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arb_program_shader.c
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wined3d: Store multiple constant indices per list entry.
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2007-02-28 13:35:34 +01:00 |
baseshader.c
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basetexture.c
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wined3d: Remove empty texture stage applying loop.
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2007-02-15 16:55:38 +01:00 |
context.c
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wined3d: Support for using auxilliary buffers for offscreen rendering.
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2007-02-28 21:04:47 +01:00 |
cubetexture.c
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device.c
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wined3d: Move clip planes to the state table.
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2007-02-28 21:09:37 +01:00 |
directx.c
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wined3d: Store GLSL programs in a hash table rather than a linked list.
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2007-02-28 13:35:23 +01:00 |
drawprim.c
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wined3d: Remove dead code from drawprim.c.
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2007-02-21 10:57:50 +01:00 |
glsl_shader.c
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wined3d: Store multiple constant indices per list entry.
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2007-02-28 13:35:34 +01:00 |
indexbuffer.c
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wined3d: Index buffer fixes.
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2007-02-21 10:57:08 +01:00 |
Makefile.in
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palette.c
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pixelshader.c
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wined3d: Store GLSL programs in a hash table rather than a linked list.
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2007-02-28 13:35:23 +01:00 |
query.c
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wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END.
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2007-02-15 14:20:46 +01:00 |
resource.c
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state.c
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wined3d: Move clip planes to the state table.
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2007-02-28 21:09:37 +01:00 |
stateblock.c
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wined3d: Store multiple constant indices per list entry.
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2007-02-28 13:35:34 +01:00 |
surface_gdi.c
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wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c.
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2007-02-15 14:21:11 +01:00 |
surface.c
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wined3d: Support for using auxilliary buffers for offscreen rendering.
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2007-02-28 21:04:47 +01:00 |
swapchain.c
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wined3d: Remove an outdated TODO comment.
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2007-02-19 13:02:19 +01:00 |
texture.c
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utils.c
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wined3d: Add some hash table code.
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2007-02-28 13:35:16 +01:00 |
vertexbuffer.c
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vertexdeclaration.c
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vertexshader.c
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wined3d: Store GLSL programs in a hash table rather than a linked list.
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2007-02-28 13:35:23 +01:00 |
volume.c
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wined3d: Make sure volumes have memory allocated.
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2007-02-21 11:00:08 +01:00 |
volumetexture.c
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wined3d_main.c
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wined3d_private_types.h
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wined3d_private.h
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wined3d: Move clip planes to the state table.
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2007-02-28 21:09:37 +01:00 |
wined3d.spec
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