wine/dlls/d3d8
2006-05-22 11:32:17 +02:00
..
tests d3d8: Add refcount test. 2006-05-22 11:31:36 +02:00
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
basetexture.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
cubetexture.c d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
d3d8_main.c d3d: Fix Validate(Pixel|Vertex)Shader() prototypes. 2006-03-03 13:17:20 +01:00
d3d8_private.h d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
d3d8.spec Correct the number of parameters (and partly their names) for the 2005-09-21 09:42:20 +00:00
device.c d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
directx.c wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
indexbuffer.c d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
Makefile.in d3d8: Add refcount test. 2006-05-22 11:31:36 +02:00
pixelshader.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
resource.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
stateblock.c d3d8: Moved the remaining code over to WineD3D (based on patches by 2006-02-27 12:20:03 +01:00
surface.c d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures. 2006-05-20 17:47:45 +02:00
swapchain.c d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
texture.c d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
version.rc directx: Update file versions to dx9c (compared to win2k). 2006-05-22 11:32:17 +02:00
vertexbuffer.c d3dx: VertexBuffer should keep reference to the parent device object. 2006-04-03 14:14:24 +02:00
vertexshader.c d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00
volume.c d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures. 2006-05-20 17:47:45 +02:00
volumetexture.c d3d8: All objects created by device should keep reference to it. 2006-05-22 11:29:27 +02:00