wine/dlls/gameux/tests/gamestatistics.c
2011-08-04 18:27:37 +02:00

459 lines
21 KiB
C

/*
* IGameStatisticsMgr tests
*
* Copyright (C) 2010 Mariusz Pluciński
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "shlwapi.h"
#include "oleauto.h"
#include "shlobj.h"
#include "gameux.h"
#include "wine/test.h"
/*******************************************************************************
* utilities
*/
static IGameExplorer *ge = NULL;
static WCHAR sExeName[MAX_PATH] = {0};
static GUID gameInstanceId;
static HRESULT WINAPI (*pSHGetFolderPathW)(HWND,int,HANDLE,DWORD,LPWSTR);
/*******************************************************************************
*_loadDynamicRoutines
*
* Helper function, prepares pointers to system procedures which may be not
* available on older operating systems.
*
* Returns:
* TRUE procedures were loaded successfully
* FALSE procedures were not loaded successfully
*/
static BOOL _loadDynamicRoutines(void)
{
HMODULE hModule = LoadLibraryA( "shell32.dll" );
pSHGetFolderPathW = (LPVOID)GetProcAddress(hModule, "SHGetFolderPathW");
if (!pSHGetFolderPathW) return FALSE;
return TRUE;
}
/*******************************************************************************
* _registerGame
* Registers test suite executable as game in Games Explorer. Required to test
* game statistics.
*/
static HRESULT _registerGame(void) {
HRESULT hr;
WCHAR sExePath[MAX_PATH];
BSTR bstrExeName, bstrExePath;
DWORD dwExeNameLen;
/* prepare path to binary */
dwExeNameLen = GetModuleFileNameW(NULL, sExeName, sizeof (sExeName) / sizeof (sExeName[0]));
hr = (dwExeNameLen!= 0 ? S_OK : E_FAIL);
lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1);
bstrExeName = SysAllocString(sExeName);
if(!bstrExeName) hr = E_OUTOFMEMORY;
bstrExePath = SysAllocString(sExePath);
if(!bstrExePath) hr = E_OUTOFMEMORY;
if(SUCCEEDED(hr))
{
gameInstanceId = GUID_NULL;
hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER,
&IID_IGameExplorer, (LPVOID*)&ge);
}
if(SUCCEEDED(hr))
hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath,
GIS_CURRENT_USER, &gameInstanceId);
if(FAILED(hr) && ge)
{
IGameExplorer_Release(ge);
ge = NULL;
}
SysFreeString(bstrExeName);
SysFreeString(bstrExePath);
return hr;
}
/*******************************************************************************
* _unregisterGame
* Unregisters test suite from Games Explorer.
*/
static HRESULT _unregisterGame(void) {
HRESULT hr;
if(!ge) return E_FAIL;
hr = IGameExplorer_RemoveGame(ge, gameInstanceId);
IGameExplorer_Release(ge);
ge = NULL;
return hr;
}
/*******************************************************************************
* _buildStatisticsFilePath
* Creates path to file containing statistics of game with given id.
*
* Parameters:
* guidApplicationId [I] application id of game
* lpStatisticsFile [O] pointer where address of
* string with path will be
* stored. Path must be deallocated
* using CoTaskMemFree(...)
*/
static HRESULT _buildStatisticsFilePath(LPCGUID guidApplicationId, LPWSTR *lpStatisticsFile)
{
static const WCHAR sBackslash[] = {'\\',0};
static const WCHAR sStatisticsDir[] = {'\\','M','i','c','r','o','s','o','f','t',
'\\','W','i','n','d','o','w','s','\\','G','a','m','e','E','x','p',
'l','o','r','e','r','\\','G','a','m','e','S','t','a','t','i','s',
't','i','c','s','\\',0};
static const WCHAR sDotGamestats[] = {'.','g','a','m','e','s','t','a','t','s',0};
static const DWORD dwGuidLength = 49;
HRESULT hr;
WCHAR sGuid[dwGuidLength], sPath[MAX_PATH] = {0};
hr = pSHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, sPath);
if(SUCCEEDED(hr))
hr = (StringFromGUID2(guidApplicationId, sGuid, dwGuidLength)!=0 ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
{
lstrcatW(sPath, sStatisticsDir);
lstrcatW(sPath, sGuid);
lstrcatW(sPath, sBackslash);
lstrcatW(sPath, sGuid);
lstrcatW(sPath, sDotGamestats);
*lpStatisticsFile = CoTaskMemAlloc((lstrlenW(sPath)+1)*sizeof(WCHAR));
if(!*lpStatisticsFile) hr = E_OUTOFMEMORY;
}
if(SUCCEEDED(hr))
lstrcpyW(*lpStatisticsFile, sPath);
return hr;
}
/*******************************************************************************
* _isFileExist
* Checks if given file exists
*
* Parameters:
* lpFile [I] path to file
*
* Result:
* TRUE file exists
* FALSE file does not exist
*/
static BOOL _isFileExists(LPCWSTR lpFile)
{
HANDLE hFile = CreateFileW(lpFile, GENERIC_READ, 0, NULL,
OPEN_EXISTING, 0, NULL);
if(hFile == INVALID_HANDLE_VALUE) return FALSE;
CloseHandle(hFile);
return TRUE;
}
/*******************************************************************************
* test routines
*/
static void test_create(BOOL* gameStatisticsAvailable)
{
HRESULT hr;
IGameStatisticsMgr* gsm = NULL;
*gameStatisticsAvailable = FALSE;
/* interface available up from Win7 */
hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm);
if(gsm)
{
ok( hr == S_OK, "IGameStatisticsMgr creating failed (result: 0x%08x)\n", hr);
*gameStatisticsAvailable = TRUE;
IGameStatisticsMgr_Release(gsm);
}
else
win_skip("IGameStatisticsMgr cannot be created\n");
}
static void test_gamestatisticsmgr( void )
{
static const GUID guidApplicationId = { 0x17A6558E, 0x60BE, 0x4078, { 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 } };
static const WCHAR sCategory0[] = {'C','a','t','e','g','o','r','y','0',0};
static const WCHAR sCategory1[] = {'C','a','t','e','g','o','r','y','1',0};
static const WCHAR sCategory2[] = {'C','a','t','e','g','o','r','y','2',0};
static const WCHAR sCategory0a[] = {'C','a','t','e','g','o','r','y','0','a',0};
static const WCHAR sStatistic00[] = {'S','t','a','t','i','s','t','i','c','0','0',0};
static const WCHAR sStatistic01[] = {'S','t','a','t','i','s','t','i','c','0','1',0};
static const WCHAR sStatistic10[] = {'S','t','a','t','i','s','t','i','c','1','0',0};
static const WCHAR sStatistic11[] = {'S','t','a','t','i','s','t','i','c','1','1',0};
static const WCHAR sStatistic20[] = {'S','t','a','t','i','s','t','i','c','2','0',0};
static const WCHAR sStatistic21[] = {'S','t','a','t','i','s','t','i','c','2','1',0};
static const WCHAR sValue00[] = {'V','a','l','u','e','0','0',0};
static const WCHAR sValue01[] = {'V','a','l','u','e','0','1',0};
static const WCHAR sValue10[] = {'V','a','l','u','e','1','0',0};
static const WCHAR sValue11[] = {'V','a','l','u','e','1','1',0};
static const WCHAR sValue20[] = {'V','a','l','u','e','2','0',0};
static const WCHAR sValue21[] = {'V','a','l','u','e','2','1',0};
HRESULT hr;
DWORD dwOpenResult;
LPWSTR lpStatisticsFile = NULL;
LPWSTR lpName = NULL, lpValue = NULL, sTooLongString = NULL;
UINT uMaxCategoryLength = 0, uMaxNameLength = 0, uMaxValueLength = 0;
WORD wMaxStatsPerCategory = 0, wMaxCategories = 0;
IGameStatisticsMgr* gsm = NULL;
IGameStatistics* gs;
hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm);
ok(hr == S_OK, "IGameStatisticsMgr creating failed (result false)\n");
/* test trying to create interface IGameStatistics using GetGameStatistics method */
/* this should fail, cause statistics doesn't yet exists */
gs = (void *)0xdeadbeef;
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENONLY, &dwOpenResult, &gs);
ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "GetGameStatistics returned unexpected value: 0x%08x\n", hr);
ok(gs == NULL, "Expected output pointer to be NULL, got %p\n", gs);
/* now, allow to create */
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%x\n", hr);
ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
if(gs)
{
/* test of limit values returned from interface */
hr = IGameStatistics_GetMaxCategoryLength(gs, &uMaxCategoryLength);
ok(hr==S_OK, "getting maximum length of category failed\n");
ok(uMaxCategoryLength==60, "getting maximum length of category returned invalid value: %d\n", uMaxCategoryLength);
hr = IGameStatistics_GetMaxNameLength(gs, &uMaxNameLength);
ok(hr==S_OK, "getting maximum name length failed\n");
ok(uMaxNameLength==30, "getting maximum name length returned invalid value: %d\n", uMaxNameLength);
hr = IGameStatistics_GetMaxValueLength(gs, &uMaxValueLength);
ok(hr==S_OK, "getting maximum value length failed\n");
ok(uMaxValueLength==30, "getting maximum value length returned invalid value: %d\n", uMaxValueLength);
hr = IGameStatistics_GetMaxCategories(gs, &wMaxCategories);
ok(hr==S_OK, "getting maximum number of categories failed\n");
ok(wMaxCategories==10, "getting maximum number of categories returned invalid value: %d\n", wMaxCategories);
hr = IGameStatistics_GetMaxStatsPerCategory(gs, &wMaxStatsPerCategory);
ok(hr==S_OK, "getting maximum number of statistics per category failed\n");
ok(wMaxStatsPerCategory==10, "getting maximum number of statistics per category returned invalid value: %d\n", wMaxStatsPerCategory);
/* create name of statistics file */
hr = _buildStatisticsFilePath(&guidApplicationId, &lpStatisticsFile);
ok(SUCCEEDED(hr), "cannot build path to game statistics (error 0x%x)\n", hr);
trace("statistics file path: %s\n", wine_dbgstr_w(lpStatisticsFile));
ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile));
/* write sample statistics */
hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, NULL);
ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, sCategory0);
ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
/* check what happen if string is too long */
sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxCategoryLength+2));
memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxCategoryLength+1));
sTooLongString[uMaxCategoryLength+1]=0;
/* when string is too long, Windows returns S_FALSE, but saves string (stripped to expected number of characters) */
hr = IGameStatistics_SetCategoryTitle(gs, 0, sTooLongString);
ok(hr==S_FALSE, "setting category title invalid result: 0x%x\n", hr);
CoTaskMemFree(sTooLongString);
ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0));
ok(IGameStatistics_SetCategoryTitle(gs, 1, sCategory1)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1));
ok(IGameStatistics_SetCategoryTitle(gs, 2, sCategory2)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1));
/* check what happen if any string is NULL */
hr = IGameStatistics_SetStatistic(gs, 0, 0, NULL, sValue00);
ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
hr = IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, NULL);
ok(hr == S_OK, "setting statistic returned unexpected value: 0x%x)\n", hr);
/* check what happen if any string is too long */
sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxNameLength+2));
memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxNameLength+1));
sTooLongString[uMaxNameLength+1]=0;
hr = IGameStatistics_SetStatistic(gs, 0, 0, sTooLongString, sValue00);
ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
CoTaskMemFree(sTooLongString);
sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxValueLength+2));
memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxValueLength+1));
sTooLongString[uMaxValueLength+1]=0;
hr = IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, sTooLongString);
ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr);
CoTaskMemFree(sTooLongString);
/* check what happen on too big index of category or statistic */
hr = IGameStatistics_SetStatistic(gs, wMaxCategories, 0, sStatistic00, sValue00);
ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr);
hr = IGameStatistics_SetStatistic(gs, 0, wMaxStatsPerCategory, sStatistic00, sValue00);
ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr);
ok(IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, sValue00)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic00), wine_dbgstr_w(sValue00));
ok(IGameStatistics_SetStatistic(gs, 0, 1, sStatistic01, sValue01)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic01), wine_dbgstr_w(sValue01));
ok(IGameStatistics_SetStatistic(gs, 1, 0, sStatistic10, sValue10)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic10), wine_dbgstr_w(sValue10));
ok(IGameStatistics_SetStatistic(gs, 1, 1, sStatistic11, sValue11)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic11), wine_dbgstr_w(sValue11));
ok(IGameStatistics_SetStatistic(gs, 2, 0, sStatistic20, sValue20)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic20), wine_dbgstr_w(sValue20));
ok(IGameStatistics_SetStatistic(gs, 2, 1, sStatistic21, sValue21)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic21), wine_dbgstr_w(sValue21));
ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile));
ok(IGameStatistics_Save(gs, FALSE)==S_OK, "statistic saving failed\n");
ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
/* this value should not be stored in storage, we need it only to test is it not saved */
ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0a)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0a));
hr = IGameStatistics_Release(gs);
ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%08x\n", hr);
/* try to read written statistics */
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%08x\n", hr);
ok(dwOpenResult == GAMESTATS_OPEN_OPENED, "GetGameStatistics returned invalid open result: 0x%x\n", dwOpenResult);
ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
/* verify values with these which we stored before*/
hr = IGameStatistics_GetCategoryTitle(gs, 0, &lpName);
ok(hr == S_OK, "getting category title failed\n");
ok(lstrcmpW(lpName, sCategory0)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName));
CoTaskMemFree(lpName);
hr = IGameStatistics_GetCategoryTitle(gs, 1, &lpName);
ok(hr == S_OK, "getting category title failed\n");
ok(lstrcmpW(lpName, sCategory1)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName));
CoTaskMemFree(lpName);
hr = IGameStatistics_GetCategoryTitle(gs, 2, &lpName);
ok(hr == S_OK, "getting category title failed\n");
ok(lstrcmpW(lpName, sCategory2)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName));
CoTaskMemFree(lpName);
/* check result if category doesn't exists */
hr = IGameStatistics_GetCategoryTitle(gs, 3, &lpName);
ok(hr == S_OK, "getting category title failed\n");
ok(lpName == NULL, "getting category title failed\n");
CoTaskMemFree(lpName);
hr = IGameStatistics_GetStatistic(gs, 0, 0, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, sStatistic00)==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, sValue00)==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 0, 1, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, sStatistic01)==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, sValue01)==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 1, 0, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, sStatistic10)==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, sValue10)==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 1, 1, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, sStatistic11)==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, sValue11)==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 2, 0, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, sStatistic20)==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, sValue20)==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_GetStatistic(gs, 2, 1, &lpName, &lpValue);
ok(hr == S_OK, "getting statistic failed\n");
ok(lstrcmpW(lpName, sStatistic21)==0, "getting statistic returned invalid name\n");
ok(lstrcmpW(lpValue, sValue21)==0, "getting statistic returned invalid value\n");
CoTaskMemFree(lpName);
CoTaskMemFree(lpValue);
hr = IGameStatistics_Release(gs);
ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%x\n", hr);
/* test of removing game statistics from underlying storage */
ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
hr = IGameStatisticsMgr_RemoveGameStatistics(gsm, sExeName);
ok(SUCCEEDED(hr), "cannot remove game statistics, error: 0x%x\n", hr);
ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s still exists\n", wine_dbgstr_w(lpStatisticsFile));
}
hr = IGameStatisticsMgr_Release(gsm);
ok(SUCCEEDED(hr), "releasing IGameStatisticsMgr returned error: 0x%x\n", hr);
CoTaskMemFree(lpStatisticsFile);
}
START_TEST(gamestatistics)
{
HRESULT hr;
BOOL gameStatisticsAvailable;
if(_loadDynamicRoutines())
{
hr = CoInitialize( NULL );
ok( hr == S_OK, "failed to init COM\n");
test_create(&gameStatisticsAvailable);
if(gameStatisticsAvailable)
{
hr = _registerGame();
ok( hr == S_OK, "cannot register game in Game Explorer (error: 0x%x)\n", hr);
test_gamestatisticsmgr();
hr = _unregisterGame();
ok( hr == S_OK, "cannot unregister game from Game Explorer (error: 0x%x)\n", hr);
}
CoUninitialize();
}
else
/* this is not a failure, because a procedure loaded by address
* is always available on systems which has gameux.dll */
win_skip("too old system, cannot load required dynamic procedures\n");
}