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tests
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Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
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2006-09-29 16:08:30 +02:00 |
basetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
cubetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
d3d8_main.c
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d3d8: Remove no longer used imports.
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2006-09-26 20:01:43 +02:00 |
d3d8_private.h
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d3d8: Use proper handles for pixel shaders.
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2006-08-28 11:49:06 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
device.c
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d3d8: Free the shader handle table.
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2006-09-12 10:52:47 +02:00 |
directx.c
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d3d8: Improve shader handle management.
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2006-08-28 11:47:02 +02:00 |
indexbuffer.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
Makefile.in
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Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
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2006-09-29 16:08:30 +02:00 |
pixelshader.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
resource.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
stateblock.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
surface.c
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d3d8: Fix remaining refcount tests and tighten all tests.
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2006-07-07 16:57:41 +02:00 |
swapchain.c
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d3d8: Fix remaining refcount tests and tighten all tests.
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2006-07-07 16:57:41 +02:00 |
texture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
vertexshader.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
volume.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
volumetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |