wine/dlls/d3d9/d3d9_private.h
Raphael Junqueira a3dbd7e2c7 - some cleanups and fixes on d3d8 and d3d9 headers
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00

1200 lines
64 KiB
C

/*
* Direct3D 9 private include file
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
#ifndef __WINE_CONFIG_H
# error You must include config.h to use this header
#endif
/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
/*
#define XMD_H
#include <GL/gl.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
# include <GL/glext.h>
#endif
#undef XMD_H
*/
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
/* X11 locking */
extern void (*wine_tsx11_lock_ptr)(void);
extern void (*wine_tsx11_unlock_ptr)(void);
/* As GLX relies on X, this is needed */
#define ENTER_GL() wine_tsx11_lock_ptr()
#define LEAVE_GL() wine_tsx11_unlock_ptr()
#include "d3d9.h"
/* Device caps */
#define MAX_PALETTES 256
#define MAX_STREAMS 16
#define MAX_ACTIVE_LIGHTS 8
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
#define MAX_LEVELS 256
/* Other useful values */
#define HIGHEST_RENDER_STATE 174
#define HIGHEST_TEXTURE_STATE 29
#define HIGHEST_TRANSFORMSTATE 512
#define D3DSBT_RECORDED 0xfffffffe
#define D3D_VSHADER_MAX_CONSTANTS 96
#define D3D_PSHADER_MAX_CONSTANTS 32
/* Direct3D9 Interfaces: */
typedef struct IDirect3D9Impl IDirect3D9Impl;
typedef struct IDirect3DDevice9Impl IDirect3DDevice9Impl;
typedef struct IDirect3DBaseTexture9Impl IDirect3DBaseTexture9Impl;
typedef struct IDirect3DTexture9Impl IDirect3DTexture9Impl;
typedef struct IDirect3DVolumeTexture9Impl IDirect3DVolumeTexture9Impl;
typedef struct IDirect3DCubeTexture9Impl IDirect3DCubeTexture9Impl;
typedef struct IDirect3DVertexBuffer9Impl IDirect3DVertexBuffer9Impl;
typedef struct IDirect3DIndexBuffer9Impl IDirect3DIndexBuffer9Impl;
typedef struct IDirect3DSurface9Impl IDirect3DSurface9Impl;
typedef struct IDirect3DSwapChain9Impl IDirect3DSwapChain9Impl;
typedef struct IDirect3DResource9Impl IDirect3DResource9Impl;
typedef struct IDirect3DVolume9Impl IDirect3DVolume9Impl;
typedef struct IDirect3DStateBlock9Impl IDirect3DStateBlock9Impl;
typedef struct IDirect3DVertexShader9Impl IDirect3DVertexShader9Impl;
typedef struct IDirect3DPixelShader9Impl IDirect3DPixelShader9Impl;
typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
typedef struct IDirect3DQuery9Impl IDirect3DQuery9Impl;
#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
#define D3DCOLORTOCOLORVALUE(dw, col) \
(col).r = D3DCOLOR_R(dw); \
(col).g = D3DCOLOR_G(dw); \
(col).b = D3DCOLOR_B(dw); \
(col).a = D3DCOLOR_A(dw);
#define D3DCOLORTOVECTOR4(dw, vec) \
(vec).x = D3DCOLOR_R(dw); \
(vec).y = D3DCOLOR_G(dw); \
(vec).z = D3DCOLOR_B(dw); \
(vec).w = D3DCOLOR_A(dw);
#define D3DCOLORTOGLFLOAT4(dw, vec) \
(vec)[0] = D3DCOLOR_R(dw); \
(vec)[1] = D3DCOLOR_G(dw); \
(vec)[2] = D3DCOLOR_B(dw); \
(vec)[3] = D3DCOLOR_A(dw);
/**
* State Block for Begin/End/Capture/Create/Apply State Block
* Note: Very long winded but I do not believe gl Lists will
* resolve everything we need, so doing it manually for now
*/
typedef struct SAVEDSTATES {
BOOL lightEnable[MAX_ACTIVE_LIGHTS];
BOOL Indices;
BOOL lights[MAX_ACTIVE_LIGHTS];
BOOL material;
BOOL stream_source[MAX_STREAMS];
BOOL textures[8];
BOOL transform[HIGHEST_TRANSFORMSTATE];
BOOL viewport;
BOOL vertexShader;
BOOL vertexShaderConstant;
BOOL vertexShaderDecl;
BOOL pixelShader;
BOOL pixelShaderConstant;
BOOL renderstate[HIGHEST_RENDER_STATE];
BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
BOOL clipplane[MAX_CLIPPLANES];
} SAVEDSTATES;
typedef struct D3DSHADERVECTORF {
float x;
float y;
float z;
float w;
} D3DSHADERVECTORF;
typedef struct D3DSHADERVECTORI {
int x;
int y;
int z;
int w;
} D3DSHADERVECTORI;
/* ===========================================================================
The interfactes themselves
=========================================================================== */
/* ---------- */
/* IDirect3D9 */
/* ---------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3D9) Direct3D9_Vtbl;
/*****************************************************************************
* IDirect3D implementation structure
*/
struct IDirect3D9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3D9);
DWORD ref;
/* IDirect3D9 fields */
/*
GL_Info gl_info;
*/
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
extern ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface);
/* IDirect3d9: */
extern HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
extern UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
extern HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
extern UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
extern HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
extern HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
extern HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
extern HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
extern HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
/* ---------------- */
/* IDirect3DDevice9 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DDevice9) Direct3DDevice9_Vtbl;
/*****************************************************************************
* IDirect3DDevice9 implementation structure
*/
struct IDirect3DDevice9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DDevice9);
DWORD ref;
/* IDirect3DDevice9 fields */
IDirect3D9Impl *direct3d;
IDirect3DSurface9Impl *frontBuffer;
IDirect3DSurface9Impl *backBuffer;
IDirect3DSurface9Impl *depthStencilBuffer;
IDirect3DSurface9Impl *renderTarget;
IDirect3DSurface9Impl *stencilBufferTarget;
D3DPRESENT_PARAMETERS PresentParms;
D3DDEVICE_CREATION_PARAMETERS CreateParms;
UINT adapterNo;
D3DDEVTYPE devType;
UINT srcBlend;
UINT dstBlend;
UINT alphafunc;
UINT stencilfunc;
/* State block related */
BOOL isRecordingState;
IDirect3DStateBlock9Impl *StateBlock;
IDirect3DStateBlock9Impl *UpdateStateBlock;
/* Other required values */
float lightPosn[MAX_ACTIVE_LIGHTS][4];
float lightDirn[MAX_ACTIVE_LIGHTS][4];
/* palettes texture management */
PALETTEENTRY palettes[MAX_PALETTES][256];
UINT currentPalette;
/* Optimization */
D3DMATRIX lastProj;
D3DMATRIX lastView;
D3DMATRIX lastWorld0;
D3DMATRIX lastTexTrans[8];
/* OpenGL related */
/*
GLXContext glCtx;
XVisualInfo *visInfo;
Display *display;
GLXContext render_ctx;
Drawable drawable;
Window win;
*/
HWND win_handle;
/* OpenGL Extension related */
/* Cursor management */
BOOL bCursorVisible;
UINT xHotSpot;
UINT yHotSpot;
UINT xScreenSpace;
UINT yScreenSpace;
UINT dummyTextureName[8];
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
extern ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
extern ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
/* IDirect3DDevice9: */
extern HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
extern UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
extern void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
extern BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
extern HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
extern void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
extern void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
extern HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
extern HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
extern HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
extern HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
extern BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
extern float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
extern HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
/* ---------------- */
/* IDirect3DVolume9 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DVolume9) Direct3DVolume9_Vtbl;
/*****************************************************************************
* IDirect3DVolume9 implementation structure
*/
struct IDirect3DVolume9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DVolume9);
DWORD ref;
/* IDirect3DVolume9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
IUnknown *Container;
D3DVOLUME_DESC myDesc;
BYTE *allocatedMemory;
UINT textureName;
UINT bytesPerPixel;
BOOL lockable;
BOOL locked;
D3DBOX lockedBox;
D3DBOX dirtyBox;
BOOL Dirty;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
extern ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
/* IDirect3DVolume9: */
extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
/* ------------------- */
/* IDirect3DSwapChain9 */
/* ------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DSwapChain9) Direct3DSwapChain9_Vtbl;
/*****************************************************************************
* IDirect3DSwapChain9 implementation structure
*/
struct IDirect3DSwapChain9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DSwapChain9);
DWORD ref;
/* IDirect3DSwapChain9 fields */
IDirect3DDevice9Impl *Device;
IDirect3DSurface9Impl *frontBuffer;
IDirect3DSurface9Impl *backBuffer;
IDirect3DSurface9Impl *depthStencilBuffer;
D3DPRESENT_PARAMETERS PresentParms;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface);
extern ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface);
/* IDirect3DSwapChain9: */
extern HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface);
extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus);
extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
/* ------------------ */
/* IDirect3DResource9 */
/* ------------------ */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DResource9) Direct3DResource9_Vtbl;
/*****************************************************************************
* IDirect3DResource9 implementation structure
*/
struct IDirect3DResource9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DResource9);
DWORD ref;
/* IDirect3DResource9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
/* IDirect3DResource9: */
extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
/* ----------------- */
/* IDirect3DSurface9 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DSurface9) Direct3DSurface9_Vtbl;
/*****************************************************************************
* IDirect3DSurface9 implementation structure
*/
struct IDirect3DSurface9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DSurface9);
DWORD ref;
/* IDirect3DResource9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
/* IDirect3DSurface9 fields */
IUnknown *Container;
D3DSURFACE_DESC myDesc;
BYTE *allocatedMemory;
UINT textureName;
UINT bytesPerPixel;
BOOL lockable;
BOOL locked;
RECT lockedRect;
RECT dirtyRect;
BOOL Dirty;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
extern ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
/* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
extern void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
/* IDirect3DSurface9: */
extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
/* ---------------------- */
/* IDirect3DVertexBuffer9 */
/* ---------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DVertexBuffer9) Direct3DVertexBuffer9_Vtbl;
/*****************************************************************************
* IDirect3DVertexBuffer9 implementation structure
*/
struct IDirect3DVertexBuffer9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DVertexBuffer9);
DWORD ref;
/* IDirect3DResource9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
/* IDirect3DVertexBuffer9 fields */
BYTE *allocatedMemory;
D3DVERTEXBUFFER_DESC myDesc;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
extern ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
/* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
extern void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
/* IDirect3DVertexBuffer9: */
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
/* --------------------- */
/* IDirect3DIndexBuffer9 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DIndexBuffer9) Direct3DIndexBuffer9_Vtbl;
/*****************************************************************************
* IDirect3DIndexBuffer9 implementation structure
*/
struct IDirect3DIndexBuffer9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DIndexBuffer9);
DWORD ref;
/* IDirect3DResource9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
/* IDirect3DIndexBuffer9 fields */
void *allocatedMemory;
D3DINDEXBUFFER_DESC myDesc;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
extern ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
/* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
extern void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
/* IDirect3DIndexBuffer9: */
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
/* --------------------- */
/* IDirect3DBaseTexture9 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DBaseTexture9) Direct3DBaseTexture9_Vtbl;
/*****************************************************************************
* IDirect3DBaseTexture9 implementation structure
*/
struct IDirect3DBaseTexture9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DBaseTexture9);
DWORD ref;
/* IDirect3DResource9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
/* IDirect3DBaseTexture9 fields */
BOOL Dirty;
D3DFORMAT format;
UINT levels;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
/* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
/* IDirect3DBaseTexture9: */
extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
/* --------------------- */
/* IDirect3DCubeTexture9 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl;
/*****************************************************************************
* IDirect3DCubeTexture9 implementation structure
*/
struct IDirect3DCubeTexture9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DCubeTexture9);
DWORD ref;
/* IDirect3DResource9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
/* IDirect3DBaseTexture9 fields */
BOOL Dirty;
D3DFORMAT format;
UINT levels;
/* IDirect3DCubeTexture9 fields */
UINT edgeLength;
DWORD usage;
IDirect3DSurface9Impl *surfaces[6][MAX_LEVELS];
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
extern ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
/* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
extern void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
/* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
extern void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
/* IDirect3DCubeTexture9 */
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
/* ----------------- */
/* IDirect3DTexture9 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DTexture9) Direct3DTexture9_Vtbl;
/*****************************************************************************
* IDirect3DTexture9 implementation structure
*/
struct IDirect3DTexture9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DTexture9);
DWORD ref;
/* IDirect3DResource9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
/* IDirect3DBaseTexture9 fields */
BOOL Dirty;
D3DFORMAT format;
UINT levels;
/* IDirect3DTexture9 fields */
UINT width;
UINT height;
DWORD usage;
IDirect3DSurface9Impl *surfaces[MAX_LEVELS];
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
extern ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
/* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
extern void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
/* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
extern DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
extern DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
extern HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
extern void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
/* IDirect3DTexture9: */
extern HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
extern HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
extern HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
extern HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
extern HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
/* ----------------------- */
/* IDirect3DVolumeTexture9 */
/* ----------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DVolumeTexture9) Direct3DVolumeTexture9_Vtbl;
/*****************************************************************************
* IDirect3DVolumeTexture9 implementation structure
*/
struct IDirect3DVolumeTexture9Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DVolumeTexture9);
DWORD ref;
/* IDirect3DResource9 fields */
IDirect3DDevice9Impl *Device;
D3DRESOURCETYPE ResourceType;
/* IDirect3DBaseTexture9 fields */
BOOL Dirty;
D3DFORMAT format;
UINT levels;
/* IDirect3DVolumeTexture9 fields */
UINT width;
UINT height;
UINT depth;
DWORD usage;
IDirect3DVolume9Impl *volumes[MAX_LEVELS];
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
extern ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
/* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
extern void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
/* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
extern void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
/* IDirect3DVolumeTexture9: */
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
/* ----------------------- */
/* IDirect3DStateBlock9 */
/* ----------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;
/*****************************************************************************
* IDirect3DStateBlock9 implementation structure
*/
struct IDirect3DStateBlock9Impl {
/* IUnknown fields */
ICOM_VFIELD(IDirect3DStateBlock9);
DWORD ref;
/* IDirect3DStateBlock9 fields */
IDirect3DDevice9Impl* Device;
D3DSTATEBLOCKTYPE blockType;
SAVEDSTATES Changed;
SAVEDSTATES Set;
/* Light Enable */
BOOL lightEnable[MAX_ACTIVE_LIGHTS];
/* ClipPlane */
double clipplane[MAX_CLIPPLANES][4];
/* Stream Source */
UINT stream_stride[MAX_STREAMS];
IDirect3DVertexBuffer9* stream_source[MAX_STREAMS];
BOOL streamIsUP;
/* Indices */
IDirect3DIndexBuffer9* pIndexData;
UINT baseVertexIndex;
/* Texture */
IDirect3DBaseTexture9* textures[8];
int textureDimensions[8];
/* Texture State Stage */
DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
/* RenderState */
DWORD renderstate[HIGHEST_RENDER_STATE];
/* Transform */
D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
/* ViewPort */
D3DVIEWPORT9 viewport;
/* Lights */
D3DLIGHT9 lights[MAX_ACTIVE_LIGHTS];
/* Material */
D3DMATERIAL9 material;
DWORD FVF;
/* Vertex Shader */
IDirect3DVertexShader9* VertexShader;
/* Vertex Shader Declaration */
IDirect3DVertexDeclaration9Impl* vertexDecl;
/* Pixel Shader */
IDirect3DPixelShader9* PixelShader;
/* Indexed Vertex Blending */
D3DVERTEXBLENDFLAGS vertex_blend;
FLOAT tween_factor;
/* Vertex Shader Constant */
D3DSHADERVECTORF vertexShaderConstantF[D3D_VSHADER_MAX_CONSTANTS];
D3DSHADERVECTORI vertexShaderConstantI[D3D_VSHADER_MAX_CONSTANTS];
BOOL vertexShaderConstantB[D3D_VSHADER_MAX_CONSTANTS];
/* Pixel Shader Constant */
D3DSHADERVECTORF pixelShaderConstantF[D3D_PSHADER_MAX_CONSTANTS];
D3DSHADERVECTORI pixelShaderConstantI[D3D_PSHADER_MAX_CONSTANTS];
BOOL pixelShaderConstantB[D3D_PSHADER_MAX_CONSTANTS];
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface);
extern ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface);
/* IDirect3DStateBlock9: */
extern HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface);
extern HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface);
/* --------------------------- */
/* IDirect3DVertexDeclaration9 */
/* --------------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DVertexDeclaration9) Direct3DVertexDeclaration9_Vtbl;
/*****************************************************************************
* IDirect3DVertexShaderDeclaration implementation structure
*/
struct IDirect3DVertexDeclaration9Impl {
/* IUnknown fields */
ICOM_VFIELD(IDirect3DVertexDeclaration9);
DWORD ref;
/* IDirect3DVertexDeclaration9 fields */
IDirect3DDevice9Impl* Device;
/** precomputed fvf if simple declaration */
DWORD fvf[MAX_STREAMS];
DWORD allFVF;
/** dx8 compatible Declaration fields */
DWORD* pDeclaration8;
DWORD declaration8Length;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
/* IDirect3DVertexDeclaration9: */
extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
/* ---------------------- */
/* IDirect3DVertexShader9 */
/* ---------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
struct IDirect3DVertexShader9Impl {
/* IUnknown fields */
ICOM_VFIELD(IDirect3DVertexShader9);
DWORD ref;
/* IDirect3DVertexDeclaration9 fields */
IDirect3DDevice9Impl* Device;
DWORD* function;
UINT functionLength;
DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
DWORD version;
/* run time datas */
/*
VSHADERDATA* data;
VSHADERINPUTDATA input;
VSHADEROUTPUTDATA output;
*/
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
extern ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
/* IDirect3DVertexShader9: */
extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
/* --------------------- */
/* IDirect3DPixelShader9 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
struct IDirect3DPixelShader9Impl {
/* IUnknown fields */
ICOM_VFIELD(IDirect3DPixelShader9);
DWORD ref;
/* IDirect3DPixelShader9 fields */
IDirect3DDevice9Impl* Device;
DWORD* function;
UINT functionLength;
DWORD version;
/* run time datas */
/*
PSHADERDATA* data;
PSHADERINPUTDATA input;
PSHADEROUTPUTDATA output;
*/
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface);
extern ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface);
/* IDirect3DPixelShader9: */
extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData);
/* --------------- */
/* IDirect3DQuery9 */
/* --------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DQuery9) Direct3DQuery9_Vtbl;
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
struct IDirect3DQuery9Impl {
/* IUnknown fields */
ICOM_VFIELD(IDirect3DQuery9);
DWORD ref;
/* IDirect3DQuery9 fields */
IDirect3DDevice9Impl* Device;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj);
extern ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface);
extern ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface);
/* IDirect3DQuery9: */
extern HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice);
extern D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface);
extern DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface);
extern HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags);
extern HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags);
#endif /* __WINE_D3D9_PRIVATE_H */