.. |
arb_program_shader.c
|
wined3d: Make the number of floating point shader constants dynamic.
|
2006-07-19 09:54:30 +02:00 |
baseshader.c
|
wined3d: Readd missing copyright to shaders files.
|
2006-07-18 11:10:34 +02:00 |
basetexture.c
|
Update the address of the Free Software Foundation.
|
2006-05-23 14:11:13 +02:00 |
cubetexture.c
|
wined3d: Make the virtual table functions static where possible.
|
2006-06-10 13:15:32 +02:00 |
device.c
|
wined3d: Compilation fixes.
|
2006-07-20 12:11:06 +02:00 |
directx.c
|
wined3d: Compilation fixes.
|
2006-07-20 12:11:06 +02:00 |
drawprim.c
|
wined3d: Increment texture_idx when continuing as well.
|
2006-07-18 11:09:46 +02:00 |
glsl_shader.c
|
wined3d: Make the number of floating point shader constants dynamic.
|
2006-07-19 09:54:30 +02:00 |
indexbuffer.c
|
wined3d: Make the virtual table functions static where possible.
|
2006-06-10 13:15:32 +02:00 |
Makefile.in
|
wined3d: Move constant loading into target-specific files.
|
2006-06-19 10:49:52 +02:00 |
palette.c
|
wined3d: Make the virtual table functions static where possible.
|
2006-06-10 13:15:32 +02:00 |
pixelshader.c
|
wined3d: Make the number of floating point shader constants dynamic.
|
2006-07-19 09:54:30 +02:00 |
query.c
|
wined3d: Make the virtual table functions static where possible.
|
2006-06-10 13:15:32 +02:00 |
resource.c
|
Update the address of the Free Software Foundation.
|
2006-05-23 14:11:13 +02:00 |
stateblock.c
|
wined3d: Make the number of floating point shader constants dynamic.
|
2006-07-19 09:54:30 +02:00 |
surface_gdi.c
|
Add a common fps counter channel to ddraw, opengl and d3d.
|
2006-07-07 17:52:46 +02:00 |
surface.c
|
wined3d: Disable the fog before writing the back buffer data.
|
2006-07-18 11:24:08 +02:00 |
swapchain.c
|
wined3d: Duplicate flips in software if the local copy is up to date.
|
2006-07-18 11:24:51 +02:00 |
texture.c
|
wined3d: Make the virtual table functions static where possible.
|
2006-06-10 13:15:32 +02:00 |
utils.c
|
wined3d: Texture stages that reference NULL textures should just pass
|
2006-07-12 13:21:04 +02:00 |
vertexbuffer.c
|
wined3d: Check the color data type too when deciding whether to convert data.
|
2006-07-12 13:20:25 +02:00 |
vertexdeclaration.c
|
wined3d: Make the number of floating point shader constants dynamic.
|
2006-07-19 09:54:30 +02:00 |
vertexshader.c
|
wined3d: Make the number of floating point shader constants dynamic.
|
2006-07-19 09:54:30 +02:00 |
volume.c
|
wined3d: Pixel format cleanup.
|
2006-06-21 12:15:50 +02:00 |
volumetexture.c
|
wined3d: Make the virtual table functions static where possible.
|
2006-06-10 13:15:32 +02:00 |
wined3d_main.c
|
wined3d: Add a setting for the render target locking method.
|
2006-07-18 11:22:51 +02:00 |
wined3d_private.h
|
wined3d: Compilation fixes.
|
2006-07-20 12:11:06 +02:00 |
wined3d.spec
|
WineDirect3DCreate has 3 args in the source.
|
2005-03-21 10:52:32 +00:00 |