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459 lines
21 KiB
C
459 lines
21 KiB
C
/*
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* IGameStatisticsMgr tests
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "shlwapi.h"
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#include "oleauto.h"
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#include "shlobj.h"
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#include "gameux.h"
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#include "wine/test.h"
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/*******************************************************************************
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* utilities
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*/
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static IGameExplorer *ge = NULL;
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static WCHAR sExeName[MAX_PATH] = {0};
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static GUID gameInstanceId;
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static HRESULT WINAPI (*pSHGetFolderPathW)(HWND,int,HANDLE,DWORD,LPWSTR);
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/*******************************************************************************
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*_loadDynamicRoutines
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*
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* Helper function, prepares pointers to system procedures which may be not
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* available on older operating systems.
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*
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* Returns:
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* TRUE procedures were loaded successfully
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* FALSE procedures were not loaded successfully
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*/
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static BOOL _loadDynamicRoutines(void)
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{
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HMODULE hModule = LoadLibraryA( "shell32.dll" );
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pSHGetFolderPathW = (LPVOID)GetProcAddress(hModule, "SHGetFolderPathW");
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if (!pSHGetFolderPathW) return FALSE;
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return TRUE;
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}
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/*******************************************************************************
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* _registerGame
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* Registers test suite executable as game in Games Explorer. Required to test
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* game statistics.
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*/
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static HRESULT _registerGame(void) {
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HRESULT hr;
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WCHAR sExePath[MAX_PATH];
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BSTR bstrExeName, bstrExePath;
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DWORD dwExeNameLen;
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/* prepare path to binary */
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dwExeNameLen = GetModuleFileNameW(NULL, sExeName, sizeof (sExeName) / sizeof (sExeName[0]));
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hr = (dwExeNameLen!= 0 ? S_OK : E_FAIL);
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lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1);
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bstrExeName = SysAllocString(sExeName);
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if(!bstrExeName) hr = E_OUTOFMEMORY;
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bstrExePath = SysAllocString(sExePath);
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if(!bstrExePath) hr = E_OUTOFMEMORY;
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if(SUCCEEDED(hr))
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{
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gameInstanceId = GUID_NULL;
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hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER,
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&IID_IGameExplorer, (LPVOID*)&ge);
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}
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if(SUCCEEDED(hr))
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hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath,
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GIS_CURRENT_USER, &gameInstanceId);
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if(FAILED(hr) && ge)
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{
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IGameExplorer_Release(ge);
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ge = NULL;
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}
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SysFreeString(bstrExeName);
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SysFreeString(bstrExePath);
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return hr;
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}
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/*******************************************************************************
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* _unregisterGame
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* Unregisters test suite from Games Explorer.
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*/
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static HRESULT _unregisterGame(void) {
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HRESULT hr;
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if(!ge) return E_FAIL;
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hr = IGameExplorer_RemoveGame(ge, gameInstanceId);
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IGameExplorer_Release(ge);
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ge = NULL;
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return hr;
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}
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/*******************************************************************************
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* _buildStatisticsFilePath
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* Creates path to file containing statistics of game with given id.
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*
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* Parameters:
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* guidApplicationId [I] application id of game
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* lpStatisticsFile [O] pointer where address of
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* string with path will be
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* stored. Path must be deallocated
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* using CoTaskMemFree(...)
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*/
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static HRESULT _buildStatisticsFilePath(LPCGUID guidApplicationId, LPWSTR *lpStatisticsFile)
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{
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static const WCHAR sBackslash[] = {'\\',0};
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static const WCHAR sStatisticsDir[] = {'\\','M','i','c','r','o','s','o','f','t',
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'\\','W','i','n','d','o','w','s','\\','G','a','m','e','E','x','p',
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'l','o','r','e','r','\\','G','a','m','e','S','t','a','t','i','s',
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't','i','c','s','\\',0};
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static const WCHAR sDotGamestats[] = {'.','g','a','m','e','s','t','a','t','s',0};
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static const DWORD dwGuidLength = 49;
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HRESULT hr;
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WCHAR sGuid[dwGuidLength], sPath[MAX_PATH] = {0};
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hr = pSHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, sPath);
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if(SUCCEEDED(hr))
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hr = (StringFromGUID2(guidApplicationId, sGuid, dwGuidLength)!=0 ? S_OK : E_FAIL);
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if(SUCCEEDED(hr))
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{
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lstrcatW(sPath, sStatisticsDir);
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lstrcatW(sPath, sGuid);
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lstrcatW(sPath, sBackslash);
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lstrcatW(sPath, sGuid);
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lstrcatW(sPath, sDotGamestats);
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*lpStatisticsFile = CoTaskMemAlloc((lstrlenW(sPath)+1)*sizeof(WCHAR));
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if(!*lpStatisticsFile) hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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lstrcpyW(*lpStatisticsFile, sPath);
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return hr;
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}
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/*******************************************************************************
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* _isFileExist
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* Checks if given file exists
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*
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* Parameters:
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* lpFile [I] path to file
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*
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* Result:
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* TRUE file exists
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* FALSE file does not exist
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*/
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static BOOL _isFileExists(LPCWSTR lpFile)
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{
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HANDLE hFile = CreateFileW(lpFile, GENERIC_READ, 0, NULL,
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OPEN_EXISTING, 0, NULL);
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if(hFile == INVALID_HANDLE_VALUE) return FALSE;
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CloseHandle(hFile);
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return TRUE;
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}
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/*******************************************************************************
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* test routines
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*/
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static void test_create(BOOL* gameStatisticsAvailable)
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{
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HRESULT hr;
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IGameStatisticsMgr* gsm = NULL;
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*gameStatisticsAvailable = FALSE;
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/* interface available up from Win7 */
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hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm);
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if(gsm)
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{
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ok( hr == S_OK, "IGameStatisticsMgr creating failed (result: 0x%08x)\n", hr);
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*gameStatisticsAvailable = TRUE;
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IGameStatisticsMgr_Release(gsm);
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}
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else
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win_skip("IGameStatisticsMgr cannot be created\n");
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}
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static void test_gamestatisticsmgr( void )
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{
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static const GUID guidApplicationId = { 0x17A6558E, 0x60BE, 0x4078, { 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 } };
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static const WCHAR sCategory0[] = {'C','a','t','e','g','o','r','y','0',0};
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static const WCHAR sCategory1[] = {'C','a','t','e','g','o','r','y','1',0};
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static const WCHAR sCategory2[] = {'C','a','t','e','g','o','r','y','2',0};
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static const WCHAR sCategory0a[] = {'C','a','t','e','g','o','r','y','0','a',0};
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static const WCHAR sStatistic00[] = {'S','t','a','t','i','s','t','i','c','0','0',0};
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static const WCHAR sStatistic01[] = {'S','t','a','t','i','s','t','i','c','0','1',0};
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static const WCHAR sStatistic10[] = {'S','t','a','t','i','s','t','i','c','1','0',0};
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static const WCHAR sStatistic11[] = {'S','t','a','t','i','s','t','i','c','1','1',0};
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static const WCHAR sStatistic20[] = {'S','t','a','t','i','s','t','i','c','2','0',0};
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static const WCHAR sStatistic21[] = {'S','t','a','t','i','s','t','i','c','2','1',0};
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static const WCHAR sValue00[] = {'V','a','l','u','e','0','0',0};
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static const WCHAR sValue01[] = {'V','a','l','u','e','0','1',0};
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static const WCHAR sValue10[] = {'V','a','l','u','e','1','0',0};
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static const WCHAR sValue11[] = {'V','a','l','u','e','1','1',0};
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static const WCHAR sValue20[] = {'V','a','l','u','e','2','0',0};
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static const WCHAR sValue21[] = {'V','a','l','u','e','2','1',0};
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HRESULT hr;
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DWORD dwOpenResult;
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LPWSTR lpStatisticsFile = NULL;
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LPWSTR lpName = NULL, lpValue = NULL, sTooLongString = NULL;
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UINT uMaxCategoryLength = 0, uMaxNameLength = 0, uMaxValueLength = 0;
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WORD wMaxStatsPerCategory = 0, wMaxCategories = 0;
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IGameStatisticsMgr* gsm = NULL;
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IGameStatistics* gs;
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hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm);
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ok(hr == S_OK, "IGameStatisticsMgr creating failed (result false)\n");
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/* test trying to create interface IGameStatistics using GetGameStatistics method */
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/* this should fail, cause statistics doesn't yet exists */
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gs = (void *)0xdeadbeef;
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hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENONLY, &dwOpenResult, &gs);
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ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "GetGameStatistics returned unexpected value: 0x%08x\n", hr);
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ok(gs == NULL, "Expected output pointer to be NULL, got %p\n", gs);
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/* now, allow to create */
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hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
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ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%x\n", hr);
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ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
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if(gs)
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{
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/* test of limit values returned from interface */
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hr = IGameStatistics_GetMaxCategoryLength(gs, &uMaxCategoryLength);
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ok(hr==S_OK, "getting maximum length of category failed\n");
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ok(uMaxCategoryLength==60, "getting maximum length of category returned invalid value: %d\n", uMaxCategoryLength);
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hr = IGameStatistics_GetMaxNameLength(gs, &uMaxNameLength);
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ok(hr==S_OK, "getting maximum name length failed\n");
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ok(uMaxNameLength==30, "getting maximum name length returned invalid value: %d\n", uMaxNameLength);
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hr = IGameStatistics_GetMaxValueLength(gs, &uMaxValueLength);
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ok(hr==S_OK, "getting maximum value length failed\n");
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ok(uMaxValueLength==30, "getting maximum value length returned invalid value: %d\n", uMaxValueLength);
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hr = IGameStatistics_GetMaxCategories(gs, &wMaxCategories);
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ok(hr==S_OK, "getting maximum number of categories failed\n");
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ok(wMaxCategories==10, "getting maximum number of categories returned invalid value: %d\n", wMaxCategories);
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hr = IGameStatistics_GetMaxStatsPerCategory(gs, &wMaxStatsPerCategory);
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ok(hr==S_OK, "getting maximum number of statistics per category failed\n");
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ok(wMaxStatsPerCategory==10, "getting maximum number of statistics per category returned invalid value: %d\n", wMaxStatsPerCategory);
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/* create name of statistics file */
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hr = _buildStatisticsFilePath(&guidApplicationId, &lpStatisticsFile);
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ok(SUCCEEDED(hr), "cannot build path to game statistics (error 0x%x)\n", hr);
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trace("statistics file path: %s\n", wine_dbgstr_w(lpStatisticsFile));
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ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile));
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/* write sample statistics */
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hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, NULL);
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ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
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hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, sCategory0);
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ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
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/* check what happen if string is too long */
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sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxCategoryLength+2));
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memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxCategoryLength+1));
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sTooLongString[uMaxCategoryLength+1]=0;
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/* when string is too long, Windows returns S_FALSE, but saves string (stripped to expected number of characters) */
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hr = IGameStatistics_SetCategoryTitle(gs, 0, sTooLongString);
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ok(hr==S_FALSE, "setting category title invalid result: 0x%x\n", hr);
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CoTaskMemFree(sTooLongString);
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ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0));
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ok(IGameStatistics_SetCategoryTitle(gs, 1, sCategory1)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1));
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ok(IGameStatistics_SetCategoryTitle(gs, 2, sCategory2)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1));
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/* check what happen if any string is NULL */
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hr = IGameStatistics_SetStatistic(gs, 0, 0, NULL, sValue00);
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ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
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hr = IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, NULL);
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ok(hr == S_OK, "setting statistic returned unexpected value: 0x%x)\n", hr);
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/* check what happen if any string is too long */
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sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxNameLength+2));
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memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxNameLength+1));
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sTooLongString[uMaxNameLength+1]=0;
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hr = IGameStatistics_SetStatistic(gs, 0, 0, sTooLongString, sValue00);
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ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
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CoTaskMemFree(sTooLongString);
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sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxValueLength+2));
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memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxValueLength+1));
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sTooLongString[uMaxValueLength+1]=0;
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hr = IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, sTooLongString);
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ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
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CoTaskMemFree(sTooLongString);
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/* check what happen on too big index of category or statistic */
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hr = IGameStatistics_SetStatistic(gs, wMaxCategories, 0, sStatistic00, sValue00);
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ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr);
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hr = IGameStatistics_SetStatistic(gs, 0, wMaxStatsPerCategory, sStatistic00, sValue00);
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ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr);
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ok(IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, sValue00)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic00), wine_dbgstr_w(sValue00));
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ok(IGameStatistics_SetStatistic(gs, 0, 1, sStatistic01, sValue01)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic01), wine_dbgstr_w(sValue01));
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ok(IGameStatistics_SetStatistic(gs, 1, 0, sStatistic10, sValue10)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic10), wine_dbgstr_w(sValue10));
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ok(IGameStatistics_SetStatistic(gs, 1, 1, sStatistic11, sValue11)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic11), wine_dbgstr_w(sValue11));
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ok(IGameStatistics_SetStatistic(gs, 2, 0, sStatistic20, sValue20)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic20), wine_dbgstr_w(sValue20));
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ok(IGameStatistics_SetStatistic(gs, 2, 1, sStatistic21, sValue21)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic21), wine_dbgstr_w(sValue21));
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ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile));
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ok(IGameStatistics_Save(gs, FALSE)==S_OK, "statistic saving failed\n");
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ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
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/* this value should not be stored in storage, we need it only to test is it not saved */
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ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0a)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0a));
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hr = IGameStatistics_Release(gs);
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ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%08x\n", hr);
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/* try to read written statistics */
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hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
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ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%08x\n", hr);
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ok(dwOpenResult == GAMESTATS_OPEN_OPENED, "GetGameStatistics returned invalid open result: 0x%x\n", dwOpenResult);
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ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
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/* verify values with these which we stored before*/
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hr = IGameStatistics_GetCategoryTitle(gs, 0, &lpName);
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ok(hr == S_OK, "getting category title failed\n");
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ok(lstrcmpW(lpName, sCategory0)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName));
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CoTaskMemFree(lpName);
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hr = IGameStatistics_GetCategoryTitle(gs, 1, &lpName);
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ok(hr == S_OK, "getting category title failed\n");
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ok(lstrcmpW(lpName, sCategory1)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName));
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CoTaskMemFree(lpName);
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hr = IGameStatistics_GetCategoryTitle(gs, 2, &lpName);
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ok(hr == S_OK, "getting category title failed\n");
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ok(lstrcmpW(lpName, sCategory2)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName));
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CoTaskMemFree(lpName);
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/* check result if category doesn't exists */
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hr = IGameStatistics_GetCategoryTitle(gs, 3, &lpName);
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ok(hr == S_OK, "getting category title failed\n");
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ok(lpName == NULL, "getting category title failed\n");
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CoTaskMemFree(lpName);
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hr = IGameStatistics_GetStatistic(gs, 0, 0, &lpName, &lpValue);
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ok(hr == S_OK, "getting statistic failed\n");
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ok(lstrcmpW(lpName, sStatistic00)==0, "getting statistic returned invalid name\n");
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ok(lstrcmpW(lpValue, sValue00)==0, "getting statistic returned invalid value\n");
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CoTaskMemFree(lpName);
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CoTaskMemFree(lpValue);
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hr = IGameStatistics_GetStatistic(gs, 0, 1, &lpName, &lpValue);
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ok(hr == S_OK, "getting statistic failed\n");
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ok(lstrcmpW(lpName, sStatistic01)==0, "getting statistic returned invalid name\n");
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ok(lstrcmpW(lpValue, sValue01)==0, "getting statistic returned invalid value\n");
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CoTaskMemFree(lpName);
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CoTaskMemFree(lpValue);
|
|
|
|
hr = IGameStatistics_GetStatistic(gs, 1, 0, &lpName, &lpValue);
|
|
ok(hr == S_OK, "getting statistic failed\n");
|
|
ok(lstrcmpW(lpName, sStatistic10)==0, "getting statistic returned invalid name\n");
|
|
ok(lstrcmpW(lpValue, sValue10)==0, "getting statistic returned invalid value\n");
|
|
CoTaskMemFree(lpName);
|
|
CoTaskMemFree(lpValue);
|
|
|
|
hr = IGameStatistics_GetStatistic(gs, 1, 1, &lpName, &lpValue);
|
|
ok(hr == S_OK, "getting statistic failed\n");
|
|
ok(lstrcmpW(lpName, sStatistic11)==0, "getting statistic returned invalid name\n");
|
|
ok(lstrcmpW(lpValue, sValue11)==0, "getting statistic returned invalid value\n");
|
|
CoTaskMemFree(lpName);
|
|
CoTaskMemFree(lpValue);
|
|
|
|
hr = IGameStatistics_GetStatistic(gs, 2, 0, &lpName, &lpValue);
|
|
ok(hr == S_OK, "getting statistic failed\n");
|
|
ok(lstrcmpW(lpName, sStatistic20)==0, "getting statistic returned invalid name\n");
|
|
ok(lstrcmpW(lpValue, sValue20)==0, "getting statistic returned invalid value\n");
|
|
CoTaskMemFree(lpName);
|
|
CoTaskMemFree(lpValue);
|
|
|
|
hr = IGameStatistics_GetStatistic(gs, 2, 1, &lpName, &lpValue);
|
|
ok(hr == S_OK, "getting statistic failed\n");
|
|
ok(lstrcmpW(lpName, sStatistic21)==0, "getting statistic returned invalid name\n");
|
|
ok(lstrcmpW(lpValue, sValue21)==0, "getting statistic returned invalid value\n");
|
|
CoTaskMemFree(lpName);
|
|
CoTaskMemFree(lpValue);
|
|
|
|
hr = IGameStatistics_Release(gs);
|
|
ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%x\n", hr);
|
|
|
|
/* test of removing game statistics from underlying storage */
|
|
ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
|
|
hr = IGameStatisticsMgr_RemoveGameStatistics(gsm, sExeName);
|
|
ok(SUCCEEDED(hr), "cannot remove game statistics, error: 0x%x\n", hr);
|
|
ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s still exists\n", wine_dbgstr_w(lpStatisticsFile));
|
|
}
|
|
|
|
hr = IGameStatisticsMgr_Release(gsm);
|
|
ok(SUCCEEDED(hr), "releasing IGameStatisticsMgr returned error: 0x%x\n", hr);
|
|
|
|
CoTaskMemFree(lpStatisticsFile);
|
|
}
|
|
|
|
START_TEST(gamestatistics)
|
|
{
|
|
HRESULT hr;
|
|
BOOL gameStatisticsAvailable;
|
|
|
|
if(_loadDynamicRoutines())
|
|
{
|
|
hr = CoInitialize( NULL );
|
|
ok( hr == S_OK, "failed to init COM\n");
|
|
|
|
test_create(&gameStatisticsAvailable);
|
|
|
|
if(gameStatisticsAvailable)
|
|
{
|
|
hr = _registerGame();
|
|
ok( hr == S_OK, "cannot register game in Game Explorer (error: 0x%x)\n", hr);
|
|
|
|
test_gamestatisticsmgr();
|
|
|
|
hr = _unregisterGame();
|
|
ok( hr == S_OK, "cannot unregister game from Game Explorer (error: 0x%x)\n", hr);
|
|
}
|
|
|
|
CoUninitialize();
|
|
}
|
|
else
|
|
/* this is not a failure, because a procedure loaded by address
|
|
* is always available on systems which has gameux.dll */
|
|
win_skip("too old system, cannot load required dynamic procedures\n");
|
|
}
|