;
|
||
|
||
hmem = GlobalAlloc(GLOBAL_FLAGS_MOVEABLE, size);
|
||
if (hmem == 0)
|
||
return NULL;
|
||
else
|
||
return GlobalLock(hmem);
|
||
}
|
||
|
||
/**********************************************************************
|
||
* GlobalHandleFromPointer
|
||
|
||
*/
|
||
unsigned int
|
||
GlobalHandleFromPointer(void *block)
|
||
{
|
||
GDESC *g;
|
||
|
||
if (block == NULL)
|
||
return 0;
|
||
|
||
/*
|
||
* Find GDESC for this block.
|
||
*/
|
||
for (g = GlobalList; g != NULL; g = g->next)
|
||
if (g->handle > 0 && g->addr == block)
|
||
break;
|
||
|
||
if (g == NULL)
|
||
return 0;
|
||
else
|
||
return g->handle;
|
||
}
|
||
|
||
|
||
|