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arb_program_shader.c
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wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
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2008-07-11 14:32:37 +02:00 |
ati_fragment_shader.c
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wined3d: Move fixed function texture dimension updates to the fragment pipeline.
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2008-07-14 11:43:41 +02:00 |
baseshader.c
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wined3d: Remove unneeded address-of operators from array names.
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2008-07-14 11:50:22 +02:00 |
basetexture.c
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clipper.c
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context.c
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wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
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2008-07-11 14:32:37 +02:00 |
cubetexture.c
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device.c
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wined3d: Remove the atifs shader backend.
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2008-07-14 11:43:09 +02:00 |
directx.c
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wined3d: Remove unneeded address-of operators from array names.
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2008-07-14 11:50:22 +02:00 |
drawprim.c
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wined3d: Don't call shader_select() in depth_blt().
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2008-07-10 20:33:29 +02:00 |
glsl_shader.c
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wined3d: Set ffp caps in the ffp backend, not the shader backend.
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2008-07-11 14:32:53 +02:00 |
indexbuffer.c
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Makefile.in
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wined3d: Give the nvts/nvrc code its own pipeline implementation.
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2008-07-14 11:44:26 +02:00 |
nvidia_texture_shader.c
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wined3d: Separate texture_activate_dimensions.
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2008-07-14 11:46:25 +02:00 |
palette.c
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pixelshader.c
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wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
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2008-06-19 11:47:52 +02:00 |
query.c
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resource.c
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state.c
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wined3d: Remove some dead code.
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2008-07-14 11:46:33 +02:00 |
stateblock.c
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wined3d: Remove unneeded address-of operators from array names.
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2008-07-14 11:50:22 +02:00 |
surface_base.c
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wined3d: Remove unneeded address-of operators from array names.
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2008-07-14 11:50:22 +02:00 |
surface_gdi.c
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surface.c
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
swapchain.c
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wined3d: Restore the gamma when destroying the swapchain.
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2008-07-02 12:27:05 +02:00 |
texture.c
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utils.c
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wined3d: Separate texture_activate_dimensions.
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2008-07-14 11:46:25 +02:00 |
vertexbuffer.c
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vertexdeclaration.c
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vertexshader.c
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volume.c
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volumetexture.c
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wined3d_main.c
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wined3d: Remove the DLL load init function.
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2008-07-08 21:08:54 +02:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
wined3d_private.h
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wined3d: Give nv* fixed function stuff its own state template.
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2008-07-14 11:46:11 +02:00 |
wined3d.spec
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