wine/dlls/d3d9/directx.c
Jason Edmeades db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00

220 lines
10 KiB
C

/*
* IDirect3D9 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3D9 IUnknown parts follow: */
HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3D9)) {
IDirect3D9Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
IWineD3D_Release(This->WineD3D);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3D9 Interface follow: */
HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
}
UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterCount(This->WineD3D);
}
HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
WINED3DADAPTER_IDENTIFIER adapter_id;
/* dx8 and dx9 have different structures to be filled in, with incompatible
layouts so pass in pointers to the places to be filled via an internal
structure */
adapter_id.Driver = pIdentifier->Driver;
adapter_id.Description = pIdentifier->Description;
adapter_id.DeviceName = pIdentifier->DeviceName;
adapter_id.DriverVersion = &pIdentifier->DriverVersion;
adapter_id.VendorId = &pIdentifier->VendorId;
adapter_id.DeviceId = &pIdentifier->DeviceId;
adapter_id.SubSysId = &pIdentifier->SubSysId;
adapter_id.Revision = &pIdentifier->Revision;
adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
}
UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
}
HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, pMode);
}
HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
BackBufferFormat, Windowed);
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
Usage, RType, CheckFormat);
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
Windowed, MultiSampleType, pQualityLevels);
}
HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
RenderTargetFormat, DepthStencilFormat);
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
TargetFormat);
}
HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps);
}
HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
}
HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
IDirect3DDevice9Impl *object = NULL;
WINED3DPRESENT_PARAMETERS localParameters;
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device object */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
if (NULL == object) {
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DDevice9_Vtbl;
object->ref = 1;
object->direct3d = This;
IDirect3D9_AddRef((LPDIRECT3D9) object->direct3d);
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
/* Allocate an associated WineD3DDevice object */
localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
localParameters.Windowed = &pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice);
FIXME("(%p) : incomplete stub\n", This);
return D3D_OK;
}
IDirect3D9Vtbl Direct3D9_Vtbl =
{
IDirect3D9Impl_QueryInterface,
IDirect3D9Impl_AddRef,
IDirect3D9Impl_Release,
IDirect3D9Impl_RegisterSoftwareDevice,
IDirect3D9Impl_GetAdapterCount,
IDirect3D9Impl_GetAdapterIdentifier,
IDirect3D9Impl_GetAdapterModeCount,
IDirect3D9Impl_EnumAdapterModes,
IDirect3D9Impl_GetAdapterDisplayMode,
IDirect3D9Impl_CheckDeviceType,
IDirect3D9Impl_CheckDeviceFormat,
IDirect3D9Impl_CheckDeviceMultiSampleType,
IDirect3D9Impl_CheckDepthStencilMatch,
IDirect3D9Impl_CheckDeviceFormatConversion,
IDirect3D9Impl_GetDeviceCaps,
IDirect3D9Impl_GetAdapterMonitor,
IDirect3D9Impl_CreateDevice
};