wine/dlls/d3d8
2006-09-29 16:08:30 +02:00
..
tests Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
basetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
cubetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
d3d8_main.c d3d8: Remove no longer used imports. 2006-09-26 20:01:43 +02:00
d3d8_private.h d3d8: Use proper handles for pixel shaders. 2006-08-28 11:49:06 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
device.c d3d8: Free the shader handle table. 2006-09-12 10:52:47 +02:00
directx.c d3d8: Improve shader handle management. 2006-08-28 11:47:02 +02:00
indexbuffer.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
Makefile.in Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
pixelshader.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
resource.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
stateblock.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
surface.c d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
swapchain.c d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
texture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
vertexshader.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
volume.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
volumetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00